67 Commits

Author SHA1 Message Date
Detanup01
bfd2235684 Update for 159 2024-04-02 01:15:42 +02:00
otavepto
0672139f46 properly implement Steam_User_Stats::ResetAllStats() 2024-04-01 19:23:55 +02:00
otavepto
51197c5348 allow user_stats to send data immediately via config file 2024-04-01 19:23:55 +02:00
otavepto
e31f030d55 allow gameserver to send data as soon as possible via immediate_gameserver_stats.txt 2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82 * new function in networking to send to all gameservers only
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476 opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
otavepto
93172e642e allow disabling the new options via config files 2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5 share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game 2024-04-01 19:23:55 +02:00
otavepto
c17cb8a4f7 in gameserver_stats: remove & timeout pending requests if the user disconnected 2024-04-01 19:23:55 +02:00
otavepto
f423b07eef * common function to do case insensitive compare
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a log messages 2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5 * cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d * missing delete for ubc_bridge in steam_client
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd * use const ref for get/set env var
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
166e7db122 more logging 2024-03-20 00:25:54 +02:00
otavepto
206732dc8e don't log the periodic callback messages, they fill the log with non-useful events 2024-03-18 01:19:24 +02:00
otavepto
c193a8d4ce more debug messages in matchmaking 2024-03-17 04:29:49 +02:00
otavepto
db07e4aadf in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false 2024-03-16 07:14:04 +02:00
otavepto
28f097c9c1 log when adding callresult 2024-03-16 05:41:05 +02:00
otavepto
09979e8eca add a param to prevent running the callbacks background thread, for manual dispatch 2024-03-16 05:19:04 +02:00
otavepto
3dbfbb76b1 * refactor steam_utils into a separate cpp file
* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
af237639d5 * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
896dfd736f revert the initial delay for the overlay renderer detector back to 0 2024-03-08 21:28:17 +02:00
otavepto
875e3e4859 allow changing the font glyph spacing 2024-03-08 18:13:29 +02:00
otavepto
65edb7081a allow controlling the renderer detector timeout via a config file 2024-03-08 18:13:29 +02:00
otavepto
88203b5c6f * fixed a bug in settings parser where lines with single characters would be completely removed when stripped of spaces
* refactored and moved all helper functions into the relevant helpers source file
2024-03-08 18:13:29 +02:00
otavepto
3f09a4c929 spicify float literal 2024-03-08 18:13:29 +02:00
otavepto
0dd755df84 decrease the default overlay hook delay to 3 sec 2024-03-08 18:13:29 +02:00
otavepto
5df75be04b attempt to load the locked achievement icon from the json key icongray if the normal one failed, adding compatibility with older format 2024-03-08 18:13:29 +02:00
otavepto
4d23a859f3 * new config file overlay_hook_delay_sec.txt to control the initial delay for the overlay's renderer detector
* send the value of the `accept_overlay_invites` to settings_server too!
2024-03-08 18:13:29 +02:00
otavepto
5c312306d4 use const ref in many places 2024-03-08 18:13:29 +02:00
otavepto
88ab37d78f * proper fix for the window resizing problem, thanks to Nemirtingas
* remove the code which adds custom Windows fonts but keep scaling

* only attempt to load achievements images when hook is ready

* cleanup overlay images on unhook

* free the detector when we get a renderer hook instance

* lock everywhere!

* prefix the debug messages for a cleaner debug log
2024-03-08 18:13:29 +02:00
otavepto
b137cf0f38 prefix these debug messages in networking 2024-03-08 18:13:29 +02:00
otavepto
2cbc786430 revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod.
might break stuff!
reverts 3b6663ca9954f697f29d1cae11c890b0bc7703b9
2024-03-01 13:35:39 +02:00
otavepto
46424f43bc fix this debug message in steam_networking 2024-02-29 21:06:50 +02:00
otavepto
3d836d694d added 2 new options which enable the new behavior for Steam Matchmaking Servers 2024-02-29 19:59:53 +02:00
otavepto
8393261473 * partially revert matchmaking code
* request all server lists as LAN servers
2024-02-29 19:59:53 +02:00
otavepto
c38601fdcd Restore networking, source query, avatar, friends changes/additions from: 75e6d7c8ab466655f563963a3e4ec2edc6a4e1de, 4399c0b12bbbb85de8d121ab81a163c7883b70a7 2024-02-29 19:59:53 +02:00
otavepto
001e74aafa revert all networking, source query, avatar, friends changes/additions from: 75e6d7c8ab466655f563963a3e4ec2edc6a4e1de, 4399c0b12bbbb85de8d121ab81a163c7883b70a7 2024-02-29 19:59:53 +02:00
otavepto
4dd152911d * more accurately handle and download steamhttp requests in multi-threaded manner
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file

* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
e4af4f2b00 allow setting the ip country reported to the game via a file 2024-02-07 04:22:33 +02:00
otavepto
1bba2c09b0 * allow setting the achievements notifications via config file
* fixed a mistake when discarding ut8 bom marker
2024-01-26 14:37:17 +02:00
otavepto
b016f3dafa refactor user_stats
* use const str as a param for defined_achievements_find

* GetStat()/SetStat(): return false if given name is not defined by stats.txt

* according to docs:
GetAchievement()/SetAchievement()/ClearAchievement()/GetAchievementAndUnlockTime()/IndicateAchievementProgress()
will always return true if the name was not null and exists in Admin page (achievements.json)

* ClearAchievement(): don't write user data unless json object doesn't exist, or key "earned" is true

* reduce the code in GetAchievementDisplayAttribute()

* according to docs IndicateAchievementProgress() returns false if the achievement is already unlocked

* many logging
2024-01-25 23:24:16 +02:00
otavepto
8c012f7101 lots of todo notes 2024-01-25 23:24:16 +02:00
otavepto
d73faeff38 use the new functions to check for friend ID in the auto accept list 2024-01-24 22:57:32 +02:00
otavepto
245e1414fc allow accepting any invitation by using an empty file 2024-01-24 22:57:32 +02:00
otavepto
6864aafc12 restored missing files! why! 2024-01-24 22:57:32 +02:00
otavepto
2fa2a9229c parse the new disable_overlay_warning_*.txt settings + fixed or condition of warn_forced_setting 2024-01-24 22:57:32 +02:00