Textractor_test/vnrhook/engine/match.cc
2018-12-01 15:54:07 -05:00

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// match.cc
// 8/9/2013 jichi
// Branch: ITH_Engine/engine.cpp, revision 133
#ifdef _MSC_VER
# pragma warning (disable:4100) // C4100: unreference formal parameter
//# pragma warning (disable:4733) // C4733: Inline asm assigning to 'FS:0' : handler not registered as safe handler
#endif // _MSC_VER
#include "engine/match.h"
#include "engine/engine.h"
#include "engine/native/pchooks.h"
#include "util/growl.h"
#include "util/util.h"
#include "main.h"
#include "ithsys/ithsys.h"
//#define ConsoleOutput(...) (void)0 // jichi 8/18/2013: I don't need ConsoleOutput
enum { MAX_REL_ADDR = 0x200000 }; // jichi 8/18/2013: maximum relative address
// - Global variables -
DWORD processStartAddress, processStopAddress;
namespace Engine {
WCHAR *processName, // cached
processPath[MAX_PATH]; // cached
//LPVOID trigger_addr;
/** jichi 12/24/2014
* @param addr function address
* @param frame real address of the function, supposed to be the same as addr
* @param stack address of current stack - 4
* @return If success, which is reverted
*/
trigger_fun_t trigger_fun_;
} // namespace Engine
// - Methods -
namespace Engine { namespace { // unnamed
bool DetermineGameHooks() // 7/19/2015
{
#if 0 // jichi 7/19/2015: Disabled as it will crash the game
if (Util::CheckFile(L"UE3ShaderCompileWorker.exe") && Util::CheckFile(L"awesomium_process.exe")) {
InsertLovaGameHook();
return true;
}
#endif // 0
return false;
}
// jichi 7/17/2014: Disable GDI hooks for PPSSPP
bool DeterminePCEngine()
{
if (DetermineGameHooks()) {
ConsoleOutput("vnreng: found game-specific hook");
return true;
}
if (Util::CheckFile(L"PPSSPP*.exe")) { // jichi 7/12/2014 PPSSPPWindows.exe, PPSSPPEX.exe PPSSPPSP.exe
//InsertPPSSPPHooks(); // Artikash 8/4/2018: removed for now as doesn't work for non ancient ppsspp versions
return true;
}
if (Util::CheckFile(L"pcsx2*.exe")) { // jichi 7/19/2014 PCSX2.exe or PCSX2WX.exe
InsertPCSX2Hooks();
return true;
}
if (Util::CheckFile(L"Dolphin.exe")) { // jichi 7/20/2014
InsertGCHooks();
return true;
}
// jichi 5/14/2015: Skip hijacking BALDRSKY ZEROs
//if (Util::CheckFile(L"bsz_Data\\Mono\\mono.dll") || Util::CheckFile(L"bsz2_Data\\Mono\\mono.dll")) {
// ConsoleOutput("vnreng: IGNORE BALDRSKY ZEROs");
// return true;
//}
if (GetProcAddress((HMODULE)processStartAddress, "?Write@String@v8@@QBEHPAGHHH@Z"))
InsertV8Hook((HMODULE)processStartAddress);
if (HMODULE module = GetModuleHandleW(L"node.dll"))
InsertV8Hook(module);
if (HMODULE module = GetModuleHandleW(L"nw.dll"))
InsertV8Hook(module);
if (::GetModuleHandleA("mono.dll")) {
InsertMonoHooks();
return true;
}
// PC games
PcHooks::hookGDIFunctions();
PcHooks::hookGDIPlusFunctions();
const char check[] = "sdffffffkjldfjlhjweiumxnvq1204tergdmnxcq1111111111111111111111408t03kxjb40";
Util::SearchMemory((const BYTE*)check, sizeof(check)); // Not too sure about the stability of this guy, so test it here
return false;
}
bool DetermineEngineByFile1()
{
// Artikash 7/14/2018: AIRNovel - sample game https://vndb.org/v18814
if (Util::CheckFile(L"*.swf"))
{
//InsertAdobeAirHook();
InsertAIRNovelHook();
return true;
}
// Artikash 8/9/2018: Renpy - sample game https://vndb.org/v19843
if (Util::CheckFile(L"*.py"))
{
InsertRenpyHook();
return true;
}
if (Util::CheckFile(L"*.xp3") || Util::SearchResourceString(L"TVP(KIRIKIRI)")) {
if (Util::SearchResourceString(L"TVP(KIRIKIRI) Z ")) { // TVP(KIRIKIRI) Z CORE
// jichi 11/24/2014: Disabled that might crash VBH
//if (Util::CheckFile(L"plugin\\KAGParser.dll"))
// InsertKAGParserHook();
//else if (Util::CheckFile(L"plugin\\KAGParserEx.dll"))
// InsertKAGParserExHook();
if (InsertKiriKiriZHook())
return true;
}
InsertKiriKiriHook();
return true;
}
// 8/2/2014 jichi: Game name shown as 2RM - Adventure Engine, text also in GetGlyphOutlineA
if (Util::SearchResourceString(L"2RM") && Util::SearchResourceString(L"Adventure Engine")) {
Insert2RMHook();
return true;
}
// 8/2/2014 jichi: Copyright is side-B, a conf.dat will be generated after the game is launched
// It also contains lua5.1.dll and lua5.dll
if (Util::SearchResourceString(L"side-B")) {
InsertSideBHook();
return true;
}
if (Util::CheckFile(L"bgi.*") || Util::CheckFile(L"sysgrp.arc")) {
InsertBGIHook();
return true;
}
if (Util::CheckFile(L"Bootup.dat") && InsertBootupHook()) // 5/22/2015 Bootup
// lstrlenW can also find text with repetition though
return true;
if (Util::CheckFile(L"AGERC.DLL")) { // 6/1/2014 jichi: Eushully, AGE.EXE
InsertEushullyHook();
return true;
}
if (Util::CheckFile(L"data*.arc") && Util::CheckFile(L"stream*.arc")) {
InsertMajiroHook();
return true;
}
// jichi 5/31/2014
if (//Util::CheckFile(L"Silkys.exe") || // It might or might not have Silkys.exe
// data, effect, layer, mes, music
Util::CheckFile(L"data.arc") && Util::CheckFile(L"effect.arc") && Util::CheckFile(L"mes.arc")) {
InsertElfHook();
return true;
}
// jichi 6/9/2015: Skip Silkys Sakura
if ( // Almost the same as Silkys except mes.arc is replaced by Script.arc
Util::CheckFile(L"data.arc") && Util::CheckFile(L"effect.arc") && Util::CheckFile(L"Script.arc")) {
InsertSilkysHook();
return true;
}
if (Util::CheckFile(L"data\\pack\\*.cpz")) {
InsertCMVSHook();
return true;
}
// jichi 10/12/2013: Restore wolf engine
// jichi 10/18/2013: Check for data/*.wolf
if (Util::CheckFile(L"data.wolf") || Util::CheckFile(L"data\\*.wolf") || Util::CheckFile(L"data\\basicdata\\cdatabase.dat")) {
InsertWolfHook();
return true;
}
if (Util::CheckFile(L"AdvData\\DAT\\NAMES.DAT")) {
InsertCircusHook1();
return true;
}
if (Util::CheckFile(L"AdvData\\GRP\\NAMES.DAT")) {
InsertCircusHook2();
return true;
}
if (Util::CheckFile(L"*.noa") || Util::CheckFile(L"data\\*.noa")) {
InsertCotophaHook();
return true;
}
if (Util::CheckFile(L"*.pfs")) { // jichi 10/1/2013
InsertArtemisHook();
return true;
}
if (Util::CheckFile(L"*.int")) {
InsertCatSystemHook();
return true;
}
if (Util::CheckFile(L"message.dat")) {
InsertAtelierHook();
return true;
}
if (Util::CheckFile(L"Check.mdx")) { // jichi 4/1/2014: AUGame
InsertTencoHook();
return true;
}
// jichi 12/25/2013: It may or may not be QLIE.
// AlterEgo also has GameData/sound.pack but is not QLIE
if (Util::CheckFile(L"GameData\\*.pack") && InsertQLIEHook())
return true;
if (Util::CheckFile(L"dll\\Pal.dll")) {
InsertPalHook();
return true;
}
if (Util::CheckFile(L"*.pac")) {
// jichi 6/3/2014: AMUSE CRAFT and SOFTPAL
// Selectively insert, so that lstrlenA can still get correct text if failed
//if (Util::CheckFile(L"dll\\resource.dll") && Util::CheckFile(L"dll\\pal.dll") && InsertAmuseCraftHook())
// return true;
if (Util::CheckFile(L"Thumbnail.pac")) {
//ConsoleOutput("vnreng: IGNORE NeXAS");
InsertNeXASHook(); // jichi 7/6/2014: GIGA
return true;
}
if (Util::SearchResourceString(L"SOFTPAL")) {
ConsoleOutput("vnreng: IGNORE SoftPal UNiSONSHIFT");
return true;
}
}
// jichi 12/27/2014: LunaSoft
if (Util::CheckFile(L"Pac\\*.pac")) {
InsertLunaSoftHook();
return true;
}
// jichi 9/16/2013: Add Gesen18
if (Util::CheckFile(L"*.szs") || Util::CheckFile(L"Data\\*.szs")) {
InsertUnicornHook();
return true;
}
// jichi 12/22/2013: Add rejet
if (Util::CheckFile(L"gd.dat") && Util::CheckFile(L"pf.dat") && Util::CheckFile(L"sd.dat")) {
InsertRejetHook();
return true;
}
// Only examined with version 1.0
//if (Util::CheckFile(L"Adobe AIR\\Versions\\*\\Adobe AIR.dll")) { // jichi 4/15/2014: FIXME: Wildcard not working
if (Util::CheckFile(L"Adobe AIR\\Versions\\1.0\\Adobe AIR.dll")) { // jichi 4/15/2014: Adobe AIR
InsertAdobeAirHook();
return true;
}
return false;
}
bool DetermineEngineByFile2()
{
if (Util::CheckFile(L"resident.dll")) {
InsertRetouchHook();
return true;
}
if (Util::CheckFile(L"Malie.ini") || Util::CheckFile(L"Malie.exe")) { // jichi: 9/9/2014: Add malie.exe in case malie.ini is missing
InsertMalieHook();
return true;
}
if (Util::CheckFile(L"live.dll")) {
InsertLiveHook();
return true;
}
// 9/5/2013 jichi
if (Util::CheckFile(L"aInfo.db")) {
InsertNextonHook();
return true;
}
if (Util::CheckFile(L"*.lpk")) {
InsertLucifenHook();
return true;
}
if (Util::CheckFile(L"cfg.pak")) {
InsertWaffleHook();
return true;
}
if (Util::CheckFile(L"Arc00.dat")) {
InsertTinkerBellHook();
return true;
}
if (Util::CheckFile(L"*.vfs")) { // jichi 7/6/2014: Better to test AoiLib.dll? ja.wikipedia.org/wiki/ソフトハウスキャラ
InsertSystemAoiHook();
return true;
}
if (Util::CheckFile(L"*.mbl")) {
InsertMBLHook();
return true;
}
// jichi 8/1/2014: YU-RIS engine, lots of clockup game also has this pattern
if (Util::CheckFile(L"pac\\*.ypf") || Util::CheckFile(L"*.ypf")) {
// jichi 8/14/2013: CLOCLUP: "ノーブレスオブリージュ" would crash the game.
if (!Util::CheckFile(L"noblesse.exe"))
InsertYurisHook();
return true;
}
if (Util::CheckFile(L"*.npa")) {
InsertNitroplusHook();
return true;
}
return false;
}
bool DetermineEngineByFile3()
{
//if (Util::CheckFile(L"libscr.dll")) { // already checked
// InsertBrunsHook();
// return true;
//}
// jichi 10/12/2013: Sample args.txt:
// See: http://tieba.baidu.com/p/2631413816
// -workdir
// .
// -loadpath
// .
// am.cfg
if (Util::CheckFile(L"args.txt")) {
InsertBrunsHook();
return true;
}
if (Util::CheckFile(L"emecfg.ecf")) {
InsertEMEHook();
return true;
}
if (Util::CheckFile(L"rrecfg.rcf")) {
InsertRREHook();
return true;
}
if (Util::CheckFile(L"*.fpk") || Util::CheckFile(L"data\\*.fpk")) {
InsertCandyHook();
return true;
}
if (Util::CheckFile(L"arc.a*")) {
InsertApricoTHook();
return true;
}
if (Util::CheckFile(L"*.mpk")) {
InsertStuffScriptHook();
return true;
}
if (Util::CheckFile(L"USRDIR\\*.mpk")) { // jichi 12/2/2014
InsertStuffScriptHook();
return true;
}
if (Util::CheckFile(L"Execle.exe")) {
InsertTriangleHook();
return true;
}
// jichi 2/28/2015: No longer work for "大正×対称アリス episode I" from Primula
//if (Util::CheckFile(L"PSetup.exe")) {
// InsertPensilHook();
// return true;
//}
if (Util::CheckFile(L"Yanesdk.dll")) {
InsertAB2TryHook();
return true;
}
if (Util::CheckFile(L"*.med")) {
InsertMEDHook();
return true;
}
return false;
}
bool DetermineEngineByFile4()
{
if (Util::CheckFile(L"EAGLS.dll")) { // jichi 3/24/2014: E.A.G.L.S
//ConsoleOutput("vnreng: IGNORE EAGLS");
InsertEaglsHook();
return true;
}
if (Util::CheckFile(L"bmp.pak") && Util::CheckFile(L"dsetup.dll")) {
// 1/1/2016 jich: skip izumo4 from studio ego that is not supported by debonosu
if (Util::CheckFile(L"*izumo4*.exe")) {
PcHooks::hookOtherPcFunctions();
return true;
}
InsertDebonosuHook();
return true;
}
if (Util::CheckFile(L"C4.EXE") || Util::CheckFile(L"XEX.EXE")) {
InsertC4Hook();
return true;
}
if (Util::CheckFile(L"Rio.arc") && Util::CheckFile(L"Chip*.arc")) {
InsertWillPlusHook();
return true;
}
if (Util::CheckFile(L"*.tac")) {
InsertTanukiHook();
return true;
}
if (Util::CheckFile(L"*.gxp")) {
InsertGXPHook();
return true;
}
if (Util::CheckFile(L"*.aos")) { // jichi 4/2/2014: AOS hook
InsertAOSHook();
return true;
}
if (Util::CheckFile(L"*.at2")) { // jichi 12/23/2014: Mink, sample files: voice.at2, voice.det, voice.nme
InsertMinkHook();
return true;
}
if (Util::CheckFile(L"*.ykc")) { // jichi 7/15/2014: YukaSystem1 is not supported, though
//ConsoleOutput("vnreng: IGNORE YKC:Feng/HookSoft(SMEE)");
InsertYukaSystem2Hook();
return true;
}
if (Util::CheckFile(L"model\\*.hed")) { // jichi 9/8/2014: EXP
InsertExpHook();
return true;
}
// jichi 2/6/2015 平安亭
// dPi.dat, dPih.dat, dSc.dat, dSch.dat, dSo.dat, dSoh.dat, dSy.dat
//if (Util::CheckFile(L"dSoh.dat")) { // no idea why this file does not work
if (Util::CheckFile(L"dSch.dat")) {
InsertSyuntadaHook();
return true;
}
// jichi 2/28/2015: Delay checking Pensil in case something went wrong
// File pattern observed in [Primula] 大正×対称アリス episode I
// - PSetup.exe no longer exists
// - MovieTexture.dll information shows MovieTex dynamic library, copyright Pensil 2013
// - ta_trial.exe information shows 2XT - Primula Adventure Engine
if (Util::CheckFile(L"PSetup.exe") || Util::CheckFile(L"PENCIL.*") || Util::SearchResourceString(L"2XT -")) {
InsertPensilHook();
return true;
}
return false;
}
bool DetermineEngineByProcessName()
{
WCHAR str[MAX_PATH];
wcscpy(str, processName);
_wcslwr(str); // lower case
if (wcsstr(str,L"reallive") || Util::CheckFile(L"Reallive.exe") || Util::CheckFile(L"REALLIVEDATA\\Start.ini")) {
InsertRealliveHook();
return true;
}
// jichi 8/19/2013: DO NOT WORK for games like「ハピメア」
//if (wcsstr(str,L"cmvs32") || wcsstr(str,L"cmvs64")) {
// InsertCMVSHook();
// return true;
//}
// jichi 8/17/2013: Handle "~"
if (wcsstr(str, L"siglusengine") || !wcsncmp(str, L"siglus~", 7) || Util::CheckFile(L"SiglusEngine.exe")) {
InsertSiglusHook();
return true;
}
if (wcsstr(str, L"taskforce2") || !wcsncmp(str, L"taskfo~", 7) || Util::CheckFile(L"Taskforce2.exe")) {
InsertTaskforce2Hook();
return true;
}
if (wcsstr(str,L"rugp") || Util::CheckFile(L"rugp.exe")) {
InsertRUGPHook();
return true;
}
// jichi 8/17/2013: Handle "~"
if (wcsstr(str, L"igs_sample") || !wcsncmp(str, L"igs_sa~", 7) || Util::CheckFile(L"igs_sample.exe")) {
InsertIronGameSystemHook();
return true;
}
if (wcsstr(str, L"bruns") || Util::CheckFile(L"bruns.exe")) {
InsertBrunsHook();
return true;
}
if (wcsstr(str, L"anex86") || Util::CheckFile(L"anex86.exe")) {
InsertAnex86Hook();
return true;
}
// jichi 8/17/2013: Handle "~"
if (wcsstr(str, L"shinydays") || !wcsncmp(str, L"shinyd~", 7) || Util::CheckFile(L"ShinyDays.exe")) {
InsertShinyDaysGameHook();
return true;
}
if (wcsstr(processName, L"SAISYS") || Util::CheckFile(L"SaiSys.exe")) { // jichi 4/19/2014: Marine Heart
InsertMarineHeartHook();
return true;
}
DWORD len = wcslen(str);
// jichi 8/24/2013: Checking for Rio.ini or $procname.ini
//wcscpy(str+len-4, L"_?.war");
//if (Util::CheckFile(str)) {
// InsertShinaHook();
// return true;
//}
if (Util::CheckFile(L"*.ini")) {
if (InsertShinaHook())
return true;
}
// jichi 8/10/2013: Since *.bin is common, move CaramelBox to the end
str[len - 3] = L'b';
str[len - 2] = L'i';
str[len - 1] = L'n';
str[len] = 0;
if ((Util::CheckFile(str) || Util::CheckFile(L"trial.bin")) // jichi 7/8/2014: add trial.bin
&& InsertCaramelBoxHook())
return true;
// jichi 7/23/2015 It also has gameexe.bin existed
if (Util::CheckFile(L"configure.cfg") && Util::CheckFile(L"gfx.bin")) {
InsertEscudeHook();
return true;
}
// This must appear at last since str is modified
wcscpy(str + len - 4, L"_checksum.exe");
if (Util::CheckFile(str)) {
InsertRyokuchaHook();
if (Util::CheckFile(L"*.iar") && Util::CheckFile(L"*.sec5")) // jichi 9/27/2014: For new Ryokucha games
InsertScenarioPlayerHook();
return true;
}
return false;
}
bool DetermineEngineOther()
{
if (InsertAliceHook())
return true;
// jichi 1/19/2015: Disable inserting Lstr for System40
// See: http://sakuradite.com/topic/618
if (Util::CheckFile(L"System40.ini")) {
ConsoleOutput("vnreng: IGNORE old System40.ini");
return true;
}
// jichi 12/26/2013: Add this after alicehook
if (Util::CheckFile(L"AliceStart.ini")) {
InsertSystem43Hook();
return true;
}
// Artikash 7/16/2018: Uses node/libuv: likely v8 - sample game https://vndb.org/v22975
//if (GetProcAddress(GetModuleHandleW(nullptr), "uv_uptime") || GetModuleHandleW(L"node.dll"))
//{
// InsertV8Hook();
// return true;
//}
// jichi 8/24/2013: Move into functions
// Artikash 6/15/2018: Removed this detection for Abel Software games. IthGetFileInfo no longer works correctly
//static BYTE static_file_info[0x1000];
//if (IthGetFileInfo(L"*01", static_file_info))
// if (*(DWORD*)static_file_info == 0) {
// STATUS_INFO_LENGTH_MISMATCH;
// static WCHAR static_search_name[MAX_PATH];
// LPWSTR name=(LPWSTR)(static_file_info+0x5E);
// int len = wcslen(name);
// name[len-2] = L'.';
// name[len-1] = L'e';
// name[len] = L'x';
// name[len+1] = L'e';
// name[len+2] = 0;
// if (Util::CheckFile(name)) {
// sizeof(FILE_BOTH_DIR_INFORMATION);
// name[len-2] = L'*';
// name[len-1] = 0;
// wcscpy(static_search_name,name);
// IthGetFileInfo(static_search_name,static_file_info);
// union {
// FILE_BOTH_DIR_INFORMATION *both_info;
// DWORD addr;
// };
// both_info = (FILE_BOTH_DIR_INFORMATION *)static_file_info;
// //BYTE* ptr=static_file_info;
// len=0;
// while (both_info->NextEntryOffset) {
// addr += both_info->NextEntryOffset;
// len++;
// }
// if (len > 3) {
// InsertAbelHook();
// return true;
// }
// }
// }
return false;
}
// jichi 8/17/2014
// Put the patterns that might break other games at last
bool DetermineEngineAtLast()
{
if (Util::CheckFile(L"MovieTexture.dll") && (InsertPensilHook() || Insert2RMHook())) // MovieTexture.dll also exists in 2RM games such as 母子愛2体験版, which is checked first
return true;
if ((Util::CheckFile(L"system") && Util::CheckFile(L"system.dat")) || Util::CheckFile(L"*01")) { // jichi 7/31/2015 & Artikash 6/15/2018
InsertAbelHook();
return true;
}
if (Util::CheckFile(L"data\\*.cpk")) { // jichi 12/2/2014
Insert5pbHook();
return true;
}
// jichi 7/6/2014: named as ScenarioPlayer since resource string could be: scenario player program for xxx
// Do this at last as it is common
if (Util::CheckFile(L"*.iar") && Util::CheckFile(L"*.sec5")) { // jichi 4/18/2014: Other game engine could also have *.iar such as Ryokucha
InsertScenarioPlayerHook();
return true;
}
//if (Util::CheckFile(L"arc0.dat") && Util::CheckFile(L"script.dat") // jichi 11/14/2014: too common
if (Util::SearchResourceString(L"HorkEye")) { // appear in copyright: Copyright (C) HorkEye, http://horkeye.com
InsertHorkEyeHook();
return true;
}
if (Util::CheckFile(L"comnArc.arc") // jichi 8/17/2014: this file might exist in multiple files
&& InsertNexton1Hook()) // old nexton game
return true;
if (Util::CheckFile(L"arc.dat") // jichi 9/27/2014: too common
&& InsertApricoTHook())
return true;
if (Util::CheckFile(L"*.pak") // jichi 12/25/2014: too common
&& InsertLeafHook())
return true;
if (Util::CheckFile(L"*.dat") // mireado 08/22/2016: too common
&& InsertNekopackHook())
return true;
// jichi 10/31/2014
// File description: Adobe Flash Player 10.2r153
// Product name: Shockwave Flash
// Original filename: SAFlashPlayer.exe
// Legal trademarks: Adobe Flash Player
// No idea why, this must appear at last or it will crash
if (Util::SearchResourceString(L"Adobe Flash Player 10")) {
InsertAdobeFlash10Hook(); // only v10 might be supported. Otherwise, fallback to Lstr hooks
return true;
}
if (Util::CheckFile(L"dat\\*.arc")) { // jichi 2/6/2015
InsertFocasLensHook(); // Touhou
return true;
}
// jichi 8/23/2015: Tamamo
if (Util::CheckFile(L"data.pck") && Util::CheckFile(L"image.pck") && Util::CheckFile(L"script.pck")) {
//if (Util::CheckFile(L"QtGui.dll"))
InsertTamamoHook();
return true;
}
return false;
}
// jichi 6/1/2014
// Artikash 9/3/2018 Hook wchar by default
//bool DetermineEngineGeneric()
//{
// bool ret = false;
//
// //if (Util::CheckFile(L"AlterEgo.exe")) {
// // ConsoleOutput("vnreng: AlterEgo, INSERT WideChar hooks");
// // ret = true;
// //} else if (Util::CheckFile(L"data\\Sky\\*")) {
// // ConsoleOutput("vnreng: TEATIME, INSERT WideChar hooks");
// // ret = true;
// //}
// ////} else if (Util::CheckFile(L"image\\*.po2") || Util::CheckFile(L"image\\*.jo2")) {
// //// ConsoleOutput("vnreng: HarukaKanata, INSERT WideChar hooks"); // はるかかなた
// //// ret = true;
// ////}
// //if (ret)
// // PcHooks::hookWcharFunctions();
// PcHooks::hookWcharFunctions();
// return ret;
//}
bool DetermineNoEngine()
{
//if (Util::CheckFile(L"*\\Managed\\UnityEngine.dll")) { // jichi 12/3/2013: Unity (BALDRSKY ZERO)
// ConsoleOutput("vnreng: IGNORE Unity");
// return true;
//}
//if (Util::CheckFile(L"bsz_Data\\Managed\\UnityEngine.dll") || Util::CheckFile(L"bsz2_Data\\Managed\\UnityEngine.dll")) {
// ConsoleOutput("vnreng: IGNORE Unity");
// return true;
//}
// jichi 6/7/2015: RPGMaker v3
if (Util::CheckFile(L"*.rgss3a")) {
ConsoleOutput("vnreng: IGNORE RPGMaker RGSS3");
return true;
}
// jichi 11/22/2015: 凍京NECRO 体験版
if (Util::CheckFile(L"*.npk")) {
ConsoleOutput("vnreng: IGNORE new Nitroplus");
return true;
}
// 8/29/2015 jichi: minori, text in GetGlyphOutlineA
if (Util::CheckFile(L"*.paz")) {
ConsoleOutput("vnreng: IGNORE minori");
return true;
}
// 7/28/2015 jichi: Favorite games
if (Util::CheckFile(L"*.hcb")) {
ConsoleOutput("vnreng: IGNORE FVP");
return true;
}
// jichi 2/14/2015: Guilty+ × (PK)
if (/*Util::CheckFile(L"rio.ini") || */Util::CheckFile(L"*.war")) {
ConsoleOutput("vnreng: IGNORE unknown ShinaRio");
return true;
}
if (Util::CheckFile(L"AdvHD.exe") || Util::CheckFile(L"AdvHD.dll")) {
ConsoleOutput("vnreng: IGNORE Adv Player HD"); // supposed to be WillPlus
return true;
}
if (Util::CheckFile(L"ScrPlayer.exe")) {
ConsoleOutput("vnreng: IGNORE ScrPlayer");
return true;
}
if (Util::CheckFile(L"nnnConfig2.exe")) {
ConsoleOutput("vnreng: IGNORE Nya NNNConfig");
return true;
}
// jichi 4/30/2015: Skip games made from らすこう, such as とある人妻のネトラレ事情
// It has garbage from lstrlenW. Correct text is supposed to be in TabbedTextOutA.
if (Util::CheckFile(L"data_cg.dpm")) {
ConsoleOutput("vnreng: IGNORE DPM data_cg.dpm");
return true;
}
//if (Util::CheckFile(L"AGERC.DLL")) { // jichi 3/17/2014: Eushully, AGE.EXE
// ConsoleOutput("vnreng: IGNORE Eushully");
// return true;
//}
if (Util::CheckFile(L"game_sys.exe")) {
ConsoleOutput("vnreng: IGNORE Atelier Kaguya BY/TH");
return true;
}
if (Util::CheckFile(L"*.bsa")) {
ConsoleOutput("vnreng: IGNORE Bishop");
return true;
}
// jichi 3/19/2014: Escude game
// Example: bgm.bin gfx.bin maou.bin script.bin snd.bin voc.bin
if (Util::CheckFile(L"gfx.bin") && Util::CheckFile(L"snd.bin") && Util::CheckFile(L"voc.bin")) {
ConsoleOutput("vnreng: IGNORE Escude");
return true;
}
// jichi 2/18/2015: Ignore if there is Nitro+ copyright
if (Util::SearchResourceString(L"Nitro+")) {
ConsoleOutput("vnreng: IGNORE unknown Nitro+");
return true;
}
// jichi 12/28/2014: "Chartreux Inc." in Copyright.
// Sublimary brands include Rosebleu, MORE, etc.
// GetGlyphOutlineA already works.
if (Util::SearchResourceString(L"Chartreux")) {
ConsoleOutput("vnreng: IGNORE Chartreux");
return true;
}
if (Util::CheckFile(L"MovieTexture.dll")) {
ConsoleOutput("vnreng: IGNORE MovieTexture");
return true;
}
if (wcsstr(processName, L"lcsebody") || !wcsncmp(processName, L"lcsebo~", 7) || Util::CheckFile(L"lcsebody*")) { // jichi 3/19/2014: LC-ScriptEngine, GetGlyphOutlineA
ConsoleOutput("vnreng: IGNORE lcsebody");
return true;
}
wchar_t str[MAX_PATH];
DWORD i;
for (i = 0; processName[i]; i++) {
str[i] = processName[i];
if (processName[i] == L'.')
break;
}
*(DWORD *)(str + i + 1) = 0x630068; //.hcb
*(DWORD *)(str + i + 3) = 0x62;
if (Util::CheckFile(str)) {
ConsoleOutput("vnreng: IGNORE FVP"); // jichi 10/3/2013: such like アトリエかぐや
return true;
}
return false;
}
// 12/13/2013: Declare it in a way compatible to EXCEPTION_PROCEDURE
EXCEPTION_DISPOSITION ExceptHandler(PEXCEPTION_RECORD ExceptionRecord, LPVOID, PCONTEXT, LPVOID)
{
if (ExceptionRecord->ExceptionCode == STATUS_ACCESS_VIOLATION) {
processStopAddress = ExceptionRecord->ExceptionInformation[1];
//OutputDWORD(process_limit);
__asm
{
mov eax,fs:[0x30] // jichi 12/13/2013: get PEB
mov eax,[eax+0xc]
mov eax,[eax+0xc]
mov ecx,processStopAddress
sub ecx,processStartAddress
mov [eax+0x20],ecx
}
}
//ContextRecord->Esp = recv_esp;
//ContextRecord->Eip = recv_eip;
//return ExceptionContinueExecution; // jichi 3/11/2014: this will still crash. Not sure why ITH use this. Change to ExceptionContinueSearch
return ExceptionContinueSearch; // an unwind is in progress,
}
// jichi 9/14/2013: Certain ITH functions like FindEntryAligned might raise exception without admin priv
// Return if succeeded.
bool UnsafeDetermineEngineType()
{
return DeterminePCEngine()
|| DetermineEngineByFile1()
|| DetermineEngineByFile2()
|| DetermineEngineByFile3()
|| DetermineEngineByFile4()
|| DetermineEngineByProcessName()
|| DetermineEngineOther()
|| DetermineEngineAtLast()
|| DetermineNoEngine()
;
}
// jichi 10/21/2014: Return whether found the game engine
bool DetermineEngineType()
{
// jichi 9/27/2013: disable game engine for debugging use
bool found = false;
#ifndef ITH_DISABLE_ENGINE
__try { found = UnsafeDetermineEngineType(); }
__except(ExceptHandler((GetExceptionInformation())->ExceptionRecord, 0, 0, 0)) {}
#endif // ITH_DISABLE_ENGINE
if (!found) { // jichi 10/2/2013: Only enable it if no game engine is detected
PcHooks::hookOtherPcFunctions();
} //else
// ConsoleOutput("vnreng: found game engine, IGNORE non gui hooks");
return found;
}
} // unnamed
DWORD InsertDynamicHook(LPVOID addr, DWORD frame, DWORD stack)
{
return trigger_fun_ ? !trigger_fun_(addr, frame, stack) : 0;
}
void Hijack()
{
static bool hijacked = false;
if (hijacked) return;
GetModuleFileNameW(nullptr, processPath, MAX_PATH);
processName = wcsrchr(processPath, L'\\') + 1;
::processStartAddress = ::processStopAddress = (DWORD)GetModuleHandleW(nullptr);
MEMORY_BASIC_INFORMATION info;
do
{
VirtualQuery((void*)::processStopAddress, &info, sizeof(info));
::processStopAddress = (DWORD)info.BaseAddress + info.RegionSize;
} while (info.Protect > PAGE_NOACCESS);
processStopAddress -= info.RegionSize;
DetermineEngineType();
hijacked = true;
}
} // namespace Engine
// - API -
// EOF