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SteamGameServerClient should return NULL if the gameserver is not initialized.
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@ -588,7 +588,7 @@ S_API uint64 SteamGameServer_GetSteamID()
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S_API ISteamClient *SteamGameServerClient() {
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PRINT_DEBUG("SteamGameServerClient()\n");
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load_old_interface_versions();
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get_steam_clientserver_old();
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if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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}
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