832 lines
23 KiB
C++
832 lines
23 KiB
C++
// eng/match.cc
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// 8/9/2013 jichi
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// Branch: ITH_Engine/engine.cpp, revision 133
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#ifdef _MSC_VER
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# pragma warning (disable:4100) // C4100: unreference formal parameter
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//# pragma warning (disable:4733) // C4733: Inline asm assigning to 'FS:0' : handler not registered as safe handler
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#endif // _MSC_VER
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#include "engine/match.h"
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#include "engine/engine.h"
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#include "engine/pchooks.h"
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#include "engine/util.h"
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#include "hook.h"
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#include "ith/sys/sys.h"
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#include "ith/common/except.h"
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#include "ith/common/growl.h"
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#include "ccutil/ccmacro.h"
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//#define ConsoleOutput(...) (void)0 // jichi 8/18/2013: I don't need ConsoleOutput
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enum { MAX_REL_ADDR = 0x200000 }; // jichi 8/18/2013: maximum relative address
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// - Global variables -
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namespace Engine {
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WCHAR process_name_[MAX_PATH], // cached
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process_path_[MAX_PATH]; // cached
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DWORD module_base_,
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module_limit_;
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//LPVOID trigger_addr;
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trigger_fun_t trigger_fun_;
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} // namespace Engine
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// - Methods -
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namespace Engine { namespace { // unnamed
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// jichi 7/17/2014: Disable GDI hooks for PPSSPP
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bool DeterminePCEngine()
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{
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if (IthFindFile(L"PPSSPP*.exe")) { // jichi 7/12/2014 PPSSPPWindows.exe, PPSSPPEX.exe PPSSPPSP.exe
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InsertPPSSPPHooks();
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return true;
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}
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if (IthFindFile(L"pcsx2*.exe")) { // jichi 7/19/2014 PCSX2.exe or PCSX2WX.exe
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if (!InsertPCSX2Hooks()) { // don't forget to rebuild vnrcli to inject SSE
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// Always insert PC hooks so that user could add PCSX2 to VNR.
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// TO BE REMOVED after more PS2 engines are added.
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PcHooks::hookGDIFunctions();
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PcHooks::hookLstrFunctions();
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}
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return true;
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}
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if (IthFindFile(L"Dolphin.exe")) { // jichi 7/20/2014
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if (!InsertGCHooks()) {
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// Always insert PC hooks so that user could add PCSX2 to VNR.
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// TO BE REMOVED after more PS2 engines are added.
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PcHooks::hookGDIFunctions();
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PcHooks::hookLstrFunctions();
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}
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return true;
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}
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//if (IthFindFile(L"*\\Mono\\mono.dll")) { // jichi 4/21/2014: Mono
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//if (IthCheckFile(L"bsz2_Data\\Mono\\mono.dll")) { // jichi 4/21/2014: Mono
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// InsertMonoHook();
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// return true;
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//}
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if (::GetModuleHandleA("mono.dll")) {
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InsertMonoHooks();
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// 3/20/2015 jichi
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// Always insert GDI hooks even for Mono games
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// For example: 新世黙示録 need GetGlyphOutlineA
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PcHooks::hookGDIFunctions();
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return true;
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}
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// PC games
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PcHooks::hookGDIFunctions();
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return false;
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}
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bool DetermineEngineByFile1()
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{
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if (IthFindFile(L"*.xp3") || Util::SearchResourceString(L"TVP(KIRIKIRI)")) {
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if (Util::SearchResourceString(L"TVP(KIRIKIRI) Z ")) { // TVP(KIRIKIRI) Z CORE
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// jichi 11/24/2014: Disabled that might crash VBH
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//if (IthCheckFile(L"plugin\\KAGParser.dll"))
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// InsertKAGParserHook();
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//else if (IthCheckFile(L"plugin\\KAGParserEx.dll"))
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// InsertKAGParserExHook();
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if (InsertKiriKiriZHook())
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return true;
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}
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InsertKiriKiriHook();
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return true;
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}
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// 8/2/2014 jichi: Game name shown as 2RM - Adventure Engine
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if (Util::SearchResourceString(L"2RM") && Util::SearchResourceString(L"Adventure Engine")) {
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Insert2RMHook();
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return true;
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}
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// 8/2/2014 jichi: Copyright is side-B, a conf.dat will be generated after the game is launched
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// It also contains lua5.1.dll and lua5.dll
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if (Util::SearchResourceString(L"side-B")) {
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InsertSideBHook();
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return true;
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}
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if (IthFindFile(L"bgi.*")) {
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InsertBGIHook();
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return true;
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}
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if (IthCheckFile(L"AGERC.DLL")) { // 6/1/2014 jichi: Eushully, AGE.EXE
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InsertEushullyHook();
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return true;
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}
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if (IthFindFile(L"data*.arc") && IthFindFile(L"stream*.arc")) {
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InsertMajiroHook();
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return true;
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}
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// jichi 5/31/2014
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if (//IthCheckFile(L"Silkys.exe") || // It might or might not have Silkys.exe
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// data, effect, layer, mes, music
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IthCheckFile(L"data.arc") && IthCheckFile(L"effect.arc") && IthCheckFile(L"mes.arc")) {
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InsertElfHook();
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return true;
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}
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if (IthFindFile(L"data\\pack\\*.cpz")) {
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InsertCMVSHook();
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return true;
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}
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// jichi 10/12/2013: Restore wolf engine
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// jichi 10/18/2013: Check for data/*.wolf
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if (IthFindFile(L"data.wolf") || IthFindFile(L"data\\*.wolf")) {
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InsertWolfHook();
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return true;
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}
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if (IthCheckFile(L"advdata\\dat\\names.dat")) {
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InsertCircusHook1();
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return true;
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}
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if (IthCheckFile(L"advdata\\grp\\names.dat")) {
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InsertCircusHook2();
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return true;
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}
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if (IthFindFile(L"*.noa")) {
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InsertCotophaHook();
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return true;
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}
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if (IthFindFile(L"*.pfs")) { // jichi 10/1/2013
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InsertArtemisHook();
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return true;
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}
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if (IthFindFile(L"*.int")) {
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InsertCatSystemHook();
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return true;
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}
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if (IthCheckFile(L"message.dat")) {
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InsertAtelierHook();
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return true;
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}
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if (IthCheckFile(L"Check.mdx")) { // jichi 4/1/2014: AUGame
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InsertTencoHook();
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return true;
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}
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// jichi 12/25/2013: It may or may not be QLIE.
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// AlterEgo also has GameData/sound.pack but is not QLIE
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if (IthFindFile(L"GameData\\*.pack") && InsertQLIEHook())
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return true;
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if (IthFindFile(L"*.pac")) {
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// jichi 6/3/2014: AMUSE CRAFT and SOFTPAL
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// Selectively insert, so that lstrlenA can still get correct text if failed
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if (IthCheckFile(L"dll\\resource.dll") && IthCheckFile(L"dll\\pal.dll") && InsertAmuseCraftHook())
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return true;
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if (IthCheckFile(L"Thumbnail.pac")) {
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//ConsoleOutput("vnreng: IGNORE NeXAS");
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InsertNeXASHook(); // jichi 7/6/2014: GIGA
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return true;
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}
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if (Util::SearchResourceString(L"SOFTPAL")) {
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ConsoleOutput("vnreng: IGNORE SoftPal UNiSONSHIFT");
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return true;
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}
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}
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// jichi 12/27/2014: LunaSoft
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if (IthFindFile(L"Pac\\*.pac")) {
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InsertLunaSoftHook();
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return true;
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}
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// jichi 9/16/2013: Add Gesen18
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if (IthFindFile(L"*.szs") || IthFindFile(L"Data\\*.szs")) {
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InsertGesen18Hook();
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return true;
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}
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// jichi 12/22/2013: Add rejet
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if (IthCheckFile(L"gd.dat") && IthCheckFile(L"pf.dat") && IthCheckFile(L"sd.dat")) {
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InsertRejetHook();
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return true;
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}
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// Only examined with version 1.0
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//if (IthFindFile(L"Adobe AIR\\Versions\\*\\Adobe AIR.dll")) { // jichi 4/15/2014: FIXME: Wildcard not working
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if (IthCheckFile(L"Adobe AIR\\Versions\\1.0\\Adobe AIR.dll")) { // jichi 4/15/2014: Adobe AIR
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InsertAdobeAirHook();
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return true;
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}
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return false;
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}
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bool DetermineEngineByFile2()
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{
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if (IthCheckFile(L"resident.dll")) {
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InsertRetouchHook();
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return true;
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}
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if (IthCheckFile(L"Malie.ini") || IthCheckFile(L"Malie.exe")) { // jichi: 9/9/2014: Add malie.exe in case malie.ini is missing
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InsertMalieHook();
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return true;
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}
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if (IthCheckFile(L"live.dll")) {
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InsertLiveHook();
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return true;
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}
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// 9/5/2013 jichi
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if (IthCheckFile(L"aInfo.db")) {
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InsertNextonHook();
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return true;
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}
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if (IthFindFile(L"*.lpk")) {
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InsertLucifenHook();
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return true;
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}
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if (IthCheckFile(L"cfg.pak")) {
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InsertWaffleHook();
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return true;
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}
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if (IthCheckFile(L"Arc00.dat")) {
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InsertTinkerBellHook();
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return true;
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}
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if (IthFindFile(L"*.vfs")) { // jichi 7/6/2014: Better to test AoiLib.dll? ja.wikipedia.org/wiki/ソフトハウスキャラ
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InsertSystemAoiHook();
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return true;
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}
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if (IthFindFile(L"*.mbl")) {
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InsertMBLHook();
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return true;
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}
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// jichi 8/1/2014: YU-RIS engine, lots of clockup game also has this pattern
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if (IthFindFile(L"pac\\*.ypf") || IthFindFile(L"*.ypf")) {
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// jichi 8/14/2013: CLOCLUP: "ノーブレスオブリージュ" would crash the game.
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if (!IthCheckFile(L"noblesse.exe"))
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InsertYurisHook();
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return true;
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}
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if (IthFindFile(L"*.npa")) {
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InsertNitroPlusHook();
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return true;
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}
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return false;
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}
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bool DetermineEngineByFile3()
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{
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//if (IthCheckFile(L"libscr.dll")) { // already checked
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// InsertBrunsHook();
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// return true;
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//}
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// jichi 10/12/2013: Sample args.txt:
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// See: http://tieba.baidu.com/p/2631413816
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// -workdir
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// .
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// -loadpath
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// .
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// am.cfg
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if (IthCheckFile(L"args.txt")) {
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InsertBrunsHook();
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return true;
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}
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if (IthCheckFile(L"emecfg.ecf")) {
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InsertEMEHook();
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return true;
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}
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if (IthCheckFile(L"rrecfg.rcf")) {
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InsertRREHook();
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return true;
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}
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if (IthFindFile(L"*.fpk") || IthFindFile(L"data\\*.fpk")) {
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InsertCandyHook();
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return true;
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}
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if (IthFindFile(L"arc.a*")) {
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InsertApricoTHook();
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return true;
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}
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if (IthFindFile(L"*.mpk")) {
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InsertStuffScriptHook();
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return true;
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}
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if (IthCheckFile(L"Execle.exe")) {
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InsertTriangleHook();
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return true;
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}
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// jichi 2/28/2015: No longer work for "大正×対称アリス episode I" from Primula
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//if (IthCheckFile(L"PSetup.exe")) {
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// InsertPensilHook();
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// return true;
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//}
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if (IthCheckFile(L"Yanesdk.dll")) {
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InsertAB2TryHook();
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return true;
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}
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if (IthFindFile(L"*.med")) {
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InsertMEDHook();
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return true;
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}
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return false;
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}
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bool DetermineEngineByFile4()
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{
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if (IthCheckFile(L"EAGLS.dll")) { // jichi 3/24/2014: E.A.G.L.S
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//ConsoleOutput("vnreng: IGNORE EAGLS");
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InsertEaglsHook();
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return true;
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}
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if (IthCheckFile(L"bmp.pak") && IthCheckFile(L"dsetup.dll")) {
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InsertDebonosuHook();
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return true;
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}
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if (IthCheckFile(L"C4.EXE") || IthCheckFile(L"XEX.EXE")) {
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InsertC4Hook();
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return true;
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}
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if (IthCheckFile(L"Rio.arc") && IthFindFile(L"Chip*.arc")) {
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InsertWillPlusHook();
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return true;
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}
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if (IthFindFile(L"*.tac")) {
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InsertTanukiHook();
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return true;
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}
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if (IthFindFile(L"*.gxp")) {
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InsertGXPHook();
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return true;
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}
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if (IthFindFile(L"*.aos")) { // jichi 4/2/2014: AOS hook
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InsertAOSHook();
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return true;
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}
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if (IthFindFile(L"*.at2")) { // jichi 12/23/2014: Mink, sample files: voice.at2, voice.det, voice.nme
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InsertMinkHook();
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return true;
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}
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if (IthFindFile(L"*.ykc")) { // jichi 7/15/2014: YukaSystem1 is not supported, though
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//ConsoleOutput("vnreng: IGNORE YKC:Feng/HookSoft(SMEE)");
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InsertYukaSystem2Hook();
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return true;
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}
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if (IthFindFile(L"model\\*.hed")) { // jichi 9/8/2014: EXP
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InsertExpHook();
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return true;
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}
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// jichi 2/6/2015 平安亭
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// dPi.dat, dPih.dat, dSc.dat, dSch.dat, dSo.dat, dSoh.dat, dSy.dat
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//if (IthCheckFile(L"dSoh.dat")) { // no idea why this file does not work
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if (IthCheckFile(L"dSch.dat")) {
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InsertSyuntadaHook();
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return true;
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}
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// jichi 2/28/2015: Delay checking Pensil in case something went wrong
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// File pattern observed in [Primula] 大正×対称アリス episode I
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// - PSetup.exe no longer exists
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// - MovieTexture.dll information shows MovieTex dynamic library, copyright Pensil 2013
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// - ta_trial.exe information shows 2XT - Primula Adventure Engine
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if (IthFindFile(L"PSetup.exe") || IthFindFile(L"MovieTexture.dll") || Util::SearchResourceString(L"2XT -")) {
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InsertPensilHook();
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return true;
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}
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return false;
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}
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bool DetermineEngineByProcessName()
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{
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WCHAR str[MAX_PATH];
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wcscpy(str, process_name_);
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_wcslwr(str); // lower case
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if (wcsstr(str,L"reallive") || IthCheckFile(L"Reallive.exe")) {
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InsertRealliveHook();
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return true;
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}
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// jichi 8/19/2013: DO NOT WORK for games like「ハピメア」
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//if (wcsstr(str,L"cmvs32") || wcsstr(str,L"cmvs64")) {
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// InsertCMVSHook();
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// return true;
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//}
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// jichi 8/17/2013: Handle "~"
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if (wcsstr(str, L"siglusengine") || !wcsncmp(str, L"siglus~", 7) || IthCheckFile(L"SiglusEngine.exe")) {
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InsertSiglusHook();
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return true;
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}
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if (wcsstr(str, L"taskforce2") || !wcsncmp(str, L"taskfo~", 7) || IthCheckFile(L"Faskforce2.exe")) {
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InsertTaskforce2Hook();
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return true;
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}
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if (wcsstr(str,L"rugp") || IthCheckFile(L"rugp.exe")) {
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InsertRUGPHook();
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return true;
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}
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// jichi 8/17/2013: Handle "~"
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if (wcsstr(str, L"igs_sample") || !wcsncmp(str, L"igs_sa~", 7) || IthCheckFile(L"igs_sample.exe")) {
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InsertIronGameSystemHook();
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return true;
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}
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if (wcsstr(str, L"bruns") || IthCheckFile(L"bruns.exe")) {
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InsertBrunsHook();
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return true;
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}
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if (wcsstr(str, L"anex86") || IthCheckFile(L"anex86.exe")) {
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InsertAnex86Hook();
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return true;
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}
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// jichi 8/17/2013: Handle "~"
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if (wcsstr(str, L"shinydays") || !wcsncmp(str, L"shinyd~", 7) || IthCheckFile(L"ShinyDays.exe")) {
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InsertShinyDaysHook();
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return true;
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}
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// jichi 10/3/2013: FIXME: Does not work
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// Raise C0000005 even with admin priv
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//if (wcsstr(str, L"bsz")) { // BALDRSKY ZERO
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// InsertBaldrHook();
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// return true;
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//}
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if (wcsstr(process_name_, L"SAISYS") || IthCheckFile(L"SaiSys.exe")) { // jichi 4/19/2014: Marine Heart
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InsertMarineHeartHook();
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return true;
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}
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DWORD len = wcslen(str);
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// jichi 8/24/2013: Checking for Rio.ini or $procname.ini
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//wcscpy(str+len-4, L"_?.war");
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//if (IthFindFile(str)) {
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// InsertShinaHook();
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// return true;
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//}
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if (InsertShinaHook())
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return true;
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// jichi 8/10/2013: Since *.bin is common, move CaramelBox to the end
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str[len - 3] = L'b';
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str[len - 2] = L'i';
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str[len - 1] = L'n';
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str[len] = 0;
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if (IthCheckFile(str) || IthCheckFile(L"trial.bin")) { // jichi 7/8/2014: add trial.bin
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InsertCaramelBoxHook();
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return true;
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}
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// This must appear at last since str is modified
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wcscpy(str + len - 4, L"_checksum.exe");
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if (IthCheckFile(str)) {
|
||
InsertRyokuchaHook();
|
||
|
||
if (IthFindFile(L"*.iar") && IthFindFile(L"*.sec5")) // jichi 9/27/2014: For new Ryokucha games
|
||
InsertScenarioPlayerHook();
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
bool DetermineEngineOther()
|
||
{
|
||
if (InsertAliceHook())
|
||
return true;
|
||
// jichi 1/19/2015: Disable inserting Lstr for System40
|
||
// See: http://sakuradite.com/topic/618
|
||
if (IthCheckFile(L"System40.ini")) {
|
||
ConsoleOutput("vnreng: IGNORE old System40.ini");
|
||
return true;
|
||
}
|
||
// jichi 12/26/2013: Add this after alicehook
|
||
if (IthCheckFile(L"AliceStart.ini")) {
|
||
InsertSystem43Hook();
|
||
return true;
|
||
}
|
||
|
||
// jichi 8/24/2013: Move into functions
|
||
static BYTE static_file_info[0x1000];
|
||
if (IthGetFileInfo(L"*01", static_file_info))
|
||
if (*(DWORD*)static_file_info == 0) {
|
||
static WCHAR static_search_name[MAX_PATH];
|
||
LPWSTR name=(LPWSTR)(static_file_info+0x5E);
|
||
int len = wcslen(name);
|
||
name[len - 2] = L'*';
|
||
name[len - 1] = 0;
|
||
wcscpy(static_search_name, name);
|
||
IthGetFileInfo(static_search_name, static_file_info);
|
||
union {
|
||
FILE_BOTH_DIR_INFORMATION *both_info;
|
||
DWORD addr;
|
||
};
|
||
both_info = (FILE_BOTH_DIR_INFORMATION *)static_file_info;
|
||
//BYTE* ptr=static_file_info;
|
||
len = 0;
|
||
while (both_info->NextEntryOffset) {
|
||
addr += both_info->NextEntryOffset;
|
||
len++;
|
||
}
|
||
if (len > 3) {
|
||
InsertAbelHook();
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
// jichi 8/17/2014
|
||
// Put the patterns that might break other games at last
|
||
bool DetermineEngineAtLast()
|
||
{
|
||
if (IthFindFile(L"data\\*.cpk")) { // jichi 12/2/2014
|
||
Insert5pbHook();
|
||
return true;
|
||
}
|
||
// jichi 7/6/2014: named as ScenarioPlayer since resource string could be: scenario player program for xxx
|
||
// Do this at last as it is common
|
||
if (IthFindFile(L"*.iar") && IthFindFile(L"*.sec5")) { // jichi 4/18/2014: Other game engine could also have *.iar such as Ryokucha
|
||
InsertScenarioPlayerHook();
|
||
return true;
|
||
}
|
||
//if (IthCheckFile(L"arc0.dat") && IthCheckFile(L"script.dat") // jichi 11/14/2014: too common
|
||
if (Util::SearchResourceString(L"HorkEye")) { // appear in copyright: Copyright (C) HorkEye, http://horkeye.com
|
||
InsertHorkEyeHook();
|
||
return true;
|
||
}
|
||
if (IthCheckFile(L"comnArc.arc") // jichi 8/17/2014: this file might exist in multiple files
|
||
&& InsertNexton1Hook()) // old nexton game
|
||
return true;
|
||
if (IthCheckFile(L"arc.dat") // jichi 9/27/2014: too common
|
||
&& InsertApricoTHook())
|
||
return true;
|
||
if (IthFindFile(L"*.pak") // jichi 12/25/2014: too common
|
||
&& InsertLeafHook())
|
||
return true;
|
||
// jichi 10/31/2014
|
||
// File description: Adobe Flash Player 10.2r153
|
||
// Product name: Shockwave Flash
|
||
// Original filename: SAFlashPlayer.exe
|
||
// Legal trademarks: Adobe Flash Player
|
||
// No idea why, this must appear at last or it will crash
|
||
if (Util::SearchResourceString(L"Adobe Flash Player 10")) {
|
||
InsertAdobeFlash10Hook(); // only v10 might be supported. Otherwise, fallback to Lstr hooks
|
||
return true;
|
||
}
|
||
if (IthFindFile(L"dat\\*.arc")) { // jichi 2/6/2015
|
||
InsertFocasLensHook(); // Touhou
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
// jichi 6/1/2014
|
||
bool DetermineEngineGeneric()
|
||
{
|
||
bool ret = false;
|
||
|
||
if (IthCheckFile(L"AlterEgo.exe")) {
|
||
ConsoleOutput("vnreng: AlterEgo, INSERT WideChar hooks");
|
||
ret = true;
|
||
} else if (IthFindFile(L"data\\Sky\\*")) {
|
||
ConsoleOutput("vnreng: TEATIME, INSERT WideChar hooks");
|
||
ret = true;
|
||
}
|
||
//} else if (IthFindFile(L"image\\*.po2") || IthFindFile(L"image\\*.jo2")) {
|
||
// ConsoleOutput("vnreng: HarukaKanata, INSERT WideChar hooks"); // はるかかなた
|
||
// ret = true;
|
||
//}
|
||
if (ret)
|
||
PcHooks::hookWcharFunctions();
|
||
return ret;
|
||
}
|
||
|
||
bool DetermineNoEngine()
|
||
{
|
||
//if (IthFindFile(L"*\\Managed\\UnityEngine.dll")) { // jichi 12/3/2013: Unity (BALDRSKY ZERO)
|
||
// ConsoleOutput("vnreng: IGNORE Unity");
|
||
// return true;
|
||
//}
|
||
//if (IthCheckFile(L"bsz_Data\\Managed\\UnityEngine.dll") || IthCheckFile(L"bsz2_Data\\Managed\\UnityEngine.dll")) {
|
||
// ConsoleOutput("vnreng: IGNORE Unity");
|
||
// return true;
|
||
//}
|
||
|
||
// jichi 2/14/2015: Guilty+ RIN×SEN (PK)
|
||
if (IthCheckFile(L"rio.ini") || IthFindFile(L"*.war")) {
|
||
ConsoleOutput("vnreng: IGNORE unknown ShinaRio");
|
||
return true;
|
||
}
|
||
|
||
if (IthCheckFile(L"AdvHD.exe") || IthCheckFile(L"AdvHD.dll")) {
|
||
ConsoleOutput("vnreng: IGNORE Adv Player HD");
|
||
return true;
|
||
}
|
||
|
||
if (IthCheckFile(L"ScrPlayer.exe")) {
|
||
ConsoleOutput("vnreng: IGNORE ScrPlayer");
|
||
return true;
|
||
}
|
||
|
||
if (IthCheckFile(L"nnnConfig2.exe")) {
|
||
ConsoleOutput("vnreng: IGNORE Nya NNNConfig");
|
||
return true;
|
||
}
|
||
|
||
//if (IthCheckFile(L"AGERC.DLL")) { // jichi 3/17/2014: Eushully, AGE.EXE
|
||
// ConsoleOutput("vnreng: IGNORE Eushully");
|
||
// return true;
|
||
//}
|
||
|
||
if (IthCheckFile(L"game_sys.exe")) {
|
||
ConsoleOutput("vnreng: IGNORE Atelier Kaguya BY/TH");
|
||
return true;
|
||
}
|
||
|
||
if (IthFindFile(L"*.bsa")) {
|
||
ConsoleOutput("vnreng: IGNORE Bishop");
|
||
return true;
|
||
}
|
||
|
||
// jichi 3/19/2014: Escude game
|
||
// Example: bgm.bin gfx.bin maou.bin script.bin snd.bin voc.bin
|
||
if (IthCheckFile(L"gfx.bin") && IthCheckFile(L"snd.bin") && IthCheckFile(L"voc.bin")) {
|
||
ConsoleOutput("vnreng: IGNORE Escude");
|
||
return true;
|
||
}
|
||
|
||
// jichi 2/18/2015: Ignore if there is Nitro+ copyright
|
||
if (Util::SearchResourceString(L"Nitro+")) {
|
||
ConsoleOutput("vnreng: IGNORE unknown Nitro+");
|
||
return true;
|
||
}
|
||
|
||
// jichi 12/28/2014: "Chartreux Inc." in Copyright.
|
||
// Sublimary brands include Rosebleu, MORE, etc.
|
||
// GetGlyphOutlineA already works.
|
||
if (Util::SearchResourceString(L"Chartreux")) {
|
||
ConsoleOutput("vnreng: IGNORE Chartreux");
|
||
return true;
|
||
}
|
||
|
||
if (wcsstr(process_name_, L"lcsebody") || !wcsncmp(process_name_, L"lcsebo~", 7) || IthCheckFile(L"lcsebody")) { // jichi 3/19/2014: LC-ScriptEngine, GetGlyphOutlineA
|
||
ConsoleOutput("vnreng: IGNORE lcsebody");
|
||
return true;
|
||
}
|
||
|
||
wchar_t str[MAX_PATH];
|
||
DWORD i;
|
||
for (i = 0; process_name_[i]; i++) {
|
||
str[i] = process_name_[i];
|
||
if (process_name_[i] == L'.')
|
||
break;
|
||
}
|
||
*(DWORD *)(str + i + 1) = 0x630068; //.hcb
|
||
*(DWORD *)(str + i + 3) = 0x62;
|
||
if (IthCheckFile(str)) {
|
||
ConsoleOutput("vnreng: IGNORE FVP"); // jichi 10/3/2013: such like アトリエかぐや
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
// 12/13/2013: Declare it in a way compatible to EXCEPTION_PROCEDURE
|
||
EXCEPTION_DISPOSITION ExceptHandler(PEXCEPTION_RECORD ExceptionRecord, LPVOID, PCONTEXT, LPVOID)
|
||
{
|
||
if (ExceptionRecord->ExceptionCode == STATUS_ACCESS_VIOLATION) {
|
||
module_limit_ = ExceptionRecord->ExceptionInformation[1];
|
||
//OutputDWORD(module_limit_);
|
||
__asm
|
||
{
|
||
mov eax,fs:[0x30] // jichi 12/13/2013: get PEB
|
||
mov eax,[eax+0xc]
|
||
mov eax,[eax+0xc]
|
||
mov ecx,module_limit_
|
||
sub ecx,module_base_
|
||
mov [eax+0x20],ecx
|
||
}
|
||
}
|
||
//ContextRecord->Esp = recv_esp;
|
||
//ContextRecord->Eip = recv_eip;
|
||
//return ExceptionContinueExecution; // jichi 3/11/2014: this will still crash. Not sure why ITH use this. Change to ExceptionContinueSearch
|
||
return ExceptionContinueSearch; // an unwind is in progress,
|
||
}
|
||
|
||
// jichi 9/14/2013: Certain ITH functions like FindEntryAligned might raise exception without admin priv
|
||
// Return if succeeded.
|
||
bool UnsafeDetermineEngineType()
|
||
{
|
||
return DeterminePCEngine()
|
||
|| DetermineEngineByFile1()
|
||
|| DetermineEngineByFile2()
|
||
|| DetermineEngineByFile3()
|
||
|| DetermineEngineByFile4()
|
||
|| DetermineEngineByProcessName()
|
||
|| DetermineEngineOther()
|
||
|| DetermineEngineAtLast()
|
||
|| DetermineEngineGeneric()
|
||
|| DetermineNoEngine()
|
||
;
|
||
}
|
||
|
||
// jichi 10/21/2014: Return whether found the game engine
|
||
bool DetermineEngineType()
|
||
{
|
||
// jichi 9/27/2013: disable game engine for debugging use
|
||
#ifdef ITH_DISABLE_ENGINE
|
||
PcHooks::hookLstrFunctions();
|
||
return false;
|
||
#else
|
||
bool found = false;
|
||
#ifdef ITH_HAS_SEH
|
||
__try { found = UnsafeDetermineEngineType(); }
|
||
__except(ExceptHandler((GetExceptionInformation())->ExceptionRecord, 0, 0, 0)) {}
|
||
#else // use my own SEH
|
||
seh_with_eh(ExceptHandler,
|
||
found = UnsafeDetermineEngineType());
|
||
#endif // ITH_HAS_SEH
|
||
if (!found) // jichi 10/2/2013: Only enable it if no game engine is detected
|
||
PcHooks::hookLstrFunctions();
|
||
else
|
||
ConsoleOutput("vnreng: found game engine, IGNORE non gui hooks");
|
||
return found;
|
||
#endif // ITH_DISABLE_ENGINE
|
||
}
|
||
|
||
// __asm
|
||
// {
|
||
// mov eax,seh_recover
|
||
// mov recv_eip,eax
|
||
// push ExceptHandler
|
||
// push fs:[0]
|
||
// mov fs:[0],esp
|
||
// pushad
|
||
// mov recv_esp,esp
|
||
// }
|
||
// DetermineEngineType();
|
||
// status++;
|
||
// __asm
|
||
// {
|
||
//seh_recover:
|
||
// popad
|
||
// mov eax,[esp]
|
||
// mov fs:[0],eax
|
||
// add esp,8
|
||
// }
|
||
// if (status == 0)
|
||
// ConsoleOutput("Fail to identify engine type.");
|
||
// else
|
||
// ConsoleOutput("Initialized successfully.");
|
||
//}
|
||
|
||
}} // namespace Engine unnamed
|
||
|
||
// - API -
|
||
|
||
bool Engine::IdentifyEngine()
|
||
{
|
||
// jichi 12/18/2013: Though FillRange could raise, it should never raise for he current process
|
||
// So, SEH is not used here.
|
||
FillRange(process_name_, &module_base_, &module_limit_);
|
||
return DetermineEngineType();
|
||
}
|
||
|
||
DWORD Engine::InsertDynamicHook(LPVOID addr, DWORD frame, DWORD stack)
|
||
{ return trigger_fun_ ? !trigger_fun_(addr, frame, stack) : 0; }
|
||
|
||
void Engine::match(LPVOID lpThreadParameter)
|
||
{
|
||
CC_UNUSED(lpThreadParameter);
|
||
Util::GetProcessName(process_name_); // Initialize process name
|
||
Util::GetProcessPath(process_path_); // Initialize process path
|
||
::engine_registered = true;
|
||
//::RegisterEngineModule((DWORD)IdentifyEngine, (DWORD)InsertDynamicHook);
|
||
}
|
||
|
||
// EOF
|
||
|
||
/*
|
||
extern "C" {
|
||
// http://gmogre3d.googlecode.com/svn-history/r815/trunk/OgreMain/src/WIN32/OgreMinGWSupport.cpp
|
||
// http://forum.osdev.org/viewtopic.php?f=8&t=22352
|
||
//#pragma data_seg()
|
||
//#pragma comment(linker, "/merge:.CRT=.data") // works fine in visual c++ 6
|
||
//#pragma data_seg()
|
||
//#pragma comment(linker, "/merge:.CRT=.rdata")
|
||
// MSVC libs use _chkstk for stack-probing. MinGW equivalent is _alloca.
|
||
//void _alloca();
|
||
//void _chkstk() { _alloca(); }
|
||
|
||
// MSVC uses security cookies to prevent some buffer overflow attacks.
|
||
// provide dummy implementations.
|
||
//void _fastcall __security_check_cookie(intptr_t i) {}
|
||
void __declspec(naked) __fastcall __security_check_cookie(UINT_PTR cookie) {}
|
||
}
|
||
*/
|