add potentially missing callback to steam_networking_socketserialized

This commit is contained in:
a 2024-08-02 16:34:46 +03:00
parent f14d9e8bf8
commit c207359bf7

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@ -72,7 +72,9 @@ SteamAPICall_t Steam_Networking_Sockets_Serialized::GetCertAsync()
struct SteamNetworkingSocketsCert_t data = {}; struct SteamNetworkingSocketsCert_t data = {};
data.m_eResult = k_EResultOK; data.m_eResult = k_EResultOK;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
} }
int Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) int Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner )