This commit is contained in:
Chenx221 2024-12-19 21:00:00 +08:00
parent 29bee6f7e6
commit ee3295eeff
Signed by: chenx221
GPG Key ID: D7A9EC07024C3021
3 changed files with 117 additions and 1 deletions

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@ -1,10 +1,12 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35506.116 d17.12
VisualStudioVersion = 17.12.35506.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "minitool1", "minitool1\minitool1.csproj", "{D66AD932-3282-4BF4-9F84-E9AC9C84DE0B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "minitool2", "minitool2\minitool2.csproj", "{0FE5458A-A3A9-4D0B-A540-BF4A7CD3F7EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -15,6 +17,10 @@ Global
{D66AD932-3282-4BF4-9F84-E9AC9C84DE0B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D66AD932-3282-4BF4-9F84-E9AC9C84DE0B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D66AD932-3282-4BF4-9F84-E9AC9C84DE0B}.Release|Any CPU.Build.0 = Release|Any CPU
{0FE5458A-A3A9-4D0B-A540-BF4A7CD3F7EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0FE5458A-A3A9-4D0B-A540-BF4A7CD3F7EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0FE5458A-A3A9-4D0B-A540-BF4A7CD3F7EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0FE5458A-A3A9-4D0B-A540-BF4A7CD3F7EA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

100
minitool2/Program.cs Normal file
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namespace minitool2
{
internal class Program
{
static void Main(string[] args)
{
if (args.Length == 0)
{
Console.WriteLine("Usage: minitool2 <file.arc>");
return;
}
string filePath = args[0];
if (!File.Exists(filePath))
{
Console.WriteLine("文件不存在");
Console.ReadKey();
return;
}
if (Path.GetExtension(filePath).ToLower() != ".arc")
{
Console.WriteLine("文件后缀不正确");
Console.ReadKey();
return;
}
byte[] fileHeader = "@ARCH000"u8.ToArray();
byte[] unityFsHeader = [0x55, 0x6E, 0x69, 0x74, 0x79, 0x46, 0x53, 0x00, 0x00, 0x00, 0x00];
using FileStream fs = new(filePath, FileMode.Open, FileAccess.Read);
byte[] buffer = new byte[fileHeader.Length];
fs.Read(buffer, 0, buffer.Length);
for (int i = 0; i < fileHeader.Length; i++)
{
if (buffer[i] != fileHeader[i])
{
Console.WriteLine("文件头不符合规则");
Console.ReadKey();
return;
}
}
List<long> positions = [];
long position = 0;
int bytesRead;
buffer = new byte[unityFsHeader.Length];
while ((bytesRead = fs.Read(buffer, 0, buffer.Length)) == buffer.Length)
{
bool match = true;
for (int j = 0; j < unityFsHeader.Length; j++)
{
if (buffer[j] != unityFsHeader[j])
{
match = false;
break;
}
}
if (match)
{
positions.Add(position);
}
position += 1;
fs.Seek(position, SeekOrigin.Begin);
}
if (positions.Count == 0)
{
Console.WriteLine("未找到任何UnityFS块");
Console.ReadKey();
return;
}
string outputDir = Path.Combine(Directory.GetCurrentDirectory(), "output");
Directory.CreateDirectory(outputDir);
for (int i = 0; i < positions.Count; i++)
{
long start = positions[i];
long end = (i + 1 < positions.Count) ? positions[i + 1] : fs.Length;
long length = end - start;
fs.Seek(start, SeekOrigin.Begin);
buffer = new byte[length];
fs.Read(buffer, 0, buffer.Length);
string outputFilePath = Path.Combine(outputDir, $"{(i + 1).ToString("D5")}.assets");
File.WriteAllBytes(outputFilePath, buffer);
Console.Write($"\r进度: {((i + 1) * 100 / positions.Count)}%");
}
Console.WriteLine("提取完成");
Console.ReadKey();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>