401 lines
24 KiB
C++
401 lines
24 KiB
C++
#include "defs.h"
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#ifdef _WIN64
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#define ARCH "x64"
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#else
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#define ARCH "x86"
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#endif
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const char* ATTACH = u8"Attach to game";
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const char* LAUNCH = u8"Launch game";
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const char* DETACH = u8"Detach from game";
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const char* ADD_HOOK = u8"Add hook";
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const char* SAVE_HOOKS = u8"Save hook(s)";
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const char* SETTINGS = u8"Settings";
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const char* EXTENSIONS = u8"Extensions";
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const char* SELECT_PROCESS = u8"Select process";
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const char* ATTACH_INFO = u8R"(If you don't see the process you want to attach, try running with admin rights
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You can also type in the process id)";
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const char* SEARCH_GAME = u8"Select from computer";
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const char* PROCESSES = u8"Processes (*.exe)";
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const char* CODE_INFODUMP = u8R"(Search for text
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S[codepage#]text
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OR
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Enter read code
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R{S|Q|V}[null_length<][codepage#][*deref_offset]@addr
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OR
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Enter hook code
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H{A|B|W|S|Q|V}[null_length<][N][codepage#]data_offset[*deref_offset1][:split_offset[*deref_offset2]]@addr[:module[:func]]
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All numbers except codepage/null_length in hexadecimal
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Default codepage is 932 (Shift-JIS) but this can be changed in settings
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A/B: codepage char little/big endian
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W: UTF-16 char
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S/Q/V: codepage/UTF-16/UTF-8 string
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null_length: length of null terminator used for string
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Negatives for data_offset/split_offset refer to registers
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-4 for EAX, -8 for ECX, -C for EDX, -10 for EBX, -14 for ESP, -18 for EBP, -1C for ESI, -20 for EDI
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-4 for RAX, -C for RBX, -14 for RCX, -1C for RDX, and so on for RSP, RBP, RSI, RDI, R8-R15
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* means dereference pointer+deref_offset)";
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const char* SAVE_SETTINGS = u8"Save settings";
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const char* EXTEN_WINDOW_INSTRUCTIONS = u8R"(Drag and drop extension (.dll) files here from your computer to add them
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(Does not work if running as administrator)
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Drag and drop within the list to reorder
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Press delete with an extension selected to remove it)";
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const char* USE_JP_LOCALE = u8"Emulate japanese locale?";
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const char* FILTER_REPETITION = u8"Repetition Filter";
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const char* DEFAULT_CODEPAGE = u8"Default Codepage";
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const char* FLUSH_DELAY = u8"Flush Delay";
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const char* MAX_BUFFER_SIZE = u8"Max Buffer Size";
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const wchar_t* CONSOLE = L"Console";
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const wchar_t* CLIPBOARD = L"Clipboard";
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const wchar_t* ABOUT = L"Textractor " ARCH L" v" VERSION LR"( made by me: Artikash (email: akashmozumdar@gmail.com)
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Project homepage: https://github.com/Artikash/Textractor
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Tutorial video: https://www.youtube.com/watch?v=eecEOacF6mw
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Please contact me with any problems, feature requests, or questions relating to Textractor
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You can do so via the project homepage (issues section) or via email
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Source code available under GPLv3 at project homepage
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I'm currently looking for a new job: email me if you know anyone hiring US software engineers
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If you like this project, please tell everyone about it :))";
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const wchar_t* CL_OPTIONS = LR"(usage: Textractor [-p{process id|"process name"}]...)";
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const wchar_t* UPDATE_AVAILABLE = L"Update available: download it from https://github.com/Artikash/Textractor/releases";
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const wchar_t* ALREADY_INJECTED = L"Textractor: already injected";
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const wchar_t* NEED_32_BIT = L"Textractor: architecture mismatch: only Textractor x86 can inject this process";
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const wchar_t* NEED_64_BIT = L"Textractor: architecture mismatch: only Textractor x64 can inject this process";
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const wchar_t* INJECT_FAILED = L"Textractor: couldn't inject";
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const wchar_t* LAUNCH_FAILED = L"Textractor: couldn't launch";
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const wchar_t* INVALID_CODE = L"Textractor: invalid code";
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const wchar_t* INVALID_CODEPAGE = L"Textractor: couldn't convert text (invalid codepage?)";
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const char* PIPE_CONNECTED = u8"Textractor: pipe connected";
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const char* INSERTING_HOOK = u8"Textractor: inserting hook: %s";
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const char* REMOVING_HOOK = u8"Textractor: removing hook: %s";
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const char* HOOK_FAILED = u8"Textractor: failed to insert hook";
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const char* TOO_MANY_HOOKS = u8"Textractor: too many hooks: can't insert";
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const char* NOT_ENOUGH_TEXT = u8"Textractor: not enough text to search accurately";
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const char* FUNC_MISSING = u8"Textractor: function not present";
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const char* MODULE_MISSING = u8"Textractor: module not present";
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const char* GARBAGE_MEMORY = u8"Textractor: memory constantly changing, useless to read";
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const char* SEND_ERROR = u8"Textractor: Send ERROR (likely an incorrect H-code)";
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const char* READ_ERROR = u8"Textractor: Reader ERROR (likely an incorrect R-code)";
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const char* HIJACK_ERROR = u8"Textractor: Hijack ERROR";
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const char* COULD_NOT_FIND = u8"Textractor: could not find text";
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const char* SELECT_LANGUAGE = u8"Select language";
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const char* BING_PROMPT = u8"What language should Bing translate to?";
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const char* GOOGLE_PROMPT = u8"What language should Google translate to?";
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const wchar_t* TOO_MANY_TRANS_REQUESTS = L"Too many translation requests: refuse to make more";
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const wchar_t* TRANSLATION_ERROR = L"Error while translating";
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const char* EXTRA_WINDOW_INFO = u8R"(Right click to change settings
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Click and drag on window edges to move, or the bottom right corner to resize)";
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const char* TOPMOST = u8"Always on Top";
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const char* SIZE_LOCK = u8"Size Locked";
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const char* BG_COLOR = u8"Background Color";
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const char* TEXT_COLOR = u8"Text Color";
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const char* FONT_SIZE = u8"Font Size";
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const char* LUA_INTRO = u8R"(--[[
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ProcessSentence is called each time Textractor receives a sentence of text.
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Param sentence: sentence received by Textractor (UTF-8).
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Param sentenceInfo: table of miscellaneous info about the sentence.
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If you return a string, the sentence will be turned into that string.
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If you return nil, the sentence will be unmodified.
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This extension uses several copies of the Lua interpreter for thread safety.
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Modifications to global variables from ProcessSentence are not guaranteed to persist.
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Properties in sentenceInfo:
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"current select": 0 unless sentence is in the text thread currently selected by the user.
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"process id": process id that the sentence is coming from. 0 for console and clipboard.
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"text number": number of the current text thread. Counts up one by one as text threads are created. 0 for console, 1 for clipboard.
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--]]
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function ProcessSentence(sentence, sentenceInfo)
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--Your code here...
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end)";
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const char* LOAD_LUA_SCRIPT = u8"Load Script";
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const wchar_t* LUA_ERROR = L"Lua error: ";
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const char* REGEX_FILTER = u8"Regex Filter";
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const char* INVALID_REGEX = u8"Invalid regex";
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const char* CURRENT_FILTER = u8"Currently filtering: ";
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const wchar_t* REPLACER_INSTRUCTIONS = LR"(This file only does anything when the "Replacer" extension is used.
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Replacement commands must be formatted like this:
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|ORIG|original_text|BECOMES|replacement_text|END|
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All text in this file outside of a replacement command is ignored.
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Whitespace in original_text is ignored, but replacement_text can contain spaces, newlines, etc.
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This file must be encoded in Unicode (UTF-16 little endian).)";
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const char* THREAD_LINKER = u8"Thread Linker";
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const char* LINK = u8"Link";
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const char* THREAD_LINK_FROM = u8"Thread number to link from";
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const char* THREAD_LINK_TO = u8"Thread number to link to";
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inline auto _ = []
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{
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#ifdef TURKISH
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ATTACH = u8"Oyuna bağla";
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DETACH = u8"Oyundan kopar";
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ADD_HOOK = u8"Kanca ekle";
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SAVE_HOOKS = u8"Kancaları kaydet";
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SETTINGS = u8"Ayarlar";
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EXTENSIONS = u8"Uzantılar";
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SELECT_PROCESS = u8"İşlem seçin";
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ATTACH_INFO = u8"Bağlanmak istediğiniz işlemi görmüyorsanız yönetici olarak çalıştırmayı deneyin";
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DEFAULT_CODEPAGE = u8"Varsayılan Kod Sayfası";
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FLUSH_DELAY = u8"Temizleme Gecikmesi";
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MAX_BUFFER_SIZE = u8"Maksimum Arabellek Boyu";
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ABOUT = L"Textractor " ARCH L" v" VERSION LR"( (proje ana sayfası: https://github.com/Artikash/Textractor)
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Benim tarafımdan yapıldı: Artikash (e-posta: akashmozumdar@gmail.com)
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Textractor ile ilgili tüm sorunlarınız, istekleriniz ve sorularınız için lütfen benimle iletişime geçin
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Benimle, proje ana sayfasından (“issues” kısmından) ya da e-posta aracılığıyla iletişime geçebilirsiniz
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Kaynak kodu GKLv3 koruması altında proje ana sayfasında mevcut
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Şu anda iş aramaktayım: Eğer ABD’li yazılım mühendislerini işe alıyorsanız lütfen bana e-posta atın)";
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UPDATE_AVAILABLE = L"Güncelleme mevcut: https://github.com/Artikash/Textractor/releases adresinden indirin";
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ALREADY_INJECTED = L"Textractor: Zaten enjekte edili";
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NEED_32_BIT = L"Textractor: Mimari uyumsuzluğu: Lütfen Textractor’ın 32 bitlik sürümünü deneyin";
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INJECT_FAILED = L"Textractor: Enjekte edilemedi";
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INVALID_CODE = L"Textractor: Geçersiz kod";
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INVALID_CODEPAGE = L"Textractor: Metne dönüştürülemedi (geçersiz kod sayfası?)";
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PIPE_CONNECTED = u8"Textractor: Boru bağlandı";
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INSERTING_HOOK = u8"Textractor: Kanca ekleniyor: %s";
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REMOVING_HOOK = u8"Textractor: Kanca çıkarılıyor:: %s";
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HOOK_FAILED = u8"Textractor: Kanca eklenemedi";
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TOO_MANY_HOOKS = u8"Textractor: Çok fazla kanca var: Eklenemiyor";
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FUNC_MISSING = u8"Textractor: Fonksiyon mevcut değil";
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MODULE_MISSING = u8"Textractor: Modül mevcut değil";
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GARBAGE_MEMORY = u8"Textractor: Hafıza sürekli değişiyor, okumak boşa";
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#endif // TURKISH
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#ifdef SPANISH
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ATTACH = u8"Adjuntar juego";
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LAUNCH = u8"Iniciar juego";
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DETACH = u8"Desconectar juego";
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ADD_HOOK = u8"Añadir hook";
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SAVE_HOOKS = u8"Guardar hook(s)";
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SETTINGS = u8"Opciones";
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EXTENSIONS = u8"Extensiones";
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SELECT_PROCESS = u8"Seleccionar procreso";
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ATTACH_INFO = u8R"(Si no ves el proceso que quieras adjuntar, ejecuta este programa como administrador
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También puedes escribir la ID del proceso)";
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SEARCH_GAME = u8"Seleccionar desde computadora";
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PROCESSES = u8"Procesos (*.exe)";
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SAVE_SETTINGS = u8"Guardar opciones";
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EXTEN_WINDOW_INSTRUCTIONS = u8R"(Arrrastra y suelta la extension (.dll) aquí desde tu computadora para añadirlos
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Arrastra y suelta la lista para reordenar
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Presiona supr en una extension seleccionada para removerla)";
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USE_JP_LOCALE = u8"¿Emular idioma japonés?";
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DEFAULT_CODEPAGE = u8"Default Codepage";
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FLUSH_DELAY = u8"Flush Delay";
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MAX_BUFFER_SIZE = u8"Max Buffer Size";
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CONSOLE = L"Consola";
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CLIPBOARD = L"Portapapeles";
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ABOUT = L"Textractor " ARCH L" v" VERSION LR"( hecho por mí: Artikash (correo: akashmozumdar@gmail.com)
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Página del proyecto: https://github.com/Artikash/Textractor
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Video tutorial: https://www.youtube.com/watch?v=eecEOacF6mw
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No dudes en conectarme si tienes algún problema, petición de característica o preguntas relacionadas con Textractor
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Puedes hacerlo en la página del proyecto (en el apartado de "Issues") o por correo. Usa el inglés para comunicarte.
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Código fuente disponible bajo GPLv3 en la página del proyecto
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Estoy buscando un nuevo trabajo: por favor envíame un correo si estás contratando ingenieros de software de EE.UU.)";
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UPDATE_AVAILABLE = L"Actualización disponible: descárguela en https://github.com/Artikash/Textractor/releases";
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ALREADY_INJECTED = L"Textractor: ya inyectado";
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INJECT_FAILED = L"Textractor: no se puede inyectar";
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LAUNCH_FAILED = L"Textractor: no se puede iniciar";
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INVALID_CODE = L"Textractor: código inválido";
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INVALID_CODEPAGE = L"Textractor: no se puede convertir texto (¿Codepage inválido?)";
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PIPE_CONNECTED = u8"Textractor: pipe connected";
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INSERTING_HOOK = u8"Textractor: insertando hook: %s";
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REMOVING_HOOK = u8"Textractor: removiendo hook: %s";
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HOOK_FAILED = u8"Textractor: no se puede insertar hook";
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TOO_MANY_HOOKS = u8"Textractor: demasiados hooks: no se puede insertar";
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NOT_ENOUGH_TEXT = u8"Textractor: no hay suficiente texto para buscar con precisión";
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FUNC_MISSING = u8"Textractor: función no presente";
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MODULE_MISSING = u8"Textractor: module not present";
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GARBAGE_MEMORY = u8"Textractor: memory constantly changing, useless to read";
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SEND_ERROR = u8"Textractor: Send ERROR (probablemente un H-code incorrecto)";
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READ_ERROR = u8"Textractor: Reader ERROR (probablemente un R-code incorrecto)";
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HIJACK_ERROR = u8"Textractor: Hijack ERROR";
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COULD_NOT_FIND = u8"Textractor: no se puede encontrar texto";
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SELECT_LANGUAGE = u8"Seleccionar lenguaje";
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BING_PROMPT = u8"¿A qué idioma debe traducir Bing?";
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GOOGLE_PROMPT = u8"¿A qué idioma debe traducir Google?";
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TOO_MANY_TRANS_REQUESTS = L"Demasiadas peticiones de traducción: no se puede hacer más";
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TRANSLATION_ERROR = L"Error al traducir";
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EXTRA_WINDOW_INFO = u8R"(Clic derecho para configurar
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Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior derecha para cambiar el tamaño)";
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BG_COLOR = u8"Color de fondo";
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TEXT_COLOR = u8"Color de texto";
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FONT_SIZE = u8"Tamaño de letra";
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TOPMOST = u8"Siempre visible";
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REGEX_FILTER = u8"Filtro Regex";
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INVALID_REGEX = u8"Regex inválido";
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CURRENT_FILTER = u8"Actualmente filtrando: ";
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#endif // SPANISH
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#ifdef SIMPLIFIED_CHINESE
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ATTACH = u8"附加到游戏";
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LAUNCH = u8"启动游戏";
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DETACH = u8"从游戏分离";
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ADD_HOOK = u8"添加钩子";
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SAVE_HOOKS = u8"保存钩子";
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SETTINGS = u8"设置";
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EXTENSIONS = u8"扩展";
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SELECT_PROCESS = u8"选择进程";
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ATTACH_INFO = u8R"(如果没看见想要附加的进程,尝试使用管理员权限运行
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也可以手动输入进程ID)";
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SEARCH_GAME = u8"从计算机中选择";
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PROCESSES = u8"进程 (*.exe)";
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SAVE_SETTINGS = u8"保存设置";
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EXTEN_WINDOW_INSTRUCTIONS = u8R"(从计算机拖拽扩展 (.dll) 文件到这里来添加
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(如果使用超级管理员运行,则无法工作)
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在列表中拖拽来重新排序
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使用 delete 键移除选中的扩展)";
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USE_JP_LOCALE = u8"模拟日本区域设置?";
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DEFAULT_CODEPAGE = u8"默认代码页";
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FLUSH_DELAY = u8"刷新延迟";
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MAX_BUFFER_SIZE = u8"最大缓冲区长度";
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CONSOLE = L"控制台";
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CLIPBOARD = L"剪贴板";
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ABOUT = L"Textractor " ARCH L" v" VERSION LR"( 作者: Artikash (email: akashmozumdar@gmail.com)
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项目主页: https://github.com/Artikash/Textractor
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教程视频: https://www.youtube.com/watch?v=eecEOacF6mw
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如果有任何关于 Textractor 的困难,功能请求或问题,请联系我
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可以通过项目主页 (问题区) 或通过邮件来联系
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项目主页提供基于 GPLv3 协议的源代码
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我目前正在寻找新的工作: 如果你知道在美国招聘软件工程师岗位的人,请给我发邮件)";
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UPDATE_AVAILABLE = L"有可用的更新: 请从 https://github.com/Artikash/Textractor/releases 下载";
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ALREADY_INJECTED = L"Textractor: 已经注入";
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NEED_32_BIT = L"Textractor: 架构不匹配: 请尝试使用 Textractor x86";
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INJECT_FAILED = L"Textractor: 无法注入";
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LAUNCH_FAILED = L"Textractor: 无法启动";
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INVALID_CODE = L"Textractor: 无效代码";
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INVALID_CODEPAGE = L"Textractor: 无法转换文本 (无效的代码页?)";
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PIPE_CONNECTED = u8"Textractor: 管道已连接";
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INSERTING_HOOK = u8"Textractor: 注入钩子: %s";
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REMOVING_HOOK = u8"Textractor: 移除钩子: %s";
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HOOK_FAILED = u8"Textractor: 钩子注入失败";
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TOO_MANY_HOOKS = u8"Textractor: 钩子太多: 无法注入";
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NOT_ENOUGH_TEXT = u8"Textractor: 没有足够的文本来精确搜索";
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FUNC_MISSING = u8"Textractor: 函数不存在";
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MODULE_MISSING = u8"Textractor: 模块不存在";
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GARBAGE_MEMORY = u8"Textractor: 内存一直在变,读了也没用";
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SEND_ERROR = u8"Textractor: Sender 错误 (H码可能不正确)";
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READ_ERROR = u8"Textractor: Reader 错误 (R码可能不正确)";
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HIJACK_ERROR = u8"Textractor: Hijack 错误";
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COULD_NOT_FIND = u8"Textractor: 无法找到文本";
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SELECT_LANGUAGE = u8"选择语言";
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BING_PROMPT = u8"想要使用 Bing 翻译到哪种语言?";
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GOOGLE_PROMPT = u8"想要使用 Google 翻译到哪种语言?";
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TOO_MANY_TRANS_REQUESTS = L"太多翻译请求: 拒绝生成更多";
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TRANSLATION_ERROR = L"翻译时出错";
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EXTRA_WINDOW_INFO = u8R"(右键修改设置
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在窗口边缘点击并拖拽来移动,或在右下角点击并拖拽来调整大小)";
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BG_COLOR = u8"背景颜色";
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TEXT_COLOR = u8"文本颜色";
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FONT_SIZE = u8"字体大小";
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TOPMOST = u8"总是位于最上层";
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REGEX_FILTER = u8"正则表达式过滤器";
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INVALID_REGEX = u8"无效的正则表达式";
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CURRENT_FILTER = u8"当前过滤中: ";
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#endif // SIMPLIFIED_CHINESE
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#ifdef RUSSIAN
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ATTACH = u8"Присоединить к игре";
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LAUNCH = u8"Запустить игру";
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DETACH = u8"Отсоединить от игры";
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ADD_HOOK = u8"Добавить хук";
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SAVE_HOOKS = u8"Сохранить хук(и)";
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SETTINGS = u8"Настройки";
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EXTENSIONS = u8"Расширения";
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SELECT_PROCESS = u8"Выберете процесс";
|
||
ATTACH_INFO = u8R"(Если вы не видите процесс, к которому хотите присоединить, попробуйте запуск с правами администратора
|
||
Вы также можете ввести id процесса)";
|
||
SEARCH_GAME = u8"Найти в проводнике";
|
||
PROCESSES = u8"Процессы (*.exe)";
|
||
SAVE_SETTINGS = u8"Сохранить настройки";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(Перетащите сюда (.dll) файлы расширений из проводника для их добавления
|
||
(Не работает при запуске от администратора)
|
||
Перетаскивайте по списку для изменения порядка
|
||
Нажмите клавишу удаления, чтобы удалить выбранное расширение)";
|
||
USE_JP_LOCALE = u8"Симулировать японскую локаль";
|
||
FILTER_REPETITION = u8"Фильтр повторений";
|
||
DEFAULT_CODEPAGE = u8"Кодировка по умолчанию";
|
||
FLUSH_DELAY = u8"Задержка сброса";
|
||
MAX_BUFFER_SIZE = u8"Максимальный размер буфера";
|
||
CONSOLE = L"Консоль";
|
||
CLIPBOARD = L"Буфер обмена";
|
||
ABOUT = L"Textractor " ARCH L" в." VERSION LR"( автор: Artikash (email: akashmozumdar@gmail.com)
|
||
Домашняя страница: https://github.com/Artikash/Textractor
|
||
Обучающее видео: https://www.youtube.com/watch?v=eecEOacF6mw
|
||
Сообщайте о любых проблемах, желаемых для добавления функциях, или задавайте вопросы, касающиеся Textractor
|
||
Сделать это вы можете домашней странице (секция issues) или через электронную почту
|
||
Исходный код доступен по лицензии GPLv3 на домашней странице проекта
|
||
I'm currently looking for a new job: email me if you know anyone hiring US software engineers
|
||
Если эта программа вам понравилась, расскажите всем о ней :))";
|
||
CL_OPTIONS = LR"(usage: Textractor [-p{process id|"process name"}]...)";
|
||
UPDATE_AVAILABLE = L"Доступно обновление: загрузите его на https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: уже присоединен";
|
||
NEED_32_BIT = L"Textractor: несоответствие архитектуры: попробуйте Textractor x86 вместо этого";
|
||
INJECT_FAILED = L"Textractor: невозможно присоединиться";
|
||
LAUNCH_FAILED = L"Textractor: невозможно запустить";
|
||
INVALID_CODE = L"Textractor: неверный код";
|
||
INVALID_CODEPAGE = L"Textractor: невозможно конвертировать тект (неверная кодировка?)";
|
||
PIPE_CONNECTED = u8"Textractor: канал присоединен";
|
||
INSERTING_HOOK = u8"Textractor: вставка хука: %s";
|
||
REMOVING_HOOK = u8"Textractor: удаление хука: %s";
|
||
HOOK_FAILED = u8"Textractor: не удалось вставить хук";
|
||
TOO_MANY_HOOKS = u8"Textractor: слишком много хуков: невозможно вставить";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: не достаточно текста для точного поиска";
|
||
FUNC_MISSING = u8"Textractor: функция отсутствует";
|
||
MODULE_MISSING = u8"Textractor: модуль отсутствует";
|
||
GARBAGE_MEMORY = u8"Textractor: память постоянно изменяется, бесполезно читать";
|
||
SEND_ERROR = u8"Textractor: Send ERROR (вероятно неверный H-code)";
|
||
READ_ERROR = u8"Textractor: Reader ERROR (вероятно неверный R-code)";
|
||
HIJACK_ERROR = u8"Textractor: Hijack ERROR";
|
||
COULD_NOT_FIND = u8"Textractor: невозможно найти текст";
|
||
SELECT_LANGUAGE = u8"Выберете язык";
|
||
BING_PROMPT = u8"На какой язык переводить в Bing?";
|
||
GOOGLE_PROMPT = u8"На какой язык переводить в Google?";
|
||
TOO_MANY_TRANS_REQUESTS = L"Слишком много запросов для перевода: отклонено";
|
||
TRANSLATION_ERROR = L"Ошибка при переводе";
|
||
EXTRA_WINDOW_INFO = u8R"(Правый клик для изменения настроек
|
||
Нажмите и перетазите за края - для перемещения, или за правый-нижний угол - для изменения размера)";
|
||
TOPMOST = u8"Поверх всех окон";
|
||
SIZE_LOCK = u8"Фиксированный размер";
|
||
BG_COLOR = u8"Цвет заднего фона";
|
||
TEXT_COLOR = u8"Цвет текста";
|
||
FONT_SIZE = u8"Размер шрифта";
|
||
LUA_INTRO = u8R"(--[[
|
||
ProcessSentence вызывается каждый раз, когда Textractor получает предложение с текстом.
|
||
|
||
Param sentence: предложение полученое в Textractor (UTF-8).
|
||
Param sentenceInfo: таблица различной информации о предложении.
|
||
|
||
При возвращении строки предложение будет изменено на эту строку.
|
||
При возвращении нуля, предложение останетсябез изменения.
|
||
|
||
Это расширение использует несколько копий интерпретатора Lua для безопасности нити.
|
||
Модификации глобальных переменных из ProcessSentence не обязательно сохраняется.
|
||
|
||
Параметры в sentenceInfo:
|
||
"current select": равно 0, если предложение не находится в текстовой нити, выбранной в данный момент пользователем.
|
||
"process id": id процесса, из которого предложение поступило. Равно 0, когда это консоль или буфер обмена.
|
||
"text number": номер текущей текстовой нити. Растет один за другим по мере создания текстовых нитей. 0 для консоли, 1 для буфера обмена.
|
||
--]]
|
||
function ProcessSentence(sentence, sentenceInfo)
|
||
--Ваш код здесь...
|
||
end)";
|
||
LOAD_LUA_SCRIPT = u8"Загрузить скрипт";
|
||
LUA_ERROR = L"Ошибка Lua: ";
|
||
REGEX_FILTER = u8"Фильтр Regex";
|
||
INVALID_REGEX = u8"Неверный regex";
|
||
CURRENT_FILTER = u8"Сейчас фильтруется: ";
|
||
REPLACER_INSTRUCTIONS = LR"(Этот файл делает что-то только когда используется расширение "Replacer".
|
||
Команды для замены должны выглядеть так:
|
||
|ORIG|текст_оригинала|BECOMES|текст_замены|END|
|
||
Весь текст в этом файле вне команд заменителей будет проигнорирован.
|
||
Пробелы в текст_оригинала игнорируются, но текст_замены может содержать пробелы, новые строки и пр.
|
||
Этот файл должен быть в кодировке Unicode (UTF-16 little endian).)";
|
||
THREAD_LINKER = u8"Связыватель нитей";
|
||
LINK = u8"Связь";
|
||
THREAD_LINK_FROM = u8"Номер нити, от которой связывать";
|
||
THREAD_LINK_TO = u8"Номер нити, к которой привязывать";
|
||
#endif // RUSSIAN
|
||
return 0;
|
||
}();
|