#pragma once // winkey.h // 7/21/2011 #include #ifndef WINKEY_BEGIN_NAMESPACE # define WINKEY_BEGIN_NAMESPACE namespace WinKey { #endif #ifndef WINKEY_END_NAMESPACE # define WINKEY_END_NAMESPACE } // namespace WinKey #endif WINKEY_BEGIN_NAMESPACE inline bool isKeyPressed(int vk) { return ::GetKeyState(vk) & 0xf0; } inline bool isKeyToggled(int vk) { return ::GetKeyState(vk) & 0x0f; } inline bool isKeyReturnPressed() { return isKeyPressed(VK_RETURN); } inline bool isKeyControlPressed() { return isKeyPressed(VK_CONTROL); } inline bool isKeyShiftPressed() { return isKeyPressed(VK_SHIFT); } inline bool isKeyAltPressed() { return isKeyPressed(VK_MENU); } //inline bool sKeyCapslockToggled() { return isKeyToggled(VK_CAPITAL); } inline bool isKeyWinPressed() { return isKeyPressed(VK_LWIN) || isKeyPressed(VK_RWIN); } inline bool isMouseLeftButtonPressed() { return isKeyPressed(VK_LBUTTON); } inline bool isMouseMiddleButtonPressed() { return isKeyPressed(VK_MBUTTON); } inline bool isMouseRightButtonPressed() { return isKeyPressed(VK_RBUTTON); } WINKEY_END_NAMESPACE