182 lines
7.7 KiB
C++
182 lines
7.7 KiB
C++
#pragma once
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// engine/engine.h
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// 8/23/2013 jichi
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// See: http://ja.wikipedia.org/wiki/プロジェクト:美少女ゲーム系/ゲームエンジン
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#include <windows.h>
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struct HookParam; // defined in ith types.h
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extern uintptr_t processStartAddress, processStopAddress;
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namespace Engine {
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// Global variables
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extern wchar_t *processName, // cached
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processPath[MAX_PATH]; // cached
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// Artikash 6/17/2019 TODO: These have the wrong values on x64
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/** jichi 12/24/2014
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* @param addr function address
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* @param frame real address of the function, supposed to be the same as addr
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* @param stack address of current stack - 4
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* @return If success, which is reverted
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*/
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inline bool (*trigger_fun)(LPVOID addr, DWORD frame, DWORD stack);
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bool InsertMonoHooks(); // Mono
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// Wii engines
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bool InsertGCHooks(); // Dolphin
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bool InsertVanillawareGCHook();
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// PS2 engines
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bool InsertPCSX2Hooks(); // PCSX2
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bool InsertMarvelousPS2Hook(); // http://marvelous.jp
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bool InsertMarvelous2PS2Hook(); // http://marvelous.jp
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bool InsertTypeMoonPS2Hook(); // http://typemoon.com
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//bool InsertNamcoPS2Hook();
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// PSP engines
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void SpecialPSPHook(DWORD esp_base, HookParam *hp, DWORD *data, DWORD *split, DWORD *len); // General PSP extern hook
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bool FindPPSSPP();
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bool InsertPPSSPPHooks(); // PPSSPPWindows
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bool InsertPPSSPPHLEHooks();
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bool InsertOtomatePPSSPPHook(); // PSP otomate.jp, 0.9.9.0 only
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bool Insert5pbPSPHook(); // PSP 5pb.jp
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bool InsertAlchemistPSPHook(); // PSP Alchemist-net.co.jp, 0.9.8 only
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bool InsertAlchemist2PSPHook(); // PSP Alchemist-net.co.jp
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bool InsertBandaiNamePSPHook(); // PSP Bandai.co.jp
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bool InsertBandaiPSPHook(); // PSP Bandai.co.jp
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bool InsertBroccoliPSPHook(); // PSP Broccoli.co.jp
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bool InsertFelistellaPSPHook(); // PSP felistella.co.jp
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bool InsertCyberfrontPSPHook(); // PSP CYBERFRONT (closed)
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bool InsertImageepochPSPHook(); // PSP Imageepoch.co.jp
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bool InsertImageepoch2PSPHook();// PSP Imageepoch.co.jp
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bool InsertKadokawaNamePSPHook(); // PSP Kadokawa.co.jp
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bool InsertKonamiPSPHook(); // PSP Konami.jp
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bool InsertTecmoPSPHook(); // PSP Koeitecmo.co.jp
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//bool InsertTypeMoonPSPHook(); // PSP Typemoon.com
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bool InsertOtomatePSPHook(); // PSP Otomate.jp, 0.9.8 only
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//bool InsertOtomate2PSPHook(); // PSP otomate.jp >= 0.9.9.1
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bool InsertIntensePSPHook(); // PSP Intense.jp
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bool InsertKidPSPHook(); // PSP Kid-game.co.jp
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bool InsertNippon1PSPHook(); // PSP Nippon1.jp
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bool InsertNippon2PSPHook(); // PSP Nippon1.jp
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bool InsertYetiPSPHook(); // PSP Yetigame.jp
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bool InsertYeti2PSPHook(); // PSP Yetigame.jp
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// Game-speicific engines
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bool InsertShinyDaysGameHook(); // ShinyDays
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bool InsertLovaGameHook(); // lova.jp
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// PC engines
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bool Insert2RMHook(); // 2RM - Adventure Engine
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bool Insert5pbHook(); // 5pb.jp, PSP/PS3 games ported to PC
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bool InsertAB2TryHook(); // Yane@AkabeiSoft2Try: YaneSDK.dll.
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bool InsertAbelHook(); // Abel
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bool InsertAdobeAirHook(); // Adobe AIR
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bool InsertAIRNovelHook(); // AIRNovel: *.swf
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bool InsertAdobeFlash10Hook(); // Adobe Flash Player 10
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bool InsertAliceHook(); // System40@AliceSoft; do not work for latest alice games
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//bool InsertAmuseCraftHook(); // AMUSE CRAFT: *.pac
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bool InsertAnex86Hook(); // Anex86: anex86.exe
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bool InsertAOSHook(); // AOS: *.aos
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bool InsertApricoTHook(); // Apricot: arc.a*
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bool InsertArtemisHook(); // Artemis Engine: *.pfs
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bool InsertAtelierHook(); // Atelier Kaguya: message.dat
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bool InsertBGIHook(); // BGI: BGI.*
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bool InsertBaldrHook(); // Baldr Sky "Zero"
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bool InsertBootupHook(); // Bootup: Bootup.dat
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bool InsertC4Hook(); // C4: C4.EXE or XEX.EXE
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bool InsertCaramelBoxHook(); // Caramel: *.bin
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bool InsertCandyHook(); // SystemC@CandySoft: *.fpk
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bool InsertCatSystemHook(); // CatSystem2: *.int
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bool InsertCMVSHook(); // CMVS: data/pack/*.cpz; do not support the latest cmvs32.exe and cmvs64.exe
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bool InsertCotophaHook(); // Cotopha: *.noa
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bool InsertDebonosuHook(); // Debonosu: bmp.bak and dsetup.dll
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bool InsertEaglsHook(); // E.A.G.L.S: EAGLES.dll
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bool InsertEMEHook(); // EmonEngine: emecfg.ecf
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bool InsertEscudeHook(); // Escude
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bool InsertEushullyHook(); // Eushully: AGERC.DLL
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bool InsertExpHook(); // EXP: http://www.exp-inc.jp
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bool InsertFocasLensHook(); // FocasLens: Dat/*.arc, http://www.fo-lens.net
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bool InsertGXPHook(); // GXP: *.gxp
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bool InsertHorkEyeHook(); // HorkEye: resource string
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bool InsertKAGParserHook(); // plugin/KAGParser.dll
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bool InsertKAGParserExHook(); // plugin/KAGParserEx.dll
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bool InsertKiriKiriHook(); // KiriKiri: *.xp3, resource string
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bool InsertKiriKiriZHook(); // KiriKiri: *.xp3, resource string
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bool InsertLeafHook(); // Leaf: *.pak
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bool InsertLiveHook(); // Live: live.dll
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bool InsertLunaSoftHook(); // LunaSoft: Pac/*.pac
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bool InsertMalieHook(); // Malie@light: malie.ini
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bool InsertMajiroHook(); // Majiro: *.arc
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bool InsertMarineHeartHook(); // Marine Heart: SAISYS.exe
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bool InsertMBLHook(); // MBL: *.mbl
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bool InsertMEDHook(); // MED: *.med
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bool InsertMinkHook(); // Mink: *.at2
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//bool InsertMonoHook(); // Mono (Unity3D): */Mono/mono.dll
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bool InsertNekopackHook(); // Nekopack: *.dat
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bool InsertNeXASHook(); // NeXAS: Thumbnail.pac
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bool InsertNextonHook(); // NEXTON: aInfo.db
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bool InsertNexton1Hook();
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bool InsertNitroplusHook(); // Nitroplus: *.npa
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bool InsertPalHook(); // AMUSE CRAFT: *.pac
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bool InsertPensilHook(); // Pensil: PSetup.exe
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bool InsertQLIEHook(); // QLiE: GameData/*.pack
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//bool InsertRai7Hook(); // Rai7puk: rai7.exe
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bool InsertRejetHook(); // Rejet: Module/{gd.dat,pf.dat,sd.dat}
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bool InsertRUGPHook(); // rUGP: rUGP.exe
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bool InsertRenpyHook(); // Ren'py: python27.dll
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bool InsertRetouchHook(); // Retouch: resident.dll
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bool InsertRREHook(); // RunrunEngine: rrecfg.rcf
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bool InsertShinaHook(); // ShinaRio: Rio.ini
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bool InsertElfHook(); // elf: Silky.exe
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bool InsertScenarioPlayerHook();// sol-fa-soft: *.iar && *.sec5
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bool InsertSiglusHook(); // SiglusEngine: SiglusEngine.exe
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bool InsertSideBHook(); // SideB: Copyright side-B
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bool InsertSilkysHook(); // SilkysPlus
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bool InsertSyuntadaHook(); // Syuntada: dSoh.dat
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bool InsertSystem43Hook(); // System43@AliceSoft: AliceStart.ini
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bool InsertSystemAoiHook(); // SystemAoi: *.vfs
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bool InsertTamamoHook(); // Tamamo
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bool InsertTanukiHook(); // Tanuki: *.tak
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bool InsertTaskforce2Hook(); // Taskforce2.exe
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bool InsertTencoHook(); // Tenco: Check.mdx
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bool InsertTriangleHook(); // Triangle: Execle.exe
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bool InsertV8Hook(HMODULE module); // V8 JavaScript runtime: has mangled v8::String::Write
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bool InsertUnicornHook(); // Gsen18: *.szs|Data/*.szs
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bool InsertWillPlusHook(); // WillPlus: Rio.arc
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bool InsertWolfHook(); // Wolf: Data.wolf
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bool InsertYukaSystem2Hook(); // YukaSystem2: *.ykc
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bool InsertYurisHook(); // YU-RIS: *.ypf
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void InsertBrunsHook(); // Bruns: bruns.exe
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void InsertIronGameSystemHook();// IroneGameSystem: igs_sample.exe
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void InsertLucifenHook(); // Lucifen@Navel: *.lpk
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void InsertRyokuchaHook(); // Ryokucha: _checksum.exe
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void InsertRealliveHook(); // RealLive: RealLive*.exe
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void InsertStuffScriptHook(); // Stuff: *.mpk
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void InsertTinkerBellHook(); // TinkerBell: arc00.dat
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void InsertWaffleHook(); // WAFFLE: cg.pak
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// CIRCUS: avdata/
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bool InsertCircusHook1();
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bool InsertCircusHook2();
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} // namespace Engine
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// EOF
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