36 lines
959 B
C++
36 lines
959 B
C++
#pragma once
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#include "ITH.h"
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#include "utility.h" // UniqueHandle, CriticalSection
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class Profile;
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class ProfileManager
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{
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public:
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ProfileManager();
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~ProfileManager();
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Profile* CreateProfile(DWORD pid);
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Profile* GetProfile(DWORD pid);
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Profile* GetProfile(const std::wstring& path);
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void LoadProfiles();
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void SaveProfiles();
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void DeleteProfile(const std::wstring& path);
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void UpdateHookAddresses(DWORD pid);
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bool HasProfile(const std::wstring& path);
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private:
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typedef std::unique_ptr<Profile> profile_ptr;
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typedef std::map<std::wstring, profile_ptr> profile_map;
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ProfileManager(const ProfileManager&);
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ProfileManager operator=(const ProfileManager&);
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DWORD CountProfiles();
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bool CreateProfile(pugi::xml_node game);
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void WriteProfileXml(const std::wstring& path, Profile& pf, pugi::xml_node doc);
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// locate profile with executable path
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profile_map profile_tree;
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CriticalSection cs;
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UniqueHandle hMonitorThread;
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};
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