Commit Graph

75 Commits

Author SHA1 Message Date
otavepto
b8d9b25a79 load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration 2024-04-04 02:56:18 +02:00
otavepto
5ddbfccfdd * load overlay fonts with relative paths from steam_settings\fonts
* remove invalid parameters from `overlay_appearance.txt`
* example funny font!
2024-04-03 20:26:39 +02:00
otavepto
8b0f40deb2
update changelog and credits 2024-04-03 13:22:18 +02:00
otavepto
6c99b29d24 for gen_emu_config: allow specifying the username and password via env vars GSE_CFG_USERNAME and GSE_CFG_PASSWORD 2024-04-02 03:48:40 +02:00
otavepto
70a7e520ef update changelog and credits 2024-04-02 01:21:42 +02:00
Detanup01
bfd2235684 Update for 159 2024-04-02 01:15:42 +02:00
otavepto
f2d59e2a04 update changelog 2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476 opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
otavepto
07f3c7a2d2 for generate_emu_config: new options -de and -cve to generate some disable_xxx files, or enable some convenient features 2024-04-01 19:23:55 +02:00
otavepto
93172e642e allow disabling the new options via config files 2024-04-01 19:23:55 +02:00
otavepto
a36cadbf12 allow empty board entries, don't force and entry for current user 2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5 share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game 2024-04-01 19:23:55 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
5b55d448f7 * new stub dll GameOverlayRenderer for the experiemntal steamclient setup
* for windows build script: prevent permissive language extensions via the compiler flag `/permissive-`
2024-03-21 00:50:58 +02:00
otavepto
aa81da8482 update changelog 2024-03-19 00:30:00 +02:00
otavepto
846fd6815e allow overlay invitations to obscure game input to be able to accept/reject the request 2024-03-18 05:57:24 +02:00
otavepto
16a241599f updated stub drm patterns (for v2) and added a workaround for older variants 2024-03-18 03:32:37 +02:00
otavepto
2ba6f90904 * note about missing disable_lobby_creation.txt file
* updated Win deps build script to match the Linux one
* updated credits + readme
2024-03-18 00:58:48 +02:00
otavepto
ff934bd9e9 update date 2024-03-17 04:37:49 +02:00
otavepto
5417e0e4c2 Steam_Apps::GetCurrentBetaName() make sure the out buffer is null terminated 2024-03-17 01:58:57 +02:00
otavepto
f00fdac3ac update comment + changelog 2024-03-17 01:22:18 +02:00
otavepto
55e75655b0 update chnagelog 2024-03-16 10:55:59 +02:00
otavepto
af237639d5 * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
0b86464374 * load the icons of a single achievement each overlay callback invokation, will slow things down during startup
but this avoids having to load the achievement icon during gameplay which causes micro-stutter

* avoid loading and resizing the achievement icon each time it's unlocked

* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
2024-03-15 00:03:41 +02:00
otavepto
37426bac82 allow notifications of these types to steal input focus:
notification_type_message
notification_type_invite
2024-03-15 00:03:41 +02:00
otavepto
b7c986f47c * prevent notifications that do not require interaction from stealing focus
* check for success when creating the overlay popup window

* make notifications background less transparent, for easier visibility

* show hidden achievement description in the overlay if it was unlocked

* don't fail loading both achievement icons, locked and unlocked, if eihter one of them wasn't loaded but the other was
2024-03-09 23:17:27 +02:00
otavepto
c96b8f9935 don't show notifications or run overlay callbacks when it's not ready + refactor a private function 2024-03-09 04:19:38 +02:00
otavepto
896dfd736f revert the initial delay for the overlay renderer detector back to 0 2024-03-08 21:28:17 +02:00
otavepto
ddea56abf6 added missing note in changelog 2024-03-08 18:31:56 +02:00
otavepto
875e3e4859 allow changing the font glyph spacing 2024-03-08 18:13:29 +02:00
otavepto
a83d55707b update changelog 2024-03-08 18:13:29 +02:00
otavepto
9a73720825 * check for ImGui context before initializing it, otherwise it might crash some games like Antichamber when you alt+tab during initialization
* ignore all overlay requests if it's not ready
* when unlocking an achievement, only load it's icon if that was specified in the json
* restore the code for ImGui font builder, this is needed to load the glyphs for all languages
* revert the code which loads the achievements info even if the overlay wasn't ready
2024-03-08 18:13:29 +02:00
otavepto
38ac49254d update main readme to add the new compilation switches for linux + changelog 2024-03-08 18:13:29 +02:00
otavepto
34aa0d9fc3 updated changelog 2024-03-08 18:13:29 +02:00
otavepto
f7fdfba6df update date 2024-02-29 21:09:23 +02:00
otavepto
2363f35a93 change wording 2024-02-29 20:20:01 +02:00
otavepto
3d836d694d added 2 new options which enable the new behavior for Steam Matchmaking Servers 2024-02-29 19:59:53 +02:00
otavepto
7e240ffec0 new flag -reldir for the generate_emu_config script to use everything relatively 2024-02-24 20:49:31 +02:00
otavepto
883dfac04f * build the python scripts achievements_gen.py and parse_controller_vdf.py into binary form using pyinstaller
* change the scripts `achievements_gen.py` and `parse_controller_vdf.py` to accept multiple files
2024-02-24 17:12:38 +02:00
otavepto
41d99ad3eb date! 2024-02-23 20:44:45 +02:00
otavepto
4dd152911d * more accurately handle and download steamhttp requests in multi-threaded manner
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file

* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
2cd2630288 update changelog 2024-02-20 19:15:45 +02:00
otavepto
c1d1779624 update the code which parses controller inputs 2024-02-17 10:17:55 +02:00
otavepto
7c02ebd96a update changelog 2024-02-17 10:17:55 +02:00
otavepto
e62ec772c3 support the new format for supported_languages 2024-02-17 10:17:55 +02:00
otavepto
3a701dfbbd fixed a bug + print stack trace on exception 2024-02-17 10:17:55 +02:00
otavepto
6a0b9dbac1 missing note 2024-02-17 10:17:55 +02:00
otavepto
d8c14ab13e * allow setting steam id of apps/games owners from an external file top_owners_ids.txt beside the script
* use the directory of the generate_emu_config script for temp stuff
2024-02-17 10:17:55 +02:00
otavepto
018d4aa2c1 sloppy code is problematic! (at least verify PE signature) 2024-02-13 02:27:09 +02:00