gbe_fork/steamclient/steamclient.cpp

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#define WIN32_LEAN_AND_MEAN
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// #include "dll.h"
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#include "Windows.h"
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#ifdef _WIN64
#define DLL_NAME "steam_api64.dll"
#else
#define DLL_NAME "steam_api.dll"
#endif
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extern "C" __declspec(dllexport) void *CreateInterface(const char *pName, int *pReturnCode)
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{
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// PRINT_DEBUG("%s", pName);
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HMODULE steam_api = LoadLibraryA(DLL_NAME);
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void *(__stdcall * create_interface)(const char *) = reinterpret_cast<void *(__stdcall *)(const char *)>(GetProcAddress(steam_api, "SteamInternal_CreateInterface"));
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return create_interface(pName);
}