1128 Commits

Author SHA1 Message Date
otavepto
b5b9dfe437 descriptive var name for these tests 2024-04-02 22:33:04 +02:00
otavepto
6c99b29d24 for gen_emu_config: allow specifying the username and password via env vars GSE_CFG_USERNAME and GSE_CFG_PASSWORD 2024-04-02 03:48:40 +02:00
otavepto
3cedf8dbe3 refactor line ending + error string 2024-04-02 02:48:57 +02:00
otavepto
70a7e520ef update changelog and credits 2024-04-02 01:21:42 +02:00
Detanup01
7e3f2e0900 i hate myself 2024-04-02 01:15:42 +02:00
Detanup01
71ea0de339 typo 2024-04-02 01:15:42 +02:00
Detanup01
bfd2235684 Update for 159 2024-04-02 01:15:42 +02:00
otavepto
f2d59e2a04 update changelog 2024-04-01 19:23:55 +02:00
otavepto
7c0758c02d return overlay state as always not ready if it was disabled 2024-04-01 19:23:55 +02:00
otavepto
0672139f46 properly implement Steam_User_Stats::ResetAllStats() 2024-04-01 19:23:55 +02:00
otavepto
51197c5348 allow user_stats to send data immediately via config file 2024-04-01 19:23:55 +02:00
otavepto
0ed6dc6808 prefer udp when sending leaderboards 2024-04-01 19:23:55 +02:00
otavepto
e31f030d55 allow gameserver to send data as soon as possible via immediate_gameserver_stats.txt 2024-04-01 19:23:55 +02:00
otavepto
2f5b0a4bea sanity check in gameserver_stats if the msg source steamid was similar to us! 2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82 * new function in networking to send to all gameservers only
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
e6ebe6fb6b prevent running some overlay functions if it's disabled 2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476 opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
otavepto
07f3c7a2d2 for generate_emu_config: new options -de and -cve to generate some disable_xxx files, or enable some convenient features 2024-04-01 19:23:55 +02:00
otavepto
93172e642e allow disabling the new options via config files 2024-04-01 19:23:55 +02:00
otavepto
a36cadbf12 allow empty board entries, don't force and entry for current user 2024-04-01 19:23:55 +02:00
otavepto
4d03c5b402 fix a memory leak 2024-04-01 19:23:55 +02:00
otavepto
d8a91edcf5 only accept leaderboards updates from the same appid 2024-04-01 19:23:55 +02:00
otavepto
caa9401369 * for gameserver_stats & user_stats: distinguish between stats update requests from server and client, avoiding a scenario where a client would overwrite another client's stats
* fixed linux compilation error
2024-04-01 19:23:55 +02:00
otavepto
995a296e59 fix that clang warning 2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5 share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game 2024-04-01 19:23:55 +02:00
otavepto
c17cb8a4f7 in gameserver_stats: remove & timeout pending requests if the user disconnected 2024-04-01 19:23:55 +02:00
otavepto
f423b07eef * common function to do case insensitive compare
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
detiam
574e7a7781 add tchinese translation 2024-03-31 19:40:52 +02:00
detiam
a97ec56ea3 add schinese translation 2024-03-31 19:40:52 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a log messages 2024-03-26 21:39:52 +02:00
otavepto
dfbd928311 decrease min server latency to 2ms 2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5 * cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d * missing delete for ubc_bridge in steam_client
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd * use const ref for get/set env var
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
6b721266ea allow players connections even when the overlay isn't ready
workaround #107
2024-03-26 01:33:18 +02:00
otavepto
ac951f1a7d missing flag for win build 2024-03-25 01:27:12 +02:00
otavepto
5b55d448f7 * new stub dll GameOverlayRenderer for the experiemntal steamclient setup
* for windows build script: prevent permissive language extensions via the compiler flag `/permissive-`
2024-03-21 00:50:58 +02:00
otavepto
166e7db122 more logging 2024-03-20 00:25:54 +02:00
otavepto
a74f986b97
Update README.md 2024-03-19 13:27:28 +02:00
otavepto
aba14fed34 small correction in the main readme 2024-03-19 00:33:39 +02:00
otavepto
aa81da8482 update changelog 2024-03-19 00:30:00 +02:00
detiam
5708cbdc72 optimize deps installation
- add `-packages_skip`
- able run without root
2024-03-18 23:44:02 +02:00
otavepto
846fd6815e allow overlay invitations to obscure game input to be able to accept/reject the request 2024-03-18 05:57:24 +02:00
otavepto
16a241599f updated stub drm patterns (for v2) and added a workaround for older variants 2024-03-18 03:32:37 +02:00
detiam
648c19fd99 Update README.md
- correct some code block
2024-03-18 03:01:18 +02:00
otavepto
206732dc8e don't log the periodic callback messages, they fill the log with non-useful events 2024-03-18 01:19:24 +02:00
otavepto
2ba6f90904 * note about missing disable_lobby_creation.txt file
* updated Win deps build script to match the Linux one
* updated credits + readme
2024-03-18 00:58:48 +02:00
detiam
d6188a299b fix linking errors when build on archlinux 2024-03-18 00:29:41 +02:00