#pragma once // engine/engine.h // 8/23/2013 jichi // See: http://ja.wikipedia.org/wiki/プロジェクト:美少女ゲーム系/ゲームエンジン #include struct HookParam; // defined in ith types.h extern uintptr_t processStartAddress, processStopAddress; namespace Engine { // Global variables extern wchar_t *processName, // cached processPath[MAX_PATH]; // cached // Artikash 6/17/2019 TODO: These have the wrong values on x64 /** jichi 12/24/2014 * @param addr function address * @param frame real address of the function, supposed to be the same as addr * @param stack address of current stack - 4 * @return If success, which is reverted */ inline bool (*trigger_fun)(LPVOID addr, DWORD frame, DWORD stack); bool InsertMonoHooks(); // Mono // Wii engines bool InsertGCHooks(); // Dolphin bool InsertVanillawareGCHook(); // PS2 engines bool InsertPCSX2Hooks(); // PCSX2 bool InsertMarvelousPS2Hook(); // http://marvelous.jp bool InsertMarvelous2PS2Hook(); // http://marvelous.jp bool InsertTypeMoonPS2Hook(); // http://typemoon.com //bool InsertNamcoPS2Hook(); // PSP engines void SpecialPSPHook(DWORD esp_base, HookParam *hp, DWORD *data, DWORD *split, DWORD *len); // General PSP extern hook bool FindPPSSPP(); bool InsertPPSSPPHooks(); // PPSSPPWindows bool InsertPPSSPPHLEHooks(); bool InsertOtomatePPSSPPHook(); // PSP otomate.jp, 0.9.9.0 only bool Insert5pbPSPHook(); // PSP 5pb.jp bool InsertAlchemistPSPHook(); // PSP Alchemist-net.co.jp, 0.9.8 only bool InsertAlchemist2PSPHook(); // PSP Alchemist-net.co.jp bool InsertBandaiNamePSPHook(); // PSP Bandai.co.jp bool InsertBandaiPSPHook(); // PSP Bandai.co.jp bool InsertBroccoliPSPHook(); // PSP Broccoli.co.jp bool InsertFelistellaPSPHook(); // PSP felistella.co.jp bool InsertCyberfrontPSPHook(); // PSP CYBERFRONT (closed) bool InsertImageepochPSPHook(); // PSP Imageepoch.co.jp bool InsertImageepoch2PSPHook();// PSP Imageepoch.co.jp bool InsertKadokawaNamePSPHook(); // PSP Kadokawa.co.jp bool InsertKonamiPSPHook(); // PSP Konami.jp bool InsertTecmoPSPHook(); // PSP Koeitecmo.co.jp //bool InsertTypeMoonPSPHook(); // PSP Typemoon.com bool InsertOtomatePSPHook(); // PSP Otomate.jp, 0.9.8 only //bool InsertOtomate2PSPHook(); // PSP otomate.jp >= 0.9.9.1 bool InsertIntensePSPHook(); // PSP Intense.jp bool InsertKidPSPHook(); // PSP Kid-game.co.jp bool InsertNippon1PSPHook(); // PSP Nippon1.jp bool InsertNippon2PSPHook(); // PSP Nippon1.jp bool InsertYetiPSPHook(); // PSP Yetigame.jp bool InsertYeti2PSPHook(); // PSP Yetigame.jp // Game-speicific engines bool InsertShinyDaysGameHook(); // ShinyDays bool InsertLovaGameHook(); // lova.jp // PC engines bool Insert2RMHook(); // 2RM - Adventure Engine bool Insert5pbHook(); // 5pb.jp, PSP/PS3 games ported to PC bool InsertAB2TryHook(); // Yane@AkabeiSoft2Try: YaneSDK.dll. bool InsertAbelHook(); // Abel bool InsertAdobeAirHook(); // Adobe AIR bool InsertAIRNovelHook(); // AIRNovel: *.swf bool InsertAdobeFlash10Hook(); // Adobe Flash Player 10 bool InsertAliceHook(); // System40@AliceSoft; do not work for latest alice games //bool InsertAmuseCraftHook(); // AMUSE CRAFT: *.pac bool InsertAnex86Hook(); // Anex86: anex86.exe bool InsertAOSHook(); // AOS: *.aos bool InsertApricoTHook(); // Apricot: arc.a* bool InsertArtemisHook(); // Artemis Engine: *.pfs bool InsertAtelierHook(); // Atelier Kaguya: message.dat bool InsertBGIHook(); // BGI: BGI.* bool InsertBaldrHook(); // Baldr Sky "Zero" bool InsertBootupHook(); // Bootup: Bootup.dat bool InsertC4Hook(); // C4: C4.EXE or XEX.EXE bool InsertCaramelBoxHook(); // Caramel: *.bin bool InsertCandyHook(); // SystemC@CandySoft: *.fpk bool InsertCatSystemHook(); // CatSystem2: *.int bool InsertCMVSHook(); // CMVS: data/pack/*.cpz; do not support the latest cmvs32.exe and cmvs64.exe bool InsertCotophaHook(); // Cotopha: *.noa bool InsertDebonosuHook(); // Debonosu: bmp.bak and dsetup.dll bool InsertEaglsHook(); // E.A.G.L.S: EAGLES.dll bool InsertEMEHook(); // EmonEngine: emecfg.ecf bool InsertEscudeHook(); // Escude bool InsertEushullyHook(); // Eushully: AGERC.DLL bool InsertExpHook(); // EXP: http://www.exp-inc.jp bool InsertFocasLensHook(); // FocasLens: Dat/*.arc, http://www.fo-lens.net bool InsertGXPHook(); // GXP: *.gxp bool InsertHorkEyeHook(); // HorkEye: resource string bool InsertKAGParserHook(); // plugin/KAGParser.dll bool InsertKAGParserExHook(); // plugin/KAGParserEx.dll bool InsertKiriKiriHook(); // KiriKiri: *.xp3, resource string bool InsertKiriKiriZHook(); // KiriKiri: *.xp3, resource string bool InsertLeafHook(); // Leaf: *.pak bool InsertLiveHook(); // Live: live.dll bool InsertLightvnHook(); // Light.vn: Engine.dll & BugTrapU.dll bool InsertLunaSoftHook(); // LunaSoft: Pac/*.pac bool InsertMalieHook(); // Malie@light: malie.ini bool InsertMajiroHook(); // Majiro: *.arc bool InsertMarineHeartHook(); // Marine Heart: SAISYS.exe bool InsertMBLHook(); // MBL: *.mbl bool InsertMEDHook(); // MED: *.med bool InsertMinkHook(); // Mink: *.at2 //bool InsertMonoHook(); // Mono (Unity3D): */Mono/mono.dll bool InsertNekopackHook(); // Nekopack: *.dat bool InsertNeXASHook(); // NeXAS: Thumbnail.pac bool InsertNextonHook(); // NEXTON: aInfo.db bool InsertNexton1Hook(); bool InsertNitroplusHook(); // Nitroplus: *.npa bool InsertPalHook(); // AMUSE CRAFT: *.pac bool InsertPensilHook(); // Pensil: PSetup.exe bool InsertPONScripterHook(); bool InsertQLIEHook(); // QLiE: GameData/*.pack //bool InsertRai7Hook(); // Rai7puk: rai7.exe bool InsertRejetHook(); // Rejet: Module/{gd.dat,pf.dat,sd.dat} bool InsertRUGPHook(); // rUGP: rUGP.exe bool InsertRenpyHook(); // Ren'py: python27.dll bool InsertRetouchHook(); // Retouch: resident.dll bool InsertRREHook(); // RunrunEngine: rrecfg.rcf bool InsertShinaHook(); // ShinaRio: Rio.ini bool InsertElfHook(); // elf: Silky.exe bool InsertScenarioPlayerHook();// sol-fa-soft: *.iar && *.sec5 bool InsertSiglusHook(); // SiglusEngine: SiglusEngine.exe bool InsertSideBHook(); // SideB: Copyright side-B bool InsertSilkysHook(); // SilkysPlus bool InsertSyuntadaHook(); // Syuntada: dSoh.dat bool InsertSystem43Hook(); // System43@AliceSoft: AliceStart.ini bool InsertSystemAoiHook(); // SystemAoi: *.vfs bool InsertTamamoHook(); // Tamamo bool InsertTanukiHook(); // Tanuki: *.tak bool InsertTaskforce2Hook(); // Taskforce2.exe bool InsertTencoHook(); // Tenco: Check.mdx bool InsertTriangleHook(); // Triangle: Execle.exe bool InsertV8Hook(HMODULE module); // V8 JavaScript runtime: has mangled v8::String::Write bool InsertUnicornHook(); // Gsen18: *.szs|Data/*.szs bool InsertWillPlusHook(); // WillPlus: Rio.arc bool InsertWolfHook(); // Wolf: Data.wolf bool InsertYukaSystem2Hook(); // YukaSystem2: *.ykc bool InsertYurisHook(); // YU-RIS: *.ypf void InsertBrunsHook(); // Bruns: bruns.exe void InsertIronGameSystemHook();// IroneGameSystem: igs_sample.exe void InsertLucifenHook(); // Lucifen@Navel: *.lpk void InsertRyokuchaHook(); // Ryokucha: _checksum.exe void InsertRealliveHook(); // RealLive: RealLive*.exe void InsertStuffScriptHook(); // Stuff: *.mpk void InsertTinkerBellHook(); // TinkerBell: arc00.dat void InsertWaffleHook(); // WAFFLE: cg.pak // CIRCUS: avdata/ bool InsertCircusHook1(); bool InsertCircusHook2(); } // namespace Engine // EOF