refactor projects names + change many paths

This commit is contained in:
otavepto 2024-05-22 03:03:02 +03:00
parent 098d9ec40a
commit 99d9aa76d0

View File

@ -401,12 +401,12 @@ workspace "gbe"
location("build/project/%{_ACTION}/" .. os_iden)
-- Project regular
-- Project api_regular
---------
project "regular"
project "api_regular"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/%{cfg.platform}")
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}")
-- name
@ -497,12 +497,12 @@ project "regular"
libdirs {
x64_deps_libdir,
}
-- End regular
-- End api_regular
-- Project experimental
-- Project api_experimental
---------
project "experimental"
project "api_experimental"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
@ -615,7 +615,7 @@ project "experimental"
x64_deps_libdir,
x64_deps_overlay_libdir,
}
-- End experimental
-- End api_experimental
-- Project steamclient_experimental
@ -854,6 +854,7 @@ project "lib_steamnetworkingsockets"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamnetworkingsockets/%{cfg.platform}")
targetname "steamnetworkingsockets"
-- include dir
---------
-- common include dir
@ -940,9 +941,9 @@ project "lib_game_overlay_renderer"
if os.target() == "windows" then
-- Project experimental_client_win (Windows only)
-- Project steamclient_experimental_stub_win (Windows only)
---------
project "experimental_client_win"
project "steamclient_experimental_stub_win"
-- https://stackoverflow.com/a/63228027
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
@ -973,11 +974,11 @@ project "experimental_client_win"
files {
"resources/win/client/64/resources.rc"
}
-- End experimental_client_win (Windows only)
-- End steamclient_experimental_stub_win (Windows only)
-- Project experimental_client_extra_win
project "experimental_client_extra_win"
-- Project steamclient_experimental_extra_win
project "steamclient_experimental_extra_win"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/extra_dlls")
@ -1025,11 +1026,11 @@ project "experimental_client_extra_win"
files {
"resources/win/client/64/resources.rc"
}
-- End experimental_client_extra_win
-- End steamclient_experimental_extra_win
-- Project experimental_client_loader_win
project "experimental_client_loader_win"
-- Project steamclient_experimental_loader_win
project "steamclient_experimental_loader_win"
kind "WindowedApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
@ -1083,12 +1084,13 @@ project "experimental_client_loader_win"
-- common_link_win,
'user32.lib',
}
-- End experimental_client_loader_win
-- End steamclient_experimental_loader_win
end
-- End WINDOWS ONLY TARGETS
-- LINUX ONLY TARGETS START
if os.target() == "linux" then
@ -1097,7 +1099,7 @@ if os.target() == "linux" then
project "steamclient_regular_linux"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/%{cfg.platform}")
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}")
targetname "steamclient"