553059ee0f
This reverts commit dff4ae3463
.
589 lines
18 KiB
C++
589 lines
18 KiB
C++
#pragma once
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// avl_p.h
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// 8/23/2013 jichi
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// Branch: ITH/AVL.h, rev 133
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#include "config.h"
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#include <cstring>
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enum { STACK_SIZE = 32 };
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//#ifndef ITH_STACK
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//#define ITH_STACK
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template<class T, int stack_size>
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class MyStack
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{
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int index;
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T s[stack_size];
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public:
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MyStack(): index(0)
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{ ::memset(s, 0, sizeof(s)); } // jichi 9/21/2013: assume T is atomic type
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T &back() { return s[index-1]; }
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int size() { return index; }
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void push_back(const T &e)
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{
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if (index < stack_size)
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s[index++]=e;
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}
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void pop_back() { index--; }
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T &operator[](int i) { return s[i]; }
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};
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//#endif // ITH_STACK
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// jichi 9/22/2013: T must be a pointer type which can be deleted
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template <class T, class D>
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struct IHFSERVICE TreeNode
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{
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//typedef TreeNode<T, D> Self;
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TreeNode() :
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Left(nullptr), Right(nullptr), Parent(nullptr)
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, rank(1)
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, factor('\0'), reserve('\0')
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//, key()
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//, data()
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{
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::memset(&key, 0, sizeof(key)); // jcihi 9/26/2013: zero memory
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::memset(&data, 0, sizeof(data)); // jcihi 9/26/2013: zero memory
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}
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TreeNode(const T &k, const D &d) :
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Left(nullptr), Right(nullptr), Parent(nullptr)
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, rank(1)
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, factor('\0'), reserve('\0') // jichi 9/21/2013: zero reserve
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, key(k)
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, data(d)
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{}
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TreeNode *Successor()
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{
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TreeNode *Node,
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*ParentNode;
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Node = Right;
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if (!Node) {
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Node = this;
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for (;;) {
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ParentNode = Node->Parent;
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if (!ParentNode)
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return nullptr;
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if (ParentNode->Left == Node)
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break;
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Node = ParentNode;
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}
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return ParentNode;
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}
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else
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while (Node->Left)
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Node = Node->Left;
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return Node;
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}
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TreeNode *Predecessor()
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{
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TreeNode *Node,
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*ParentNode;
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Node = Left;
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if (!Node) {
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Node = this;
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for(;;) {
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ParentNode = Node->Parent;
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if (!ParentNode)
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return nullptr;
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if (ParentNode->Right == Node)
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break;
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Node = ParentNode;
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}
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return ParentNode;
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}
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else
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while (Node->Right)
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Node = Node->Right;
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return Node;
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}
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int height()
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{
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if (!this) // jichi 9/26/2013: what?!
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return 0;
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int l = Left->height(),
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r = Right->height(),
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f = factor;
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if (l - r + f != 0)
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__debugbreak();
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f = l > r ? l : r;
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return f + 1;
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}
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TreeNode *Left,
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*Right,
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*Parent;
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unsigned short rank;
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char factor,
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reserve;
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T key;
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D data;
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};
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template<class T,class D>
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struct NodePath
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{
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NodePath() { ::memset(this, 0, sizeof(NodePath)); } // jichi 11/30/2013: This is the original code in ITH
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NodePath(TreeNode<T,D> *n, int f): Node(n), fact(f) {}
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TreeNode<T,D> *Node;
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union { char factor; int fact; };
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};
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template <class T, class D, class fComp, class fCopy, class fLength>
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class AVLTree
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{
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protected:
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TreeNode<T*, D> head;
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fComp fCmp;
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fCopy fCpy;
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fLength fLen;
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public:
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// - Construction -
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AVLTree() {}
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virtual ~AVLTree() { DeleteAll(); }
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// - Properties -
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TreeNode<T*, D> *TreeRoot() const { return head.Left; }
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// - Actions -
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void DeleteAll()
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{
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while (head.Left)
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DeleteRoot();
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}
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TreeNode<T*, D> *Insert(const T *key, const D &data)
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{
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if (head.Left) {
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MyStack<TreeNode<T*, D> *,STACK_SIZE> path;
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TreeNode<T*,D> *DownNode, *ParentNode, *BalanceNode, *TryNode, *NewNode; //P,T,S,Q
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ParentNode = &head;
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path.push_back(ParentNode);
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char factor,f;
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BalanceNode = DownNode = head.Left;
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for (;;) { //The first part of AVL tree insert. Just do as binary tree insert routine and record some nodes.
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factor = fCmp(key,DownNode->key);
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if (factor == 0)
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return DownNode; //Duplicate key. Return and do nothing.
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TryNode = _FactorLink(DownNode, factor);
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if (factor == -1)
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path.push_back(DownNode);
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if (TryNode) { //DownNode has a child.
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if (TryNode->factor != 0) { //Keep track of unbalance node and its parent.
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ParentNode = DownNode;
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BalanceNode = TryNode;
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}
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DownNode = TryNode;
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}
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else
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break; //Finished binary tree search;
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}
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while (path.size()) {
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path.back()->rank++;
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path.pop_back();
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}
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size_t sz = fLen(key) + 1;
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T *new_key = new T[sz];
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::memset(new_key, 0, sz * sizeof(T)); // jichi 9/26/2013: Zero memory
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fCpy(new_key, key);
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TryNode = new TreeNode<T*, D>(new_key, data);
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_FactorLink(DownNode, factor) = TryNode;
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TryNode->Parent = DownNode;
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NewNode = TryNode;
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//Finished binary tree insert. Next to do is to modify balance factors between
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//BalanceNode and the new node.
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TreeNode<T*, D> *ModifyNode;
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factor = fCmp(key, BalanceNode->key);
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//factor=key<BalanceNode->key ? factor=-1:1; //Determine the balance factor at BalanceNode.
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ModifyNode = DownNode = _FactorLink(BalanceNode,factor);
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//ModifyNode will be the 1st child.
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//DownNode will travel from here to the recent inserted node (TryNode).
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while (DownNode != TryNode) { //Check if we reach the bottom.
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f = fCmp(key,DownNode->key);
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//f=_FactorCompare(key,DownNode->key);
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DownNode->factor = f;
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DownNode = _FactorLink(DownNode, f);//Modify balance factor and travels down.
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}
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//Finshed modifying balance factor.
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//Next to do is check the tree if it's unbalance and recover balance.
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if (BalanceNode->factor == 0) { //Tree has grown higher.
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BalanceNode->factor = factor;
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_IncreaseHeight(); //Modify balance factor and increase the height.
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return NewNode;
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}
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if (BalanceNode->factor + factor == 0) { //Tree has gotten more balanced.
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BalanceNode->factor = 0; //Set balance factor to 0.
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return NewNode;
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}
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//Tree has gotten out of balance.
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if (ModifyNode->factor == factor) //A node and its child has same factor. Single rotation.
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DownNode = _SingleRotation(BalanceNode, ModifyNode, factor);
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else //A node and its child has converse factor. Double rotation.
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DownNode = _DoubleRotation(BalanceNode, ModifyNode, factor);
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//Finished the balancing work. Set child field to the root of the new child tree.
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if (BalanceNode == ParentNode->Left)
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ParentNode->Left = DownNode;
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else
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ParentNode->Right = DownNode;
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return NewNode;
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}
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else { //root null?
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size_t sz = fLen(key) + 1;
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T *new_key = new T[sz];
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::memset(new_key, 0, sz * sizeof(T)); // jichi 9/26/2013: Zero memory
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fCpy(new_key, key);
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head.Left = new TreeNode<T *, D>(new_key, data);
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head.rank++;
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_IncreaseHeight();
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return head.Left;
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}
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}
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bool Delete(T *key)
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{
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NodePath<T*,D> PathNode;
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MyStack<NodePath<T*,D>,STACK_SIZE> path; //Use to record a path to the destination node.
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path.push_back(NodePath<T*,D>(&head,-1));
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TreeNode<T*,D> *TryNode,*ChildNode,*BalanceNode,*SuccNode;
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TryNode=head.Left;
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char factor;
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for (;;) { //Search for the
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if (TryNode == 0)
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return false; //Not found.
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factor = fCmp(key, TryNode->key);
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if (factor == 0)
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break; //Key found, continue to delete.
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//factor = _FactorCompare( key, TryNode->key );
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path.push_back(NodePath<T*,D>(TryNode,factor));
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TryNode = _FactorLink(TryNode,factor); //Move to left.
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}
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SuccNode = TryNode->Right; //Find a successor.
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factor = 1;
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if (SuccNode == 0) {
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SuccNode = TryNode->Left;
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factor = -1;
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}
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path.push_back(NodePath<T*,D>(TryNode,factor));
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while (SuccNode) {
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path.push_back(NodePath<T*,D>(SuccNode, -factor));
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SuccNode = _FactorLink(SuccNode,-factor);
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}
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PathNode = path.back();
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delete[] TryNode->key; // jichi 9/22/2013: key is supposed to be an array
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TryNode->key = PathNode.Node->key; //Replace key and data field with the successor or predecessor.
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PathNode.Node->key = nullptr;
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TryNode->data = PathNode.Node->data;
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path.pop_back();
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_FactorLink(path.back().Node,path.back().factor) = _FactorLink(PathNode.Node,-PathNode.factor);
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delete PathNode.Node; //Remove the successor from the tree and release memory.
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PathNode = path.back();
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for (int i=0; i<path.size(); i++)
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if (path[i].factor==-1)
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path[i].Node->rank--;
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for (;;) { //Rebalance the tree along the path back to the root.
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if (path.size()==1) {
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_DecreaseHeight();
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break;
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}
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BalanceNode = PathNode.Node;
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if (BalanceNode->factor == 0) { // A balance node, just need to adjust the factor. Don't have to recurve since subtree height stays.
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BalanceNode->factor=-PathNode.factor;
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break;
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}
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if (BalanceNode->factor == PathNode.factor) { // Node get more balance. Subtree height decrease, need to recurve.
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BalanceNode->factor = 0;
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path.pop_back();
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PathNode = path.back();
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continue;
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}
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//Node get out of balance. Here raises 3 cases.
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ChildNode = _FactorLink(BalanceNode, -PathNode.factor);
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if (ChildNode->factor == 0) { // New case different to insert operation.
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TryNode = _SingleRotation2( BalanceNode, ChildNode, BalanceNode->factor );
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path.pop_back();
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PathNode = path.back();
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_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
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break;
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}
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else {
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if (ChildNode->factor == BalanceNode->factor) // Analogous to insert operation case 1.
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TryNode = _SingleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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else if (ChildNode->factor + BalanceNode->factor == 0) // Analogous to insert operation case 2.
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TryNode = _DoubleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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}
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path.pop_back(); //Recurse back along the path.
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PathNode = path.back();
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_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
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}
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return true;
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}
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D &operator [](T *key)
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{ return (Insert(key,D())->data); }
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TreeNode<T*,D> *Search(const T *key)
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{
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TreeNode<T*,D> *Find=head.Left;
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char k;
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while (Find != 0) {//&&Find->key!=key)
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k = fCmp(key, Find->key);
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if (k == 0) break;
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Find = _FactorLink(Find, k);
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}
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return Find;
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}
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TreeNode<T*,D> *SearchIndex(unsigned int rank)
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{
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unsigned int r = head.rank;
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if (rank == -1)
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return 0;
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if (++rank>=r)
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return 0;
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TreeNode<T*,D> *n=&head;
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while (r!=rank) {
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if (rank>r) {
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n=n->Right;
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rank-=r;
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r=n->rank;
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} else {
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n=n->Left;
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r=n->rank;
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}
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}
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return n;
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}
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TreeNode<T*,D> *Begin()
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{
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TreeNode<T*,D> *Node = head.Left;
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if (Node)
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while (Node->Left) Node = Node->Left;
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return Node;
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}
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TreeNode<T*,D> *End()
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{
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TreeNode<T*,D> *Node=head.Left;
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if (Node)
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while (Node->Right) Node = Node->Right;
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return Node;
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}
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unsigned int Count() const { return head.rank - 1; }
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template <class Fn>
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Fn TraverseTree(Fn &f)
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{ return TraverseTreeNode(head.Left,f); }
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protected:
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bool DeleteRoot()
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{
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NodePath<T*,D> PathNode;
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MyStack<NodePath<T*,D>,STACK_SIZE> path; //Use to record a path to the destination node.
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path.push_back(NodePath<T*,D>(&head,-1));
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TreeNode<T*,D> *TryNode,*ChildNode,*BalanceNode,*SuccNode;
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TryNode=head.Left;
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char factor;
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SuccNode=TryNode->Right; //Find a successor.
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factor=1;
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if (SuccNode==0)
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{
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SuccNode=TryNode->Left;
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factor=-1;
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}
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path.push_back(NodePath<T*,D>(TryNode,factor));
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while (SuccNode) {
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path.push_back(NodePath<T*,D>(SuccNode,-factor));
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SuccNode=_FactorLink(SuccNode,-factor);
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}
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PathNode=path.back();
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delete[] TryNode->key; // jichi 9/22/2013: key is supposed to be an array
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TryNode->key=PathNode.Node->key; //Replace key and data field with the successor.
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PathNode.Node->key = nullptr;
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TryNode->data=PathNode.Node->data;
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path.pop_back();
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_FactorLink(path.back().Node,path.back().factor) = _FactorLink(PathNode.Node,-PathNode.factor);
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delete PathNode.Node; //Remove the successor from the tree and release memory.
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PathNode=path.back();
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for (int i=0;i<path.size();i++)
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if (path[i].factor==-1)
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path[i].Node->rank--;
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for (;;) { //Rebalance the tree along the path back to the root.
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if (path.size() == 1) {
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_DecreaseHeight();
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break;
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}
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BalanceNode = PathNode.Node;
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if (BalanceNode->factor == 0) { // A balance node, just need to adjust the factor. Don't have to recurse since subtree height not changed.
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BalanceNode->factor=-PathNode.factor;
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break;
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}
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if (BalanceNode->factor==PathNode.factor) { // Node get more balance. Subtree height decrease, need to recurse.
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BalanceNode->factor=0;
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path.pop_back();
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PathNode=path.back();
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continue;
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}
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//Node get out of balance. Here raises 3 cases.
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ChildNode = _FactorLink(BalanceNode, -PathNode.factor);
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if (ChildNode->factor == 0) { // New case different to insert operation.
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TryNode = _SingleRotation2( BalanceNode, ChildNode, BalanceNode->factor );
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path.pop_back();
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PathNode=path.back();
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_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
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break;
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} else {
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if (ChildNode->factor == BalanceNode->factor) // Analogous to insert operation case 1.
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TryNode = _SingleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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else if (ChildNode->factor + BalanceNode->factor == 0) // Analogous to insert operation case 2.
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TryNode = _DoubleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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}
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path.pop_back(); // Recurve back along the path.
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PathNode=path.back();
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_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
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}
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return true;
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}
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template <class Fn>
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Fn TraverseTreeNode(TreeNode<T*,D> *Node, Fn &f)
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{
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if (Node) {
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if (Node->Left)
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TraverseTreeNode(Node->Left,f);
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f(Node);
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if (Node->Right)
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TraverseTreeNode(Node->Right,f);
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}
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return f;
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}
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TreeNode<T*,D> *_SingleRotation(TreeNode<T*,D> *BalanceNode, TreeNode<T*,D> *ModifyNode, char factor)
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{
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TreeNode<T*,D> *Node = _FactorLink(ModifyNode, -factor);
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_FactorLink(BalanceNode, factor) = Node;
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_FactorLink(ModifyNode, -factor) = BalanceNode;
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if (Node)
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Node->Parent = BalanceNode;
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ModifyNode->Parent = BalanceNode->Parent;
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BalanceNode->Parent = ModifyNode;
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BalanceNode->factor = ModifyNode->factor = 0; //After single rotation, set all factor of 3 node to 0.
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if (factor == 1)
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ModifyNode->rank += BalanceNode->rank;
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else
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BalanceNode->rank -= ModifyNode->rank;
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return ModifyNode;
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}
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TreeNode<T*,D> *_SingleRotation2(TreeNode<T*,D> *BalanceNode, TreeNode<T*,D> *ModifyNode, char factor)
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{
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TreeNode<T*,D> *Node = _FactorLink(ModifyNode, -factor);
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_FactorLink(BalanceNode, factor) = Node;
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_FactorLink(ModifyNode, -factor) = BalanceNode;
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if (Node) Node->Parent = BalanceNode;
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ModifyNode->Parent = BalanceNode->Parent;
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BalanceNode->Parent = ModifyNode;
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ModifyNode->factor = -factor;
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if (factor == 1)
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ModifyNode->rank+=BalanceNode->rank;
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else
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BalanceNode->rank-=ModifyNode->rank;
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return ModifyNode;
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}
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TreeNode<T*,D> *_DoubleRotation(TreeNode<T*,D> *BalanceNode, TreeNode<T*,D> *ModifyNode, char factor)
|
|
{
|
|
TreeNode<T*,D> *DownNode = _FactorLink(ModifyNode, -factor);
|
|
TreeNode<T*,D> *Node1, *Node2;
|
|
Node1 = _FactorLink(DownNode, factor);
|
|
Node2 = _FactorLink(DownNode, -factor);
|
|
_FactorLink(ModifyNode, -factor) = Node1;
|
|
_FactorLink(DownNode, factor) = ModifyNode;
|
|
_FactorLink(BalanceNode, factor) = Node2;
|
|
_FactorLink(DownNode, -factor) = BalanceNode;
|
|
if (Node1)
|
|
Node1->Parent = ModifyNode;
|
|
if (Node2)
|
|
Node2->Parent = BalanceNode;
|
|
DownNode->Parent = BalanceNode->Parent;
|
|
BalanceNode->Parent = DownNode;
|
|
ModifyNode->Parent = DownNode;
|
|
//Set factor according to the result.
|
|
if (DownNode->factor == factor) {
|
|
BalanceNode->factor = -factor;
|
|
ModifyNode->factor = 0;
|
|
} else if (DownNode->factor == 0)
|
|
BalanceNode->factor = ModifyNode->factor = 0;
|
|
else {
|
|
BalanceNode->factor = 0;
|
|
ModifyNode->factor = factor;
|
|
}
|
|
DownNode->factor = 0;
|
|
if (factor==1) {
|
|
ModifyNode->rank -= DownNode->rank;
|
|
DownNode->rank += BalanceNode->rank;
|
|
} else {
|
|
DownNode->rank += ModifyNode->rank;
|
|
BalanceNode->rank -= DownNode->rank;
|
|
}
|
|
return DownNode;
|
|
}
|
|
|
|
TreeNode<T*,D>* &__fastcall _FactorLink(TreeNode<T*,D> *Node, char factor)
|
|
//Private helper method to retrieve child according to factor.
|
|
//Return right child if factor>0 and left child otherwise.
|
|
{ return factor>0? Node->Right : Node->Left; }
|
|
|
|
void Check()
|
|
{
|
|
unsigned int k = (unsigned int)head.Right;
|
|
unsigned int t = head.Left->height();
|
|
if (k != t)
|
|
__debugbreak();
|
|
}
|
|
|
|
void _IncreaseHeight()
|
|
{
|
|
unsigned int k = (unsigned int)head.Right;
|
|
head.Right = (TreeNode<T*,D>*)++k;
|
|
}
|
|
|
|
void _DecreaseHeight()
|
|
{
|
|
unsigned int k = (unsigned int)head.Right;
|
|
head.Right = (TreeNode<T*,D>*)--k;
|
|
}
|
|
};
|
|
|
|
struct SCMP
|
|
{
|
|
char operator()(const char *s1,const char *s2)
|
|
{
|
|
int t = _stricmp(s1, s2);
|
|
return t == 0 ? 0 : t > 0 ? 1 :-1;
|
|
}
|
|
};
|
|
|
|
struct SCPY { char *operator()(char *dest, const char *src) { return strcpy(dest, src); } };
|
|
struct SLEN { int operator()(const char *str) { return strlen(str); } };
|
|
|
|
struct WCMP
|
|
{
|
|
char operator()(const wchar_t *s1,const wchar_t *s2)
|
|
{
|
|
int t =_wcsicmp(s1, s2);
|
|
return t == 0 ? 0 : t > 0 ? 1 : -1;
|
|
}
|
|
};
|
|
|
|
struct WCPY { wchar_t *operator()(wchar_t *dest, const wchar_t *src) { return wcscpy(dest,src); } };
|
|
struct WLEN { int operator()(const wchar_t *str) { return wcslen(str); } };
|
|
|
|
// EOF
|