gbe_fork/dll/steam_client.cpp

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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
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#include "dll/steam_client.h"
#include "dll/settings_parser.h"
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void Steam_Client::background_thread_proc()
{
auto now_ms = (unsigned long long)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
// if our time exceeds last run time of callbacks and it wasn't processing already
const auto runcallbacks_timeout_ms = last_cb_run + max_stall_ms.count();
if (!cb_run_active && (now_ms >= runcallbacks_timeout_ms)) {
std::lock_guard lock(global_mutex);
PRINT_DEBUG("run @@@@@@@@@@@@@@@@@@@@@@@@@@@");
last_cb_run = now_ms; // update the time counter just to avoid overlap
network->Run(); // networking must run first since it receives messages used by each run_callback()
run_every_runcb->run(); // call each run_callback()
}
}
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Steam_Client::Steam_Client()
{
PRINT_DEBUG("start ----------");
uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
local_storage->update_save_filenames(Local_Storage::remote_storage_folder);
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background_thread = new common_helpers::KillableWorker(
[this](void *){background_thread_proc(); return false;},
std::chrono::duration_cast<std::chrono::milliseconds>(initial_delay),
std::chrono::duration_cast<std::chrono::milliseconds>(max_stall_ms)
);
network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking);
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run_every_runcb = new RunEveryRunCB();
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PRINT_DEBUG(
"init: id: %llu server id: %llu, appid: %u, port: %u",
settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port()
);
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if (appid) {
auto appid_str = std::to_string(appid);
set_env_variable("SteamAppId", appid_str);
set_env_variable("SteamGameId", appid_str);
if (!settings_client->disable_steamoverlaygameid_env_var) {
set_env_variable("SteamOverlayGameId", appid_str);
}
}
{
const char *user_name = settings_client->get_local_name();
if (user_name) {
set_env_variable("SteamAppUser", user_name);
set_env_variable("SteamUser", user_name);
}
}
set_env_variable("SteamClientLaunch", "1");
set_env_variable("SteamEnv", "1");
{
std::string steam_path(get_env_variable("SteamPath"));
if (steam_path.empty()) {
set_env_variable("SteamPath", get_full_program_path());
}
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}
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// client
PRINT_DEBUG("init client");
callback_results_client = new SteamCallResults();
callbacks_client = new SteamCallBacks(callback_results_client);
steam_overlay = new Steam_Overlay(settings_client, local_storage, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
steam_friends = new Steam_Friends(settings_client, local_storage, network, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
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steam_utils = new Steam_Utils(settings_client, callback_results_client, callbacks_client, steam_overlay);
ugc_bridge = new Ugc_Remote_Storage_Bridge(settings_client);
steam_matchmaking = new Steam_Matchmaking(settings_client, local_storage, network, callback_results_client, callbacks_client, run_every_runcb);
steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, local_storage, network);
steam_user_stats = new Steam_User_Stats(settings_client, network, local_storage, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
steam_apps = new Steam_Apps(settings_client, callback_results_client, callbacks_client);
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steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb);
steam_remote_storage = new Steam_Remote_Storage(settings_client, ugc_bridge, local_storage, callback_results_client, callbacks_client);
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steam_screenshots = new Steam_Screenshots(local_storage, callbacks_client);
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steam_http = new Steam_HTTP(settings_client, network, callback_results_client, callbacks_client);
steam_controller = new Steam_Controller(settings_client, callback_results_client, callbacks_client, run_every_runcb);
steam_ugc = new Steam_UGC(settings_client, ugc_bridge, local_storage, callback_results_client, callbacks_client);
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steam_applist = new Steam_Applist();
steam_music = new Steam_Music(callbacks_client);
steam_musicremote = new Steam_MusicRemote();
steam_HTMLsurface = new Steam_HTMLsurface(settings_client, network, callback_results_client, callbacks_client);
steam_inventory = new Steam_Inventory(settings_client, callback_results_client, callbacks_client, run_every_runcb, local_storage);
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steam_video = new Steam_Video();
steam_parental = new Steam_Parental();
steam_networking_sockets = new Steam_Networking_Sockets(settings_client, network, callback_results_client, callbacks_client, run_every_runcb, NULL);
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steam_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_networking_messages = new Steam_Networking_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_game_coordinator = new Steam_Game_Coordinator(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_networking_utils = new Steam_Networking_Utils(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_unified_messages = new Steam_Unified_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_game_search = new Steam_Game_Search(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_parties = new Steam_Parties(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_remoteplay = new Steam_RemotePlay(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_tv = new Steam_TV(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_gamestats = new Steam_GameStats(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_timeline = new Steam_Timeline(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_app_disable_update = new Steam_App_Disable_Update(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_billing = new Steam_Billing(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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// server
PRINT_DEBUG("init gameserver");
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callback_results_server = new SteamCallResults();
callbacks_server = new SteamCallBacks(callback_results_server);
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steam_gameserver = new Steam_GameServer(settings_server, network, callbacks_server);
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steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server, callbacks_server, steam_overlay);
steam_gameserverstats = new Steam_GameServerStats(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_networking = new Steam_Networking(settings_server, network, callbacks_server, run_every_runcb);
steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server);
steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, local_storage);
steam_gameserver_ugc = new Steam_UGC(settings_server, ugc_bridge, local_storage, callback_results_server, callbacks_server);
steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server, callbacks_server);
steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_networking_sockets->get_shared_between_client_server());
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steam_gameserver_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_networking_messages = new Steam_Networking_Messages(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_gameserver);
steam_gameserver_gamestats = new Steam_GameStats(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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PRINT_DEBUG("init AppTicket");
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steam_app_ticket = new Steam_AppTicket(settings_client);
gameserver_has_ipv6_functions = false;
last_cb_run = 0;
PRINT_DEBUG("end *********");
reset_LastError();
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}
Steam_Client::~Steam_Client()
{
#define DEL_INST(_obj_ins) do if (_obj_ins) { delete _obj_ins; _obj_ins = nullptr; } while(0)
DEL_INST(background_thread);
DEL_INST(steam_gameserver_utils);
DEL_INST(steam_gameserverstats);
DEL_INST(steam_gameserver_networking);
DEL_INST(steam_gameserver_http);
DEL_INST(steam_gameserver_inventory);
DEL_INST(steam_gameserver_ugc);
DEL_INST(steam_gameserver_apps);
DEL_INST(steam_gameserver_networking_sockets);
DEL_INST(steam_gameserver_networking_sockets_serialized);
DEL_INST(steam_gameserver_networking_messages);
DEL_INST(steam_gameserver_game_coordinator);
DEL_INST(steam_masterserver_updater);
DEL_INST(steam_gameserver);
DEL_INST(steam_gameserver_gamestats);
DEL_INST(steam_matchmaking);
DEL_INST(steam_matchmaking_servers);
DEL_INST(steam_user_stats);
DEL_INST(steam_apps);
DEL_INST(steam_networking);
DEL_INST(steam_remote_storage);
DEL_INST(steam_screenshots);
DEL_INST(steam_http);
DEL_INST(steam_controller);
DEL_INST(steam_ugc);
DEL_INST(steam_applist);
DEL_INST(steam_music);
DEL_INST(steam_musicremote);
DEL_INST(steam_HTMLsurface);
DEL_INST(steam_inventory);
DEL_INST(steam_video);
DEL_INST(steam_parental);
DEL_INST(steam_networking_sockets);
DEL_INST(steam_networking_sockets_serialized);
DEL_INST(steam_networking_messages);
DEL_INST(steam_game_coordinator);
DEL_INST(steam_networking_utils);
DEL_INST(steam_unified_messages);
DEL_INST(steam_game_search);
DEL_INST(steam_parties);
DEL_INST(steam_remoteplay);
DEL_INST(steam_tv);
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DEL_INST(steam_gamestats);
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DEL_INST(steam_timeline);
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DEL_INST(steam_app_disable_update);
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DEL_INST(steam_billing);
DEL_INST(steam_utils);
DEL_INST(steam_friends);
DEL_INST(steam_user);
DEL_INST(steam_overlay);
DEL_INST(steam_app_ticket);
DEL_INST(ugc_bridge);
DEL_INST(callbacks_server);
DEL_INST(callbacks_client);
DEL_INST(callback_results_server);
DEL_INST(callback_results_client);
DEL_INST(network);
DEL_INST(run_every_runcb);
#undef DEL_INST
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}
void Steam_Client::userLogIn()
{
network->addListenId(settings_client->get_local_steam_id());
user_logged_in = true;
}
void Steam_Client::serverInit()
{
server_init = true;
}
bool Steam_Client::IsServerInit()
{
return server_init;
}
bool Steam_Client::IsUserLogIn()
{
return user_logged_in;
}
void Steam_Client::serverShutdown()
{
server_init = false;
}
void Steam_Client::clientShutdown()
{
user_logged_in = false;
}
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void Steam_Client::setAppID(uint32 appid)
{
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (appid && !settings_client->get_local_game_id().AppID()) {
settings_client->set_game_id(CGameID(appid));
settings_server->set_game_id(CGameID(appid));
local_storage->setAppId(appid);
network->setAppID(appid);
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std::string appid_str(std::to_string(appid));
set_env_variable("SteamAppId", appid_str);
set_env_variable("SteamGameId", appid_str);
if (!settings_client->disable_steamoverlaygameid_env_var) {
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set_env_variable("SteamOverlayGameId", appid_str);
}
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}
}
// Creates a communication pipe to the Steam client.
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
HSteamPipe Steam_Client::CreateSteamPipe()
{
PRINT_DEBUG_ENTRY();
if (!steam_pipe_counter) ++steam_pipe_counter;
HSteamPipe pipe = steam_pipe_counter;
++steam_pipe_counter;
PRINT_DEBUG(" returned pipe handle %i", pipe);
steam_pipes[pipe] = Steam_Pipe::NO_USER;
return pipe;
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}
// Releases a previously created communications pipe
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
// "true if the pipe was valid and released successfully; otherwise, false"
// https://partner.steamgames.com/doc/api/ISteamClient
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bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%i", hSteamPipe);
if (steam_pipes.count(hSteamPipe)) {
return steam_pipes.erase(hSteamPipe) > 0;
}
return false;
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}
// connects to an existing global user, failing if none exists
// used by the game to coordinate with the steamUI
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%i", hSteamPipe);
if (!steam_pipes.count(hSteamPipe)) {
return 0;
}
userLogIn();
// games like appid 1740720 and 2379780 do not call SteamAPI_RunCallbacks() or SteamAPI_ManualDispatch_RunFrame() or Steam_BGetCallback()
// hence all run_callbacks() will never run, which might break the assumption that these callbacks are always run
// also networking callbacks won't run
// hence we spawn the background thread here which trigger all run_callbacks() and run networking callbacks
PRINT_DEBUG("started background thread");
background_thread->start(this);
steam_overlay->SetupOverlay();
steam_pipes[hSteamPipe] = Steam_Pipe::CLIENT;
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return CLIENT_HSTEAMUSER;
}
// used by game servers, create a steam user that won't be shared with anyone else
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
{
PRINT_DEBUG("%p %i", phSteamPipe, eAccountType);
//if (eAccountType == k_EAccountTypeIndividual) {
//Is this actually used?
//if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE;
//return CLIENT_HSTEAMUSER;
//} else { //k_EAccountTypeGameServer
serverInit();
// gameservers don't call ConnectToGlobalUser(), instead they call this function
PRINT_DEBUG("started background thread");
background_thread->start(this);
HSteamPipe pipe = CreateSteamPipe();
if (phSteamPipe) *phSteamPipe = pipe;
steam_pipes[pipe] = Steam_Pipe::SERVER;
steamclient_server_inited = true;
return SERVER_HSTEAMUSER;
//}
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}
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe )
{
return CreateLocalUser(phSteamPipe, k_EAccountTypeGameServer);
}
// removes an allocated user
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
void Steam_Client::ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
{
PRINT_DEBUG_ENTRY();
if (hUser == SERVER_HSTEAMUSER && steam_pipes.count(hSteamPipe)) {
steamclient_server_inited = false;
}
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}
// set the local IP and Port to bind to
// this must be set before CreateLocalUser()
void Steam_Client::SetLocalIPBinding( uint32 unIP, uint16 usPort )
{
PRINT_DEBUG("old %u %hu // TODO", unIP, usPort);
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}
void Steam_Client::SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort )
{
PRINT_DEBUG("%i %u %hu // TODO", unIP.m_eType, unIP.m_unIPv4, usPort);
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}
// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
void Steam_Client::RunFrame()
{
PRINT_DEBUG_TODO();
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}
// returns the number of IPC calls made since the last time this function was called
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
// control how often you do them.
uint32 Steam_Client::GetIPCCallCount()
{
PRINT_DEBUG_ENTRY();
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return steam_utils->GetIPCCallCount();
}
// API warning handling
// 'int' is the severity; 0 for msg, 1 for warning
// 'const char *' is the text of the message
// callbacks will occur directly after the API function is called that generated the warning or message.
void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction )
{
PRINT_DEBUG("%p // TODO", pFunction);
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}
// Trigger global shutdown for the DLL
bool Steam_Client::BShutdownIfAllPipesClosed()
{
PRINT_DEBUG_ENTRY();
if (steam_pipes.size()) return false; // not all pipes are released via BReleaseSteamPipe() yet
PRINT_DEBUG("killing background thread...");
background_thread->kill();
PRINT_DEBUG("killed background thread");
steam_controller->Shutdown();
steam_overlay->UnSetupOverlay();
PRINT_DEBUG("all pipes closed");
return true;
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}
// Helper functions for internal Steam usage
void Steam_Client::DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() )
{
PRINT_DEBUG_TODO();
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}
void Steam_Client::DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() )
{
PRINT_DEBUG_TODO();
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}
void Steam_Client::Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func )
{
PRINT_DEBUG("%p // TODO", func);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
void Steam_Client::Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func )
{
PRINT_DEBUG_TODO();
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}
void Steam_Client::Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func )
{
PRINT_DEBUG_TODO();
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}
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void Steam_Client::RegisterCallback( class CCallbackBase *pCallback, int iCallback)
{
int base_callback = (iCallback / 100) * 100;
int callback_id = iCallback % 100;
bool isGameServer = CCallbackMgr::isServer(pCallback);
PRINT_DEBUG("isGameServer %u %i %i", isGameServer, iCallback, base_callback);
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switch (base_callback) {
case k_iSteamUserCallbacks:
PRINT_DEBUG("k_iSteamUserCallbacks %i", callback_id);
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break;
case k_iSteamGameServerCallbacks:
PRINT_DEBUG("k_iSteamGameServerCallbacks %i", callback_id);
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break;
case k_iSteamFriendsCallbacks:
PRINT_DEBUG("k_iSteamFriendsCallbacks %i", callback_id);
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break;
case k_iSteamBillingCallbacks:
PRINT_DEBUG("k_iSteamBillingCallbacks %i", callback_id);
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break;
case k_iSteamMatchmakingCallbacks:
PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i", callback_id);
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break;
case k_iSteamContentServerCallbacks:
PRINT_DEBUG("k_iSteamContentServerCallbacks %i", callback_id);
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break;
case k_iSteamUtilsCallbacks:
PRINT_DEBUG("k_iSteamUtilsCallbacks %i", callback_id);
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break;
case k_iClientFriendsCallbacks:
PRINT_DEBUG("k_iClientFriendsCallbacks %i", callback_id);
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break;
case k_iClientUserCallbacks:
PRINT_DEBUG("k_iClientUserCallbacks %i", callback_id);
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break;
case k_iSteamAppsCallbacks:
PRINT_DEBUG("k_iSteamAppsCallbacks %i", callback_id);
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break;
case k_iSteamUserStatsCallbacks:
PRINT_DEBUG("k_iSteamUserStatsCallbacks %i", callback_id);
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break;
case k_iSteamNetworkingCallbacks:
PRINT_DEBUG("k_iSteamNetworkingCallbacks %i", callback_id);
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break;
case k_iClientRemoteStorageCallbacks:
PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i", callback_id);
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break;
case k_iClientDepotBuilderCallbacks:
PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i", callback_id);
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break;
case k_iSteamGameServerItemsCallbacks:
PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i", callback_id);
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break;
case k_iClientUtilsCallbacks:
PRINT_DEBUG("k_iClientUtilsCallbacks %i", callback_id);
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break;
case k_iSteamGameCoordinatorCallbacks:
PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i", callback_id);
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break;
case k_iSteamGameServerStatsCallbacks:
PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i", callback_id);
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break;
case k_iSteam2AsyncCallbacks:
PRINT_DEBUG("k_iSteam2AsyncCallbacks %i", callback_id);
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break;
case k_iSteamGameStatsCallbacks:
PRINT_DEBUG("k_iSteamGameStatsCallbacks %i", callback_id);
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break;
case k_iClientHTTPCallbacks:
PRINT_DEBUG("k_iClientHTTPCallbacks %i", callback_id);
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break;
case k_iClientScreenshotsCallbacks:
PRINT_DEBUG("k_iClientScreenshotsCallbacks %i", callback_id);
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break;
case k_iSteamScreenshotsCallbacks:
PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i", callback_id);
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break;
case k_iClientAudioCallbacks:
PRINT_DEBUG("k_iClientAudioCallbacks %i", callback_id);
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break;
case k_iClientUnifiedMessagesCallbacks:
PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i", callback_id);
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break;
case k_iSteamStreamLauncherCallbacks:
PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i", callback_id);
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break;
case k_iClientControllerCallbacks:
PRINT_DEBUG("k_iClientControllerCallbacks %i", callback_id);
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break;
case k_iSteamControllerCallbacks:
PRINT_DEBUG("k_iSteamControllerCallbacks %i", callback_id);
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break;
case k_iClientParentalSettingsCallbacks:
PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i", callback_id);
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break;
case k_iClientDeviceAuthCallbacks:
PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i", callback_id);
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break;
case k_iClientNetworkDeviceManagerCallbacks:
PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i", callback_id);
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break;
case k_iClientMusicCallbacks:
PRINT_DEBUG("k_iClientMusicCallbacks %i", callback_id);
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break;
case k_iClientRemoteClientManagerCallbacks:
PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i", callback_id);
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break;
case k_iClientUGCCallbacks:
PRINT_DEBUG("k_iClientUGCCallbacks %i", callback_id);
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break;
case k_iSteamStreamClientCallbacks:
PRINT_DEBUG("k_iSteamStreamClientCallbacks %i", callback_id);
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break;
case k_IClientProductBuilderCallbacks:
PRINT_DEBUG("k_IClientProductBuilderCallbacks %i", callback_id);
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break;
case k_iClientShortcutsCallbacks:
PRINT_DEBUG("k_iClientShortcutsCallbacks %i", callback_id);
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break;
case k_iClientRemoteControlManagerCallbacks:
PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i", callback_id);
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break;
case k_iSteamAppListCallbacks:
PRINT_DEBUG("k_iSteamAppListCallbacks %i", callback_id);
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break;
case k_iSteamMusicCallbacks:
PRINT_DEBUG("k_iSteamMusicCallbacks %i", callback_id);
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break;
case k_iSteamMusicRemoteCallbacks:
PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i", callback_id);
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break;
case k_iClientVRCallbacks:
PRINT_DEBUG("k_iClientVRCallbacks %i", callback_id);
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break;
case k_iClientGameNotificationCallbacks:
PRINT_DEBUG("k_iClientGameNotificationCallbacks %i", callback_id);
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break;
case k_iSteamGameNotificationCallbacks:
PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i", callback_id);
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break;
case k_iSteamHTMLSurfaceCallbacks:
PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i", callback_id);
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break;
case k_iClientVideoCallbacks:
PRINT_DEBUG("k_iClientVideoCallbacks %i", callback_id);
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break;
case k_iClientInventoryCallbacks:
PRINT_DEBUG("k_iClientInventoryCallbacks %i", callback_id);
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break;
case k_iClientBluetoothManagerCallbacks:
PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i", callback_id);
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break;
case k_iClientSharedConnectionCallbacks:
PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i", callback_id);
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break;
case k_ISteamParentalSettingsCallbacks:
PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i", callback_id);
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break;
case k_iClientShaderCallbacks:
PRINT_DEBUG("k_iClientShaderCallbacks %i", callback_id);
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break;
default:
PRINT_DEBUG("Unknown callback base %i", base_callback);
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};
if (isGameServer) {
callbacks_server->addCallBack(iCallback, pCallback);
} else {
callbacks_client->addCallBack(iCallback, pCallback);
}
}
void Steam_Client::UnregisterCallback( class CCallbackBase *pCallback)
{
int iCallback = pCallback->GetICallback();
int base_callback = (iCallback / 100) * 100;
int callback_id = iCallback % 100;
bool isGameServer = CCallbackMgr::isServer(pCallback);
PRINT_DEBUG("isGameServer %u %i", isGameServer, base_callback);
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switch (base_callback) {
case k_iSteamUserCallbacks:
PRINT_DEBUG("k_iSteamUserCallbacks %i", callback_id);
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break;
case k_iSteamGameServerCallbacks:
PRINT_DEBUG("k_iSteamGameServerCallbacks %i", callback_id);
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break;
case k_iSteamFriendsCallbacks:
PRINT_DEBUG("k_iSteamFriendsCallbacks %i", callback_id);
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break;
case k_iSteamBillingCallbacks:
PRINT_DEBUG("k_iSteamBillingCallbacks %i", callback_id);
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break;
case k_iSteamMatchmakingCallbacks:
PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i", callback_id);
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break;
case k_iSteamContentServerCallbacks:
PRINT_DEBUG("k_iSteamContentServerCallbacks %i", callback_id);
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break;
case k_iSteamUtilsCallbacks:
PRINT_DEBUG("k_iSteamUtilsCallbacks %i", callback_id);
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break;
case k_iClientFriendsCallbacks:
PRINT_DEBUG("k_iClientFriendsCallbacks %i", callback_id);
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break;
case k_iClientUserCallbacks:
PRINT_DEBUG("k_iClientUserCallbacks %i", callback_id);
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break;
case k_iSteamAppsCallbacks:
PRINT_DEBUG("k_iSteamAppsCallbacks %i", callback_id);
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break;
case k_iSteamUserStatsCallbacks:
PRINT_DEBUG("k_iSteamUserStatsCallbacks %i", callback_id);
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break;
case k_iSteamNetworkingCallbacks:
PRINT_DEBUG("k_iSteamNetworkingCallbacks %i", callback_id);
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break;
case k_iClientRemoteStorageCallbacks:
PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i", callback_id);
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break;
case k_iClientDepotBuilderCallbacks:
PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i", callback_id);
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break;
case k_iSteamGameServerItemsCallbacks:
PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i", callback_id);
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break;
case k_iClientUtilsCallbacks:
PRINT_DEBUG("k_iClientUtilsCallbacks %i", callback_id);
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break;
case k_iSteamGameCoordinatorCallbacks:
PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i", callback_id);
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break;
case k_iSteamGameServerStatsCallbacks:
PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i", callback_id);
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break;
case k_iSteam2AsyncCallbacks:
PRINT_DEBUG("k_iSteam2AsyncCallbacks %i", callback_id);
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break;
case k_iSteamGameStatsCallbacks:
PRINT_DEBUG("k_iSteamGameStatsCallbacks %i", callback_id);
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break;
case k_iClientHTTPCallbacks:
PRINT_DEBUG("k_iClientHTTPCallbacks %i", callback_id);
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break;
case k_iClientScreenshotsCallbacks:
PRINT_DEBUG("k_iClientScreenshotsCallbacks %i", callback_id);
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break;
case k_iSteamScreenshotsCallbacks:
PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i", callback_id);
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break;
case k_iClientAudioCallbacks:
PRINT_DEBUG("k_iClientAudioCallbacks %i", callback_id);
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break;
case k_iClientUnifiedMessagesCallbacks:
PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i", callback_id);
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break;
case k_iSteamStreamLauncherCallbacks:
PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i", callback_id);
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break;
case k_iClientControllerCallbacks:
PRINT_DEBUG("k_iClientControllerCallbacks %i", callback_id);
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break;
case k_iSteamControllerCallbacks:
PRINT_DEBUG("k_iSteamControllerCallbacks %i", callback_id);
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break;
case k_iClientParentalSettingsCallbacks:
PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i", callback_id);
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break;
case k_iClientDeviceAuthCallbacks:
PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i", callback_id);
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break;
case k_iClientNetworkDeviceManagerCallbacks:
PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i", callback_id);
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break;
case k_iClientMusicCallbacks:
PRINT_DEBUG("k_iClientMusicCallbacks %i", callback_id);
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break;
case k_iClientRemoteClientManagerCallbacks:
PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i", callback_id);
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break;
case k_iClientUGCCallbacks:
PRINT_DEBUG("k_iClientUGCCallbacks %i", callback_id);
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break;
case k_iSteamStreamClientCallbacks:
PRINT_DEBUG("k_iSteamStreamClientCallbacks %i", callback_id);
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break;
case k_IClientProductBuilderCallbacks:
PRINT_DEBUG("k_IClientProductBuilderCallbacks %i", callback_id);
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break;
case k_iClientShortcutsCallbacks:
PRINT_DEBUG("k_iClientShortcutsCallbacks %i", callback_id);
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break;
case k_iClientRemoteControlManagerCallbacks:
PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i", callback_id);
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break;
case k_iSteamAppListCallbacks:
PRINT_DEBUG("k_iSteamAppListCallbacks %i", callback_id);
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break;
case k_iSteamMusicCallbacks:
PRINT_DEBUG("k_iSteamMusicCallbacks %i", callback_id);
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break;
case k_iSteamMusicRemoteCallbacks:
PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i", callback_id);
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break;
case k_iClientVRCallbacks:
PRINT_DEBUG("k_iClientVRCallbacks %i", callback_id);
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break;
case k_iClientGameNotificationCallbacks:
PRINT_DEBUG("k_iClientGameNotificationCallbacks %i", callback_id);
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break;
case k_iSteamGameNotificationCallbacks:
PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i", callback_id);
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break;
case k_iSteamHTMLSurfaceCallbacks:
PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i", callback_id);
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break;
case k_iClientVideoCallbacks:
PRINT_DEBUG("k_iClientVideoCallbacks %i", callback_id);
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break;
case k_iClientInventoryCallbacks:
PRINT_DEBUG("k_iClientInventoryCallbacks %i", callback_id);
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break;
case k_iClientBluetoothManagerCallbacks:
PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i", callback_id);
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break;
case k_iClientSharedConnectionCallbacks:
PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i", callback_id);
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break;
case k_ISteamParentalSettingsCallbacks:
PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i", callback_id);
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break;
case k_iClientShaderCallbacks:
PRINT_DEBUG("k_iClientShaderCallbacks %i", callback_id);
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break;
default:
PRINT_DEBUG("Unknown callback base %i", base_callback);
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};
if (isGameServer) {
callbacks_server->rmCallBack(iCallback, pCallback);
} else {
callbacks_client->rmCallBack(iCallback, pCallback);
}
}
void Steam_Client::RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall)
{
PRINT_DEBUG("%llu %i", hAPICall, pCallback->GetICallback());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
callback_results_client->addCallBack(hAPICall, pCallback);
callback_results_server->addCallBack(hAPICall, pCallback);
}
void Steam_Client::UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall)
{
PRINT_DEBUG("%llu %i", hAPICall, pCallback->GetICallback());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
callback_results_client->rmCallBack(hAPICall, pCallback);
callback_results_server->rmCallBack(hAPICall, pCallback);
}
void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB)
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{
PRINT_DEBUG("begin ------------------------------------------------------");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
cb_run_active = true;
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// PRINT_DEBUG("network *********");
network->Run(); // networking must run first since it receives messages use by each run_callback()
// PRINT_DEBUG("steam_matchmaking_servers *********");
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steam_matchmaking_servers->RunCallbacks();
// PRINT_DEBUG("run_every_runcb *********");
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run_every_runcb->run();
// PRINT_DEBUG("steam_gameserver *********");
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steam_gameserver->RunCallbacks();
if (runClientCB) {
// PRINT_DEBUG("callback_results_client *********");
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callback_results_client->runCallResults();
}
if (runGameserverCB) {
// PRINT_DEBUG("callback_results_server *********");
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callback_results_server->runCallResults();
}
// PRINT_DEBUG("callbacks_server *********");
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callbacks_server->runCallBacks();
// PRINT_DEBUG("callbacks_client *********");
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callbacks_client->runCallBacks();
last_cb_run = (unsigned long long)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
cb_run_active = false;
PRINT_DEBUG("done ******************************************************");
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}
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void Steam_Client::DestroyAllInterfaces()
{
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PRINT_DEBUG_TODO();
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}
2024-12-06 22:49:02 +02:00
// older sdk ----------------------------------------------------------
// creates a global instance of a steam user, so that other processes can share it
// used by the steam UI, to share it's account info/connection with any games it launches
// fails (returns NULL) if an existing instance already exists
HSteamUser Steam_Client::CreateGlobalUser( HSteamPipe *phSteamPipe )
{
// TODO not sure if this implementation is correct
PRINT_DEBUG_TODO();
for (const auto& [pipe_handle, pipe_type] : steam_pipes) {
if (pipe_type == Steam_Pipe::CLIENT) {
if (phSteamPipe) *phSteamPipe = pipe_handle;
return 0;
}
}
HSteamPipe pipe = CreateSteamPipe();
if (phSteamPipe) *phSteamPipe = pipe;
steam_pipes[pipe] = Steam_Pipe::CLIENT;
return CLIENT_HSTEAMUSER;
}
// retrieves the IVac interface associated with the handle
// there is normally only one instance of VAC running, but using this connects it to the right user/account
void *Steam_Client::GetIVAC( HSteamUser hSteamUser )
{
PRINT_DEBUG_ENTRY();
// actual value from steamclient64.dll
return nullptr;
}
// returns the name of a universe
const char *Steam_Client::GetUniverseName( EUniverse eUniverse )
{
PRINT_DEBUG("%i", (int)eUniverse);
// actual values returned by steamclient64.dll
switch (eUniverse)
{
case EUniverse::k_EUniverseInvalid: return "Invalid";
case EUniverse::k_EUniversePublic: return "Public";
case EUniverse::k_EUniverseBeta: return "Beta";
case EUniverse::k_EUniverseInternal: return "Internal";
case EUniverse::k_EUniverseDev: return "Dev";
}
return "Unknown";
}
// older sdk ----------------------------------------------------------