gbe_fork/overlay_experimental/overlay/steam_overlay_translations.h
2024-03-08 18:13:29 +02:00

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const int TRANSLATION_NUMBER_OF_LANGUAGES = 30;
const int TRANSLATION_BUFFER_SIZE = 256;
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Friends_Indicator_Chat
const char translationChat[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Chat",
// 1 - Arabic
(const char *)u8"Chat",
// 2 - Bulgarian
(const char *)u8"Чат",
// 3 - Simplified Chinese
(const char *)u8"聊天",
// 4 - Traditional Chinese
(const char *)u8"聊天",
// 5 - Czech
(const char *)u8"Konverzace",
// 6 - Danish
(const char *)u8"Chat",
// 7 - Dutch
(const char *)u8"Chatten",
// 8 - Finnish
(const char *)u8"Chat",
// 9 - French
(const char *)u8"Chat",
// 10 - German
(const char *)u8"Chat",
// 11 - Greek
(const char *)u8"Συνομιλία",
// 12 - Hungarian
(const char *)u8"Csevegés",
// 13 - Italian
(const char *)u8"Chat",
// 14 - Japanese
(const char *)u8"チャット",
// 15 - Korean
(const char *)u8"채팅",
// 16 - Norwegian
(const char *)u8"Prat",
// 17 - Polish
(const char *)u8"Czat",
// 18 - Portuguese
(const char *)u8"Chat",
// 19 - Brazilian Portuguese
(const char *)u8"Conversar",
// 20 - Romanian
(const char *)u8"Discuție",
// 21 - Russian
(const char *)u8"Чат",
// 22 - Spanish
(const char *)u8"Chat",
// 23 - Latin American
(const char *)u8"Chat",
// 24 - Swedish
(const char *)u8"Chatt",
// 25 - Thai
(const char *)u8"แช็ต",
// 26 - Turkish
(const char *)u8"Sohbet",
// 27 - Ukrainian
(const char *)u8"Чат",
// 28 - Vietnamese
(const char *)u8"Trò chuyện",
// 29 - Croatian
(const char *)u8"Razgovor"
};
const char translationCopyId[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Copy ID",
// 1 - Arabic
(const char *)u8"Copy ID",
// 2 - Bulgarian
(const char *)u8"Copy ID",
// 3 - Simplified Chinese
(const char *)u8"Copy ID",
// 4 - Traditional Chinese
(const char *)u8"Copy ID",
// 5 - Czech
(const char *)u8"Kopírovat ID",
// 6 - Danish
(const char *)u8"Copy ID",
// 7 - Dutch
(const char *)u8"Copy ID",
// 8 - Finnish
(const char *)u8"Copy ID",
// 9 - French
(const char *)u8"Copy ID",
// 10 - German
(const char *)u8"Copy ID",
// 11 - Greek
(const char *)u8"Copy ID",
// 12 - Hungarian
(const char *)u8"Copy ID",
// 13 - Italian
(const char *)u8"Copy ID",
// 14 - Japanese
(const char *)u8"Copy ID",
// 15 - Korean
(const char *)u8"Copy ID",
// 16 - Norwegian
(const char *)u8"Copy ID",
// 17 - Polish
(const char *)u8"Copy ID",
// 18 - Portuguese
(const char *)u8"Copy ID",
// 19 - Brazilian Portuguese
(const char *)u8"Copiar ID",
// 20 - Romanian
(const char *)u8"Copy ID",
// 21 - Russian
(const char *)u8"Copy ID",
// 22 - Spanish
(const char *)u8"Copy ID",
// 23 - Latin American
(const char *)u8"Copy ID",
// 24 - Swedish
(const char *)u8"Copy ID",
// 25 - Thai
(const char *)u8"Copy ID",
// 26 - Turkish
(const char *)u8"Copy ID",
// 27 - Ukrainian
(const char *)u8"Copy ID",
// 28 - Vietnamese
(const char *)u8"Copy ID",
// 29 - Croatian
(const char *)u8"Copy ID",
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Friends_ProfileDetails_Action_InviteToGame
const char translationInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Invite to Game",
// 1 - Arabic
(const char *)u8"Invite to Game",
// 2 - Bulgarian
(const char *)u8"Покана към игра",
// 3 - Simplified Chinese
(const char *)u8"邀请加入游戏",
// 4 - Traditional Chinese
(const char *)u8"邀請至遊戲",
// 5 - Czech
(const char *)u8"Pozvat do hry",
// 6 - Danish
(const char *)u8"Inviter til spil",
// 7 - Dutch
(const char *)u8"Uitnodigen om mee te spelen",
// 8 - Finnish
(const char *)u8"Kutsu peliin",
// 9 - French
(const char *)u8"Inviter à jouer",
// 10 - German
(const char *)u8"Zu Spiel einladen",
// 11 - Greek
(const char *)u8"Πρόσκληση σε παιχνίδι",
// 12 - Hungarian
(const char *)u8"Meghívás játékra",
// 13 - Italian
(const char *)u8"Invita a giocare",
// 14 - Japanese
(const char *)u8"ゲームに招待",
// 15 - Korean
(const char *)u8"게임 초대",
// 16 - Norwegian
(const char *)u8"Inviter til spill",
// 17 - Polish
(const char *)u8"Zaproś do gry",
// 18 - Portuguese
(const char *)u8"Convidar para jogar",
// 19 - Brazilian Portuguese
(const char *)u8"Convidar para partida",
// 20 - Romanian
(const char *)u8"Invită la joc",
// 21 - Russian
(const char *)u8"Пригласить в игру",
// 22 - Spanish
(const char *)u8"Invitar a la partida",
// 23 - Latin American
(const char *)u8"Invitar a la partida",
// 24 - Swedish
(const char *)u8"Bjud in till spel",
// 25 - Thai
(const char *)u8"เชิญเข้าร่วมเกม",
// 26 - Turkish
(const char *)u8"Oyuna Davet Et",
// 27 - Ukrainian
(const char *)u8"Запросити у гру",
// 28 - Vietnamese
(const char *)u8"Mời vào trò chơi",
// 29 - Croatian
(const char *)u8"Pozovi u igru"
};
const char translationInviteAll[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Invite all",
// 1 - Arabic
(const char *)u8"Invite all",
// 2 - Bulgarian
(const char *)u8"Invite all",
// 3 - Simplified Chinese
(const char *)u8"Invite all",
// 4 - Traditional Chinese
(const char *)u8"Invite all",
// 5 - Czech
(const char *)u8"Pozvat všechny",
// 6 - Danish
(const char *)u8"Invite all",
// 7 - Dutch
(const char *)u8"Invite all",
// 8 - Finnish
(const char *)u8"Invite all",
// 9 - French
(const char *)u8"Invite all",
// 10 - German
(const char *)u8"Invite all",
// 11 - Greek
(const char *)u8"Invite all",
// 12 - Hungarian
(const char *)u8"Invite all",
// 13 - Italian
(const char *)u8"Invite all",
// 14 - Japanese
(const char *)u8"Invite all",
// 15 - Korean
(const char *)u8"Invite all",
// 16 - Norwegian
(const char *)u8"Invite all",
// 17 - Polish
(const char *)u8"Invite all",
// 18 - Portuguese
(const char *)u8"Invite all",
// 19 - Brazilian Portuguese
(const char *)u8"Convidar todos os jogadores",
// 20 - Romanian
(const char *)u8"Invite all",
// 21 - Russian
(const char *)u8"Invite all",
// 22 - Spanish
(const char *)u8"Invite all",
// 23 - Latin American
(const char *)u8"Invite all",
// 24 - Swedish
(const char *)u8"Invite all",
// 25 - Thai
(const char *)u8"Invite all",
// 26 - Turkish
(const char *)u8"Invite all",
// 27 - Ukrainian
(const char *)u8"Invite all",
// 28 - Vietnamese
(const char *)u8"Invite all",
// 29 - Croatian
(const char *)u8"Invite all",
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// friends_chat_accept_game_invite
const char translationJoin[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Accept Game Invite",
// 1 - Arabic
(const char *)u8"Accept Game Invite",
// 2 - Bulgarian
(const char *)u8"Приемане на игрална покана",
// 3 - Simplified Chinese
(const char *)u8"接受游戏邀请",
// 4 - Traditional Chinese
(const char *)u8"接受遊戲邀請",
// 5 - Czech
(const char *)u8"Přijmout pozvánku do hry",
// 6 - Danish
(const char *)u8"Accepter spilinvitation",
// 7 - Dutch
(const char *)u8"Speluitnodiging accepteren",
// 8 - Finnish
(const char *)u8"Hyväksy pelikutsu",
// 9 - French
(const char *)u8"Accepter l'invitation au jeu",
// 10 - German
(const char *)u8"Spieleinladung annehmen",
// 11 - Greek
(const char *)u8"Αποδοχή πρόσκλησης παιχνιδιού",
// 12 - Hungarian
(const char *)u8"Játék-meghívás elfogadása",
// 13 - Italian
(const char *)u8"Accetta invito a giocare",
// 14 - Japanese
(const char *)u8"ゲーム招待の承認",
// 15 - Korean
(const char *)u8"게임 초대 수락",
// 16 - Norwegian
(const char *)u8"Godta spill-invitasjon",
// 17 - Polish
(const char *)u8"Przyjmij zaproszenie do gry",
// 18 - Portuguese
(const char *)u8"Aceitar convite",
// 19 - Brazilian Portuguese
(const char *)u8"Aceitar convite para partida",
// 20 - Romanian
(const char *)u8"Acceptă invitația la joc",
// 21 - Russian
(const char *)u8"Принять приглашение в игру",
// 22 - Spanish
(const char *)u8"Aceptar invitación a partida",
// 23 - Latin American
(const char *)u8"Aceptar invitación a partida",
// 24 - Swedish
(const char *)u8"Acceptera spelinbjudan",
// 25 - Thai
(const char *)u8"ยอมรับคำเชิญร่วมเกม",
// 26 - Turkish
(const char *)u8"Oyun Davetini Kabul Et",
// 27 - Ukrainian
(const char *)u8"Прийняти запрошення до гри",
// 28 - Vietnamese
(const char *)u8"Nhập lời mời",
// 29 - Croatian
(const char *)u8"Prihvati poziv"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// friends_chat_game_invite_details
const char translationInvitedYouToJoinTheGame[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"%s has invited you to play %llu",
// 1 - Arabic
(const char *)u8"%s has invited you to play %llu",
// 2 - Bulgarian
(const char *)u8"%s Ви покани да играете %llu",
// 3 - Simplified Chinese
(const char *)u8"%s 已邀请您玩 %llu",
// 4 - Traditional Chinese
(const char *)u8"%s 邀請您一同遊玩 %llu",
// 5 - Czech
(const char *)u8"%s Vás pozval do hry %llu",
// 6 - Danish
(const char *)u8"%s har inviteret dig til at spille %llu",
// 7 - Dutch
(const char *)u8"%s heeft je uitgenodigd om %llu te spelen",
// 8 - Finnish
(const char *)u8"%s on kutsunut sinut pelaamaan peliä %llu",
// 9 - French
(const char *)u8"%s vous a invité à jouer à %llu",
// 10 - German
(const char *)u8"%s hat Sie eingeladen, %llu zu spielen",
// 11 - Greek
(const char *)u8"Ο %s σας προσκάλεσε να παίξετε %llu",
// 12 - Hungarian
(const char *)u8"%s játszani hívott a(z) %llu játékba.",
// 13 - Italian
(const char *)u8"%s ti ha invitato a giocare a %llu",
// 14 - Japanese
(const char *)u8"%s があなたを %llu のプレイに招待しています",
// 15 - Korean
(const char *)u8"%s님이 %llu 게임을 하자고 초대했습니다.",
// 16 - Norwegian
(const char *)u8"%s har invitert deg til å spille %llu",
// 17 - Polish
(const char *)u8"%s zaprasza cię do gry w %llu",
// 18 - Portuguese
(const char *)u8"%s convidou-te para jogar %llu",
// 19 - Brazilian Portuguese
(const char *)u8"%s convidou você para jogar %llu",
// 20 - Romanian
(const char *)u8"%s te-a invitat să jucați %llu",
// 21 - Russian
(const char *)u8"%s приглашает вас в %llu",
// 22 - Spanish
(const char *)u8"%s te ha invitado a jugar a %llu",
// 23 - Latin American
(const char *)u8"%s te invitó a jugar %llu",
// 24 - Swedish
(const char *)u8"%s har bjudit in dig att spela %llu",
// 25 - Thai
(const char *)u8"%s ได้เชิญคุณเล่น %llu",
// 26 - Turkish
(const char *)u8"%s sizi %llu oynamaya davet etti",
// 27 - Ukrainian
(const char *)u8"%s запросив вас пограти у %llu",
// 28 - Vietnamese
(const char *)u8"%s mời bạn chơi %llu",
// 29 - Croatian
(const char *)u8"%s vas je pozvao igrati %llu"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Broadcast_Notification_Accept_Request
const char translationAccept[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Accept",
// 1 - Arabic
(const char *)u8"Accept",
// 2 - Bulgarian
(const char *)u8"Приемане",
// 3 - Simplified Chinese
(const char *)u8"接受",
// 4 - Traditional Chinese
(const char *)u8"接受",
// 5 - Czech
(const char *)u8"Schválit",
// 6 - Danish
(const char *)u8"Accepter",
// 7 - Dutch
(const char *)u8"Accepteren",
// 8 - Finnish
(const char *)u8"Hyväksy",
// 9 - French
(const char *)u8"Accepter",
// 10 - German
(const char *)u8"Annehmen",
// 11 - Greek
(const char *)u8"Αποδοχή",
// 12 - Hungarian
(const char *)u8"Elfogad",
// 13 - Italian
(const char *)u8"Accetta",
// 14 - Japanese
(const char *)u8"承認",
// 15 - Korean
(const char *)u8"수락",
// 16 - Norwegian
(const char *)u8"Godta",
// 17 - Polish
(const char *)u8"Akceptuj",
// 18 - Portuguese
(const char *)u8"Aceitar",
// 19 - Brazilian Portuguese
(const char *)u8"Aceitar",
// 20 - Romanian
(const char *)u8"Acceptă",
// 21 - Russian
(const char *)u8"Принять",
// 22 - Spanish
(const char *)u8"Aceptar",
// 23 - Latin American
(const char *)u8"Aceptar",
// 24 - Swedish
(const char *)u8"Acceptera",
// 25 - Thai
(const char *)u8"ยอมรับ",
// 26 - Turkish
(const char *)u8"Kabul Et",
// 27 - Ukrainian
(const char *)u8"Прийняти",
// 28 - Vietnamese
(const char *)u8"Đồng ý",
// 29 - Croatian
(const char *)u8"Prihvati"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Broadcast_Notification_Ignore_Request
const char translationRefuse[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Ignore",
// 1 - Arabic
(const char *)u8"Ignore",
// 2 - Bulgarian
(const char *)u8"Игнориране",
// 3 - Simplified Chinese
(const char *)u8"忽略",
// 4 - Traditional Chinese
(const char *)u8"忽略",
// 5 - Czech
(const char *)u8"Odmítnout",
// 6 - Danish
(const char *)u8"Ignorer",
// 7 - Dutch
(const char *)u8"Negeren",
// 8 - Finnish
(const char *)u8"Hylkää",
// 9 - French
(const char *)u8"Ignorer",
// 10 - German
(const char *)u8"Ignorieren",
// 11 - Greek
(const char *)u8"Αγνόηση",
// 12 - Hungarian
(const char *)u8"Mellőz",
// 13 - Italian
(const char *)u8"Ignora",
// 14 - Japanese
(const char *)u8"無視",
// 15 - Korean
(const char *)u8"무시",
// 16 - Norwegian
(const char *)u8"Ignorer",
// 17 - Polish
(const char *)u8"Ignoruj",
// 18 - Portuguese
(const char *)u8"Ignorar",
// 19 - Brazilian Portuguese
(const char *)u8"Ignorar",
// 20 - Romanian
(const char *)u8"Ignoră",
// 21 - Russian
(const char *)u8"Отклонить",
// 22 - Spanish
(const char *)u8"Ignorar",
// 23 - Latin American
(const char *)u8"Ignorar",
// 24 - Swedish
(const char *)u8"Ignorera",
// 25 - Thai
(const char *)u8"ละเว้น",
// 26 - Turkish
(const char *)u8"Yok say",
// 27 - Ukrainian
(const char *)u8"Відхилити",
// 28 - Vietnamese
(const char *)u8"Phớt lờ",
// 29 - Croatian
(const char *)u8"Ignoriraj"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// Friends_ProfileDetails_Action_SendMessage
const char translationSend[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Send Message",
// 1 - Arabic
(const char *)u8"Send Message",
// 2 - Bulgarian
(const char *)u8"Изпращане на съобщение",
// 3 - Simplified Chinese
(const char *)u8"发送消息",
// 4 - Traditional Chinese
(const char *)u8"傳送訊息",
// 5 - Czech
(const char *)u8"Odeslat zprávu",
// 6 - Danish
(const char *)u8"Send besked",
// 7 - Dutch
(const char *)u8"Bericht verzenden",
// 8 - Finnish
(const char *)u8"Lähetä viesti",
// 9 - French
(const char *)u8"Envoyer un message",
// 10 - German
(const char *)u8"Nachricht senden",
// 11 - Greek
(const char *)u8"Αποστολή μηνύματος",
// 12 - Hungarian
(const char *)u8"Üzenet küldése",
// 13 - Italian
(const char *)u8"Invia un messaggio",
// 14 - Japanese
(const char *)u8"メッセージを送信",
// 15 - Korean
(const char *)u8"메시지 보내기",
// 16 - Norwegian
(const char *)u8"Send melding",
// 17 - Polish
(const char *)u8"Wyślij wiadomość",
// 18 - Portuguese
(const char *)u8"Enviar mensagem",
// 19 - Brazilian Portuguese
(const char *)u8"Enviar mensagem",
// 20 - Romanian
(const char *)u8"Trimite Mesaj",
// 21 - Russian
(const char *)u8"Отправить сообщение",
// 22 - Spanish
(const char *)u8"Enviar mensaje",
// 23 - Latin American
(const char *)u8"Enviar mensaje",
// 24 - Swedish
(const char *)u8"Skicka meddelande",
// 25 - Thai
(const char *)u8"ส่งข้อความ",
// 26 - Turkish
(const char *)u8"İleti Gönder",
// 27 - Ukrainian
(const char *)u8"Надіслати повідомлення",
// 28 - Vietnamese
(const char *)u8"Gửi thông điệp",
// 29 - Croatian
(const char *)u8"Pošalji Poruku"
};
// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
// SettingsInGame_Enable & SettingsInGame_Overlay
const char translationSteamOverlay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Steam Overlay",
// 1 - Arabic
(const char *)u8"Steam Overlay",
// 2 - Bulgarian
(const char *)u8"Steam слой",
// 3 - Simplified Chinese
u8"Steam 界面",
// 4 - Traditional Chinese
(const char *)u8"Steam 內嵌介面",
// 5 - Czech
(const char *)u8"Překrytí služby Steam",
// 6 - Danish
(const char *)u8"Steam-overlayet",
// 7 - Dutch
(const char *)u8"Steam-overlay",
// 8 - Finnish
(const char *)u8"Steam-yhteisönäkymä",
// 9 - French
(const char *)u8"L'overlay Steam",
// 10 - German
(const char *)u8"Steam Overlay",
// 11 - Greek
(const char *)u8"Επικάλυψης Steam",
// 12 - Hungarian
(const char *)u8"Steam Átfedés",
// 13 - Italian
(const char *)u8"L'Overlay di Steam",
// 14 - Japanese
(const char *)u8"Steam オーバーレイ",
// 15 - Korean
(const char *)u8"Steam 오버레이",
// 16 - Norwegian
(const char *)u8"Steam-overlegg",
// 17 - Polish
(const char *)u8"Nakładkę Steam",
// 18 - Portuguese
(const char *)u8"Painel Steam",
// 19 - Brazilian Portuguese
(const char *)u8"Painel Steam",
// 20 - Romanian
(const char *)u8"Interfață suplimentară Steam",
// 21 - Russian
(const char *)u8"Оверлей Steam",
// 22 - Spanish
(const char *)u8"Interfaz de Steam",
// 23 - Latin American
(const char *)u8"Interfaz de Steam",
// 24 - Swedish
(const char *)u8"Steams överlägg",
// 25 - Thai
(const char *)u8"โอเวอร์เลย์ Steam",
// 26 - Turkish
(const char *)u8"Steam Arayüz",
// 27 - Ukrainian
(const char *)u8"Оверлей Steam",
// 28 - Vietnamese
(const char *)u8"Lớp phủ Steam",
// 29 - Croatian
(const char *)u8"Steam Overlay"
};
const char translationUserPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Username: %s(%llu) playing %u",
// 1 - Arabic
(const char *)u8"Username: %s(%llu) playing %u",
// 2 - Bulgarian
(const char *)u8"Username: %s(%llu) playing %u",
// 3 - Simplified Chinese
(const char *)u8"Username: %s(%llu) playing %u",
// 4 - Traditional Chinese
(const char *)u8"Username: %s(%llu) playing %u",
// 5 - Czech
(const char *)u8"Uživatel: %s(%llu) hraje %u",
// 6 - Danish
(const char *)u8"Username: %s(%llu) playing %u",
// 7 - Dutch
(const char *)u8"Username: %s(%llu) playing %u",
// 8 - Finnish
(const char *)u8"Username: %s(%llu) playing %u",
// 9 - French
(const char *)u8"Username: %s(%llu) playing %u",
// 10 - German
(const char *)u8"Username: %s(%llu) playing %u",
// 11 - Greek
(const char *)u8"Username: %s(%llu) playing %u",
// 12 - Hungarian
(const char *)u8"Username: %s(%llu) playing %u",
// 13 - Italian
(const char *)u8"Username: %s(%llu) playing %u",
// 14 - Japanese
(const char *)u8"Username: %s(%llu) playing %u",
// 15 - Korean
(const char *)u8"Username: %s(%llu) playing %u",
// 16 - Norwegian
(const char *)u8"Username: %s(%llu) playing %u",
// 17 - Polish
(const char *)u8"Username: %s(%llu) playing %u",
// 18 - Portuguese
(const char *)u8"Username: %s(%llu) playing %u",
// 19 - Brazilian Portuguese
(const char *)u8"Username: %s(%llu) está jogando %u",
// 20 - Romanian
(const char *)u8"Username: %s(%llu) playing %u",
// 21 - Russian
(const char *)u8"Имя пользователя: %s(%llu) играет в %u",
// 22 - Spanish
(const char *)u8"Username: %s(%llu) playing %u",
// 23 - Latin American
(const char *)u8"Username: %s(%llu) playing %u",
// 24 - Swedish
(const char *)u8"Username: %s(%llu) playing %u",
// 25 - Thai
(const char *)u8"Username: %s(%llu) playing %u",
// 26 - Turkish
(const char *)u8"Username: %s(%llu) playing %u",
// 27 - Ukrainian
(const char *)u8"Username: %s(%llu) playing %u",
// 28 - Vietnamese
(const char *)u8"Username: %s(%llu) playing %u",
// 29 - Croatian
(const char *)u8"Igrač: %s(%llu) igra %u"
};
const char translationRenderer[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Renderer: %s",
// 1 - Arabic
(const char *)u8"Renderer: %s",
// 2 - Bulgarian
(const char *)u8"Renderer: %s",
// 3 - Simplified Chinese
(const char *)u8"Renderer: %s",
// 4 - Traditional Chinese
(const char *)u8"Renderer: %s",
// 5 - Czech
(const char *)u8"Vykreslovač: %s",
// 6 - Danish
(const char *)u8"Renderer: %s",
// 7 - Dutch
(const char *)u8"Renderer: %s",
// 8 - Finnish
(const char *)u8"Renderer: %s",
// 9 - French
(const char *)u8"Renderer: %s",
// 10 - German
(const char *)u8"Renderer: %s",
// 11 - Greek
(const char *)u8"Renderer: %s",
// 12 - Hungarian
(const char *)u8"Renderer: %s",
// 13 - Italian
(const char *)u8"Renderer: %s",
// 14 - Japanese
(const char *)u8"Renderer: %s",
// 15 - Korean
(const char *)u8"Renderer: %s",
// 16 - Norwegian
(const char *)u8"Renderer: %s",
// 17 - Polish
(const char *)u8"Renderer: %s",
// 18 - Portuguese
(const char *)u8"Renderer: %s",
// 19 - Brazilian Portuguese
(const char *)u8"Renderer: %s",
// 20 - Romanian
(const char *)u8"Renderer: %s",
// 21 - Russian
(const char *)u8"Рендер: %s",
// 22 - Spanish
(const char *)u8"Renderizador: %s",
// 23 - Latin American
(const char *)u8"Renderizador: %s",
// 24 - Swedish
(const char *)u8"Renderer: %s",
// 25 - Thai
(const char *)u8"Renderer: %s",
// 26 - Turkish
(const char *)u8"Renderer: %s",
// 27 - Ukrainian
(const char *)u8"Renderer: %s",
// 28 - Vietnamese
(const char *)u8"Renderer: %s",
// 29 - Croatian
(const char *)u8"Renderer: %s"
};
const char translationShowAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Show Achievements",
// 1 - Arabic
(const char *)u8"Show Achievements",
// 2 - Bulgarian
(const char *)u8"Show Achievements",
// 3 - Simplified Chinese
(const char *)u8"Show Achievements",
// 4 - Traditional Chinese
(const char *)u8"Show Achievements",
// 5 - Czech
(const char *)u8"Zobrazit achievementy",
// 6 - Danish
(const char *)u8"Show Achievements",
// 7 - Dutch
(const char *)u8"Show Achievements",
// 8 - Finnish
(const char *)u8"Show Achievements",
// 9 - French
(const char *)u8"Show Achievements",
// 10 - German
(const char *)u8"Show Achievements",
// 11 - Greek
(const char *)u8"Show Achievements",
// 12 - Hungarian
(const char *)u8"Show Achievements",
// 13 - Italian
(const char *)u8"Show Achievements",
// 14 - Japanese
(const char *)u8"Show Achievements",
// 15 - Korean
(const char *)u8"Show Achievements",
// 16 - Norwegian
(const char *)u8"Show Achievements",
// 17 - Polish
(const char *)u8"Show Achievements",
// 18 - Portuguese
(const char *)u8"Show Achievements",
// 19 - Brazilian Portuguese
(const char *)u8"Mostrar Conquistas",
// 20 - Romanian
(const char *)u8"Show Achievements",
// 21 - Russian
(const char *)u8"Показать Достижения",
// 22 - Spanish
(const char *)u8"Mostrar Logros",
// 23 - Latin American
(const char *)u8"Mostrar Logros",
// 24 - Swedish
(const char *)u8"Show Achievements",
// 25 - Thai
(const char *)u8"Show Achievements",
// 26 - Turkish
(const char *)u8"Show Achievements",
// 27 - Ukrainian
(const char *)u8"Show Achievements",
// 28 - Vietnamese
(const char *)u8"Show Achievements",
// 29 - Croatian
(const char *)u8"Prikaži Postignuća"
};
// C:\Program Files (x86)\Steam\resource\overlay_*.txt
// steam_menu_friends_settings
const char translationSettings[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Settings",
// 1 - Arabic
(const char *)u8"Settings",
// 2 - Bulgarian
(const char *)u8"Настройки",
// 3 - Simplified Chinese
(const char *)u8"设置",
// 4 - Traditional Chinese
(const char *)u8"設定",
// 5 - Czech
(const char *)u8"Nastavení",
// 6 - Danish
(const char *)u8"Indstillinger",
// 7 - Dutch
(const char *)u8"Instellingen",
// 8 - Finnish
(const char *)u8"Asetukset",
// 9 - French
(const char *)u8"Paramètres",
// 10 - German
(const char *)u8"Einstellungen",
// 11 - Greek
(const char *)u8"Ρυθμίσεις",
// 12 - Hungarian
(const char *)u8"Beállítások",
// 13 - Italian
(const char *)u8"Impostazioni",
// 14 - Japanese
(const char *)u8"設定",
// 15 - Korean
(const char *)u8"설정",
// 16 - Norwegian
(const char *)u8"Innstillinger",
// 17 - Polish
(const char *)u8"Ustawienia",
// 18 - Portuguese
(const char *)u8"Definições",
// 19 - Brazilian Portuguese
(const char *)u8"Configurações",
// 20 - Romanian
(const char *)u8"Setări",
// 21 - Russian
(const char *)u8"Настройки",
// 22 - Spanish
(const char *)u8"Parámetros",
// 23 - Latin American
(const char *)u8"Parámetros",
// 24 - Swedish
(const char *)u8"Inställningar",
// 25 - Thai
(const char *)u8"การตั้งค่า",
// 26 - Turkish
(const char *)u8"Ayarlar",
// 27 - Ukrainian
(const char *)u8"Налаштування",
// 28 - Vietnamese
(const char *)u8"Thiết lập",
// 29 - Croatian
(const char *)u8"Postavke"
};
// C:\Program Files (x86)\Steam\resource\overlay_*.txt
// steam_menu_friends_view
const char translationFriends[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Friends",
// 1 - Arabic
(const char *)u8"Friends",
// 2 - Bulgarian
(const char *)u8"Приятели",
// 3 - Simplified Chinese
(const char *)u8"好友",
// 4 - Traditional Chinese
(const char *)u8"好友",
// 5 - Czech
(const char *)u8"Přátelé",
// 6 - Danish
(const char *)u8"Venner",
// 7 - Dutch
(const char *)u8"Vrienden",
// 8 - Finnish
(const char *)u8"Kaverit",
// 9 - French
(const char *)u8"Contacts",
// 10 - German
(const char *)u8"Freunde",
// 11 - Greek
(const char *)u8"Φίλοι",
// 12 - Hungarian
(const char *)u8"Barátok",
// 13 - Italian
(const char *)u8"Amici",
// 14 - Japanese
(const char *)u8"フレンド",
// 15 - Korean
(const char *)u8"친구",
// 16 - Norwegian
(const char *)u8"Venner",
// 17 - Polish
(const char *)u8"Znajomi",
// 18 - Portuguese
(const char *)u8"Amigos",
// 19 - Brazilian Portuguese
(const char *)u8"Amigos",
// 20 - Romanian
(const char *)u8"Prieteni",
// 21 - Russian
(const char *)u8"Друзья",
// 22 - Spanish
(const char *)u8"Amigos",
// 23 - Latin American
(const char *)u8"Amigos",
// 24 - Swedish
(const char *)u8"Vänner",
// 25 - Thai
(const char *)u8"เพื่อน",
// 26 - Turkish
(const char *)u8"Arkadaşlar",
// 27 - Ukrainian
(const char *)u8"Друзі",
// 28 - Vietnamese
(const char *)u8"Bạn bè",
// 29 - Croatian
(const char *)u8"Prijatelji"
};
const char translationAchievementWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Achievement Window",
// 1 - Arabic
(const char *)u8"Achievement Window",
// 2 - Bulgarian
(const char *)u8"Achievement Window",
// 3 - Simplified Chinese
(const char *)u8"Achievement Window",
// 4 - Traditional Chinese
(const char *)u8"Achievement Window",
// 5 - Czech
(const char *)u8"Okno achievementů",
// 6 - Danish
(const char *)u8"Achievement Window",
// 7 - Dutch
(const char *)u8"Achievement Window",
// 8 - Finnish
(const char *)u8"Achievement Window",
// 9 - French
(const char *)u8"Achievement Window",
// 10 - German
(const char *)u8"Achievement Window",
// 11 - Greek
(const char *)u8"Achievement Window",
// 12 - Hungarian
(const char *)u8"Achievement Window",
// 13 - Italian
(const char *)u8"Achievement Window",
// 14 - Japanese
(const char *)u8"Achievement Window",
// 15 - Korean
(const char *)u8"Achievement Window",
// 16 - Norwegian
(const char *)u8"Achievement Window",
// 17 - Polish
(const char *)u8"Achievement Window",
// 18 - Portuguese
(const char *)u8"Achievement Window",
// 19 - Brazilian Portuguese
(const char *)u8"Janela de conquistas",
// 20 - Romanian
(const char *)u8"Achievement Window",
// 21 - Russian
(const char *)u8"Окно Достижений",
// 22 - Spanish
(const char *)u8"Ventana de Logros",
// 23 - Latin American
(const char *)u8"Achievement Window",
// 24 - Swedish
(const char *)u8"Achievement Window",
// 25 - Thai
(const char *)u8"Achievement Window",
// 26 - Turkish
(const char *)u8"Achievement Window",
// 27 - Ukrainian
(const char *)u8"Achievement Window",
// 28 - Vietnamese
(const char *)u8"Achievement Window",
// 29 - Croatian
(const char *)u8"Prozor Postignuća"
};
const char translationListOfAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"List of achievements",
// 1 - Arabic
(const char *)u8"List of achievements",
// 2 - Bulgarian
(const char *)u8"List of achievements",
// 3 - Simplified Chinese
(const char *)u8"List of achievements",
// 4 - Traditional Chinese
(const char *)u8"List of achievements",
// 5 - Czech
(const char *)u8"Seznam achievementů",
// 6 - Danish
(const char *)u8"List of achievements",
// 7 - Dutch
(const char *)u8"List of achievements",
// 8 - Finnish
(const char *)u8"List of achievements",
// 9 - French
(const char *)u8"List of achievements",
// 10 - German
(const char *)u8"List of achievements",
// 11 - Greek
(const char *)u8"List of achievements",
// 12 - Hungarian
(const char *)u8"List of achievements",
// 13 - Italian
(const char *)u8"List of achievements",
// 14 - Japanese
(const char *)u8"List of achievements",
// 15 - Korean
(const char *)u8"List of achievements",
// 16 - Norwegian
(const char *)u8"List of achievements",
// 17 - Polish
(const char *)u8"List of achievements",
// 18 - Portuguese
(const char *)u8"List of achievements",
// 19 - Brazilian Portuguese
(const char *)u8"Lista de conquistas",
// 20 - Romanian
(const char *)u8"List of achievements",
// 21 - Russian
(const char *)u8"Список достижений",
// 22 - Spanish
(const char *)u8"Lista de Logros",
// 23 - Latin American
(const char *)u8"List of achievements",
// 24 - Swedish
(const char *)u8"List of achievements",
// 25 - Thai
(const char *)u8"List of achievements",
// 26 - Turkish
(const char *)u8"List of achievements",
// 27 - Ukrainian
(const char *)u8"List of achievements",
// 28 - Vietnamese
(const char *)u8"List of achievements",
// 29 - Croatian
(const char *)u8"Popis postignuća"
};
const char translationAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Achievements",
// 1 - Arabic
(const char *)u8"Achievements",
// 2 - Bulgarian
(const char *)u8"Achievements",
// 3 - Simplified Chinese
(const char *)u8"Achievements",
// 4 - Traditional Chinese
(const char *)u8"Achievements",
// 5 - Czech
(const char *)u8"Achievementy",
// 6 - Danish
(const char *)u8"Achievements",
// 7 - Dutch
(const char *)u8"Achievements",
// 8 - Finnish
(const char *)u8"Achievements",
// 9 - French
(const char *)u8"Achievements",
// 10 - German
(const char *)u8"Achievements",
// 11 - Greek
(const char *)u8"Achievements",
// 12 - Hungarian
(const char *)u8"Achievements",
// 13 - Italian
(const char *)u8"Achievements",
// 14 - Japanese
(const char *)u8"Achievements",
// 15 - Korean
(const char *)u8"Achievements",
// 16 - Norwegian
(const char *)u8"Achievements",
// 17 - Polish
(const char *)u8"Achievements",
// 18 - Portuguese
(const char *)u8"Achievements",
// 19 - Brazilian Portuguese
(const char *)u8"Conquistas",
// 20 - Romanian
(const char *)u8"Achievements",
// 21 - Russian
(const char *)u8"Достижения",
// 22 - Spanish
(const char *)u8"Logros",
// 23 - Latin American
(const char *)u8"Achievements",
// 24 - Swedish
(const char *)u8"Achievements",
// 25 - Thai
(const char *)u8"Achievements",
// 26 - Turkish
(const char *)u8"Achievements",
// 27 - Ukrainian
(const char *)u8"Achievements",
// 28 - Vietnamese
(const char *)u8"Achievements",
// 29 - Croatian
(const char *)u8"Postignuća"
};
const char translationHiddenAchievement[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"hidden achievement",
// 1 - Arabic
(const char *)u8"hidden achievement",
// 2 - Bulgarian
(const char *)u8"hidden achievement",
// 3 - Simplified Chinese
(const char *)u8"hidden achievement",
// 4 - Traditional Chinese
(const char *)u8"hidden achievement",
// 5 - Czech
(const char *)u8"Skrytý achievement",
// 6 - Danish
(const char *)u8"hidden achievement",
// 7 - Dutch
(const char *)u8"hidden achievement",
// 8 - Finnish
(const char *)u8"hidden achievement",
// 9 - French
(const char *)u8"hidden achievement",
// 10 - German
(const char *)u8"hidden achievement",
// 11 - Greek
(const char *)u8"hidden achievement",
// 12 - Hungarian
(const char *)u8"hidden achievement",
// 13 - Italian
(const char *)u8"hidden achievement",
// 14 - Japanese
(const char *)u8"hidden achievement",
// 15 - Korean
(const char *)u8"hidden achievement",
// 16 - Norwegian
(const char *)u8"hidden achievement",
// 17 - Polish
(const char *)u8"hidden achievement",
// 18 - Portuguese
(const char *)u8"hidden achievement",
// 19 - Brazilian Portuguese
(const char *)u8"conquista oculta",
// 20 - Romanian
(const char *)u8"hidden achievement",
// 21 - Russian
(const char *)u8"скрытое достижение",
// 22 - Spanish
(const char *)u8"Logro oculto",
// 23 - Latin American
(const char *)u8"Logro oculto",
// 24 - Swedish
(const char *)u8"hidden achievement",
// 25 - Thai
(const char *)u8"hidden achievement",
// 26 - Turkish
(const char *)u8"hidden achievement",
// 27 - Ukrainian
(const char *)u8"hidden achievement",
// 28 - Vietnamese
(const char *)u8"hidden achievement",
// 29 - Croatian
(const char *)u8"Sakrivena postignuća"
};
const char translationAchievedOn[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"achieved on %s",
// 1 - Arabic
(const char *)u8"achieved on %s",
// 2 - Bulgarian
(const char *)u8"achieved on %s",
// 3 - Simplified Chinese
(const char *)u8"achieved on %s",
// 4 - Traditional Chinese
(const char *)u8"achieved on %s",
// 5 - Czech
(const char *)u8"odemčeno %s",
// 6 - Danish
(const char *)u8"achieved on %s",
// 7 - Dutch
(const char *)u8"achieved on %s",
// 8 - Finnish
(const char *)u8"achieved on %s",
// 9 - French
(const char *)u8"achieved on %s",
// 10 - German
(const char *)u8"achieved on %s",
// 11 - Greek
(const char *)u8"achieved on %s",
// 12 - Hungarian
(const char *)u8"achieved on %s",
// 13 - Italian
(const char *)u8"achieved on %s",
// 14 - Japanese
(const char *)u8"achieved on %s",
// 15 - Korean
(const char *)u8"achieved on %s",
// 16 - Norwegian
(const char *)u8"achieved on %s",
// 17 - Polish
(const char *)u8"achieved on %s",
// 18 - Portuguese
(const char *)u8"achieved on %s",
// 19 - Brazilian Portuguese
(const char *)u8"alcançado em %s",
// 20 - Romanian
(const char *)u8"achieved on %s",
// 21 - Russian
(const char *)u8"получено %s",
// 22 - Spanish
(const char *)u8"desbloqueado el %s",
// 23 - Latin American
(const char *)u8"logrado el %s",
// 24 - Swedish
(const char *)u8"achieved on %s",
// 25 - Thai
(const char *)u8"achieved on %s",
// 26 - Turkish
(const char *)u8"achieved on %s",
// 27 - Ukrainian
(const char *)u8"achieved on %s",
// 28 - Vietnamese
(const char *)u8"achieved on %s",
// 29 - Croatian
(const char *)u8"postignuto %s"
};
const char translationNotAchieved[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"not achieved",
// 1 - Arabic
(const char *)u8"not achieved",
// 2 - Bulgarian
(const char *)u8"not achieved",
// 3 - Simplified Chinese
(const char *)u8"not achieved",
// 4 - Traditional Chinese
(const char *)u8"not achieved",
// 5 - Czech
(const char *)u8"uzamčeno",
// 6 - Danish
(const char *)u8"not achieved",
// 7 - Dutch
(const char *)u8"not achieved",
// 8 - Finnish
(const char *)u8"not achieved",
// 9 - French
(const char *)u8"not achieved",
// 10 - German
(const char *)u8"not achieved",
// 11 - Greek
(const char *)u8"not achieved",
// 12 - Hungarian
(const char *)u8"not achieved",
// 13 - Italian
(const char *)u8"not achieved",
// 14 - Japanese
(const char *)u8"not achieved",
// 15 - Korean
(const char *)u8"not achieved",
// 16 - Norwegian
(const char *)u8"not achieved",
// 17 - Polish
(const char *)u8"not achieved",
// 18 - Portuguese
(const char *)u8"not achieved",
// 19 - Brazilian Portuguese
(const char *)u8"não alcançado",
// 20 - Romanian
(const char *)u8"not achieved",
// 21 - Russian
(const char *)u8"не получено",
// 22 - Spanish
(const char *)u8"bloqueado",
// 23 - Latin American
(const char *)u8"no logrado",
// 24 - Swedish
(const char *)u8"not achieved",
// 25 - Thai
(const char *)u8"not achieved",
// 26 - Turkish
(const char *)u8"not achieved",
// 27 - Ukrainian
(const char *)u8"not achieved",
// 28 - Vietnamese
(const char *)u8"not achieved",
// 29 - Croatian
(const char *)u8"nije postignuto"
};
const char translationGlobalSettingsWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Global Settings Window",
// 1 - Arabic
(const char *)u8"Global Settings Window",
// 2 - Bulgarian
(const char *)u8"Global Settings Window",
// 3 - Simplified Chinese
(const char *)u8"Global Settings Window",
// 4 - Traditional Chinese
(const char *)u8"Global Settings Window",
// 5 - Czech
(const char *)u8"Okno globálních nastavení",
// 6 - Danish
(const char *)u8"Global Settings Window",
// 7 - Dutch
(const char *)u8"Global Settings Window",
// 8 - Finnish
(const char *)u8"Global Settings Window",
// 9 - French
(const char *)u8"Global Settings Window",
// 10 - German
(const char *)u8"Global Settings Window",
// 11 - Greek
(const char *)u8"Global Settings Window",
// 12 - Hungarian
(const char *)u8"Global Settings Window",
// 13 - Italian
(const char *)u8"Global Settings Window",
// 14 - Japanese
(const char *)u8"Global Settings Window",
// 15 - Korean
(const char *)u8"Global Settings Window",
// 16 - Norwegian
(const char *)u8"Global Settings Window",
// 17 - Polish
(const char *)u8"Global Settings Window",
// 18 - Portuguese
(const char *)u8"Global Settings Window",
// 19 - Brazilian Portuguese
(const char *)u8"Janela de Configurações Globais",
// 20 - Romanian
(const char *)u8"Global Settings Window",
// 21 - Russian
(const char *)u8"Окно Глобальных Настроек",
// 22 - Spanish
(const char *)u8"Ventana de Configuración",
// 23 - Latin American
(const char *)u8"Ventana de Párametros",
// 24 - Swedish
(const char *)u8"Global Settings Window",
// 25 - Thai
(const char *)u8"Global Settings Window",
// 26 - Turkish
(const char *)u8"Global Settings Window",
// 27 - Ukrainian
(const char *)u8"Global Settings Window",
// 28 - Vietnamese
(const char *)u8"Global Settings Window",
// 29 - Croatian
(const char *)u8"Prozor Globalnih Postavki"
};
const char translationGlobalSettingsWindowDescription[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"These are global emulator settings and will apply to all games.",
// 1 - Arabic
(const char *)u8"These are global emulator settings and will apply to all games.",
// 2 - Bulgarian
(const char *)u8"These are global emulator settings and will apply to all games.",
// 3 - Simplified Chinese
(const char *)u8"These are global emulator settings and will apply to all games.",
// 4 - Traditional Chinese
(const char *)u8"These are global emulator settings and will apply to all games.",
// 5 - Czech
(const char *)u8"Toto jsou globální nastavení emulátoru a budou platit pro všechny hry.",
// 6 - Danish
(const char *)u8"These are global emulator settings and will apply to all games.",
// 7 - Dutch
(const char *)u8"These are global emulator settings and will apply to all games.",
// 8 - Finnish
(const char *)u8"These are global emulator settings and will apply to all games.",
// 9 - French
(const char *)u8"These are global emulator settings and will apply to all games.",
// 10 - German
(const char *)u8"These are global emulator settings and will apply to all games.",
// 11 - Greek
(const char *)u8"These are global emulator settings and will apply to all games.",
// 12 - Hungarian
(const char *)u8"These are global emulator settings and will apply to all games.",
// 13 - Italian
(const char *)u8"These are global emulator settings and will apply to all games.",
// 14 - Japanese
(const char *)u8"These are global emulator settings and will apply to all games.",
// 15 - Korean
(const char *)u8"These are global emulator settings and will apply to all games.",
// 16 - Norwegian
(const char *)u8"These are global emulator settings and will apply to all games.",
// 17 - Polish
(const char *)u8"These are global emulator settings and will apply to all games.",
// 18 - Portuguese
(const char *)u8"These are global emulator settings and will apply to all games.",
// 19 - Brazilian Portuguese
(const char *)u8"Estas são configurações globais do emulador e serão aplicadas a TODOS os jogos.",
// 20 - Romanian
(const char *)u8"These are global emulator settings and will apply to all games.",
// 21 - Russian
(const char *)u8"Это глобальные настройки эмулятора, которые будут применяться ко всем играм.",
// 22 - Spanish
(const char *)u8"Configuración del emulador para aplicar a todos los juegos.",
// 23 - Latin American
(const char *)u8"These are global emulator settings and will apply to all games.",
// 24 - Swedish
(const char *)u8"These are global emulator settings and will apply to all games.",
// 25 - Thai
(const char *)u8"These are global emulator settings and will apply to all games.",
// 26 - Turkish
(const char *)u8"These are global emulator settings and will apply to all games.",
// 27 - Ukrainian
(const char *)u8"These are global emulator settings and will apply to all games.",
// 28 - Vietnamese
(const char *)u8"These are global emulator settings and will apply to all games.",
// 29 - Croatian
(const char *)u8"Ovo su globalne postavke emulatora i primjenjuju se na sve igre."
};
const char translationUsername[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Username:",
// 1 - Arabic
(const char *)u8"Username:",
// 2 - Bulgarian
(const char *)u8"Username:",
// 3 - Simplified Chinese
(const char *)u8"Username:",
// 4 - Traditional Chinese
(const char *)u8"Username:",
// 5 - Czech
(const char *)u8"Uživatelské jméno:",
// 6 - Danish
(const char *)u8"Username:",
// 7 - Dutch
(const char *)u8"Username:",
// 8 - Finnish
(const char *)u8"Username:",
// 9 - French
(const char *)u8"Username:",
// 10 - German
(const char *)u8"Username:",
// 11 - Greek
(const char *)u8"Username:",
// 12 - Hungarian
(const char *)u8"Username:",
// 13 - Italian
(const char *)u8"Username:",
// 14 - Japanese
(const char *)u8"Username:",
// 15 - Korean
(const char *)u8"Username:",
// 16 - Norwegian
(const char *)u8"Username:",
// 17 - Polish
(const char *)u8"Username:",
// 18 - Portuguese
(const char *)u8"Username:",
// 19 - Brazilian Portuguese
(const char *)u8"Username:",
// 20 - Romanian
(const char *)u8"Username:",
// 21 - Russian
(const char *)u8"Имя пользователя:",
// 22 - Spanish
(const char *)u8"Usuario:",
// 23 - Latin American
(const char *)u8"Usuario:",
// 24 - Swedish
(const char *)u8"Username:",
// 25 - Thai
(const char *)u8"Username:",
// 26 - Turkish
(const char *)u8"Username:",
// 27 - Ukrainian
(const char *)u8"Username:",
// 28 - Vietnamese
(const char *)u8"Username:",
// 29 - Croatian
(const char *)u8"Korisničko Ime:"
};
const char translationLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Language:",
// 1 - Arabic
(const char *)u8"Language:",
// 2 - Bulgarian
(const char *)u8"Language:",
// 3 - Simplified Chinese
(const char *)u8"Language:",
// 4 - Traditional Chinese
(const char *)u8"Language:",
// 5 - Czech
(const char *)u8"Jazyk:",
// 6 - Danish
(const char *)u8"Language:",
// 7 - Dutch
(const char *)u8"Language:",
// 8 - Finnish
(const char *)u8"Language:",
// 9 - French
(const char *)u8"Language:",
// 10 - German
(const char *)u8"Language:",
// 11 - Greek
(const char *)u8"Language:",
// 12 - Hungarian
(const char *)u8"Language:",
// 13 - Italian
(const char *)u8"Language:",
// 14 - Japanese
(const char *)u8"Language:",
// 15 - Korean
(const char *)u8"Language:",
// 16 - Norwegian
(const char *)u8"Language:",
// 17 - Polish
(const char *)u8"Language:",
// 18 - Portuguese
(const char *)u8"Language:",
// 19 - Brazilian Portuguese
(const char *)u8"Idioma:",
// 20 - Romanian
(const char *)u8"Language:",
// 21 - Russian
(const char *)u8"Язык:",
// 22 - Spanish
(const char *)u8"Idioma:",
// 23 - Latin American
(const char *)u8"Lenguaje:",
// 24 - Swedish
(const char *)u8"Language:",
// 25 - Thai
(const char *)u8"Language:",
// 26 - Turkish
(const char *)u8"Language:",
// 27 - Ukrainian
(const char *)u8"Language:",
// 28 - Vietnamese
(const char *)u8"Language:",
// 29 - Croatian
(const char *)u8"Jezik:"
};
const char translationSelectedLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Selected Language: %s",
// 1 - Arabic
(const char *)u8"Selected Language: %s",
// 2 - Bulgarian
(const char *)u8"Selected Language: %s",
// 3 - Simplified Chinese
(const char *)u8"Selected Language: %s",
// 4 - Traditional Chinese
(const char *)u8"Selected Language: %s",
// 5 - Czech
(const char *)u8"Zvolený jazyk: %s",
// 6 - Danish
(const char *)u8"Selected Language: %s",
// 7 - Dutch
(const char *)u8"Selected Language: %s",
// 8 - Finnish
(const char *)u8"Selected Language: %s",
// 9 - French
(const char *)u8"Selected Language: %s",
// 10 - German
(const char *)u8"Selected Language: %s",
// 11 - Greek
(const char *)u8"Selected Language: %s",
// 12 - Hungarian
(const char *)u8"Selected Language: %s",
// 13 - Italian
(const char *)u8"Selected Language: %s",
// 14 - Japanese
(const char *)u8"Selected Language: %s",
// 15 - Korean
(const char *)u8"Selected Language: %s",
// 16 - Norwegian
(const char *)u8"Selected Language: %s",
// 17 - Polish
(const char *)u8"Selected Language: %s",
// 18 - Portuguese
(const char *)u8"Selected Language: %s",
// 19 - Brazilian Portuguese
(const char *)u8"Idioma Selecionado: %s",
// 20 - Romanian
(const char *)u8"Selected Language: %s",
// 21 - Russian
(const char *)u8"Выбранный Язык: %s",
// 22 - Spanish
(const char *)u8"Selecciona Idioma: %s",
// 23 - Latin American
(const char *)u8"Selecciona Lenguaje: %s",
// 24 - Swedish
(const char *)u8"Selected Language: %s",
// 25 - Thai
(const char *)u8"Selected Language: %s",
// 26 - Turkish
(const char *)u8"Selected Language: %s",
// 27 - Ukrainian
(const char *)u8"Selected Language: %s",
// 28 - Vietnamese
(const char *)u8"Selected Language: %s",
// 29 - Croatian
(const char *)u8"Odabrani Jezik: %s"
};
const char translationRestartTheGameToApply[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"You may have to restart the game for these to apply.",
// 1 - Arabic
(const char *)u8"You may have to restart the game for these to apply.",
// 2 - Bulgarian
(const char *)u8"You may have to restart the game for these to apply.",
// 3 - Simplified Chinese
(const char *)u8"You may have to restart the game for these to apply.",
// 4 - Traditional Chinese
(const char *)u8"You may have to restart the game for these to apply.",
// 5 - Czech
(const char *)u8"Pro uplatnění změn může být nutné restartovat hru.",
// 6 - Danish
(const char *)u8"You may have to restart the game for these to apply.",
// 7 - Dutch
(const char *)u8"You may have to restart the game for these to apply.",
// 8 - Finnish
(const char *)u8"You may have to restart the game for these to apply.",
// 9 - French
(const char *)u8"You may have to restart the game for these to apply.",
// 10 - German
(const char *)u8"You may have to restart the game for these to apply.",
// 11 - Greek
(const char *)u8"You may have to restart the game for these to apply.",
// 12 - Hungarian
(const char *)u8"You may have to restart the game for these to apply.",
// 13 - Italian
(const char *)u8"You may have to restart the game for these to apply.",
// 14 - Japanese
(const char *)u8"You may have to restart the game for these to apply.",
// 15 - Korean
(const char *)u8"You may have to restart the game for these to apply.",
// 16 - Norwegian
(const char *)u8"You may have to restart the game for these to apply.",
// 17 - Polish
(const char *)u8"You may have to restart the game for these to apply.",
// 18 - Portuguese
(const char *)u8"You may have to restart the game for these to apply.",
// 19 - Brazilian Portuguese
(const char *)u8"Talvez seja necessário reiniciar o jogo para que isso seja aplicado.",
// 20 - Romanian
(const char *)u8"You may have to restart the game for these to apply.",
// 21 - Russian
(const char *)u8"Для применения изменений может потребоваться перезапуск игры.",
// 22 - Spanish
(const char *)u8"Quizás debas reiniciar el juego para aplicar los cambios.",
// 23 - Latin American
(const char *)u8"You may have to restart the game for these to apply.",
// 24 - Swedish
(const char *)u8"You may have to restart the game for these to apply.",
// 25 - Thai
(const char *)u8"You may have to restart the game for these to apply.",
// 26 - Turkish
(const char *)u8"You may have to restart the game for these to apply.",
// 27 - Ukrainian
(const char *)u8"You may have to restart the game for these to apply.",
// 28 - Vietnamese
(const char *)u8"You may have to restart the game for these to apply.",
// 29 - Croatian
(const char *)u8"Možda ćete trebati ponovo pokrenuti igru."
};
const char translationSave[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Save",
// 1 - Arabic
(const char *)u8"Save",
// 2 - Bulgarian
(const char *)u8"Save",
// 3 - Simplified Chinese
(const char *)u8"Save",
// 4 - Traditional Chinese
(const char *)u8"Save",
// 5 - Czech
(const char *)u8"Uložit",
// 6 - Danish
(const char *)u8"Save",
// 7 - Dutch
(const char *)u8"Save",
// 8 - Finnish
(const char *)u8"Save",
// 9 - French
(const char *)u8"Save",
// 10 - German
(const char *)u8"Save",
// 11 - Greek
(const char *)u8"Save",
// 12 - Hungarian
(const char *)u8"Save",
// 13 - Italian
(const char *)u8"Save",
// 14 - Japanese
(const char *)u8"Save",
// 15 - Korean
(const char *)u8"Save",
// 16 - Norwegian
(const char *)u8"Save",
// 17 - Polish
(const char *)u8"Save",
// 18 - Portuguese
(const char *)u8"Save",
// 19 - Brazilian Portuguese
(const char *)u8"Salvar",
// 20 - Romanian
(const char *)u8"Save",
// 21 - Russian
(const char *)u8"Сохранить",
// 22 - Spanish
(const char *)u8"Guardar",
// 23 - Latin American
(const char *)u8"Guardar",
// 24 - Swedish
(const char *)u8"Save",
// 25 - Thai
(const char *)u8"Save",
// 26 - Turkish
(const char *)u8"Save",
// 27 - Ukrainian
(const char *)u8"Save",
// 28 - Vietnamese
(const char *)u8"Save",
// 29 - Croatian
(const char *)u8"Spremi"
};
const char translationWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"WARNING",
// 1 - Arabic
(const char *)u8"WARNING",
// 2 - Bulgarian
(const char *)u8"WARNING",
// 3 - Simplified Chinese
(const char *)u8"WARNING",
// 4 - Traditional Chinese
(const char *)u8"WARNING",
// 5 - Czech
(const char *)u8"VAROVÁNÍ",
// 6 - Danish
(const char *)u8"WARNING",
// 7 - Dutch
(const char *)u8"WARNING",
// 8 - Finnish
(const char *)u8"WARNING",
// 9 - French
(const char *)u8"WARNING",
// 10 - German
(const char *)u8"WARNING",
// 11 - Greek
(const char *)u8"WARNING",
// 12 - Hungarian
(const char *)u8"WARNING",
// 13 - Italian
(const char *)u8"WARNING",
// 14 - Japanese
(const char *)u8"WARNING",
// 15 - Korean
(const char *)u8"WARNING",
// 16 - Norwegian
(const char *)u8"WARNING",
// 17 - Polish
(const char *)u8"WARNING",
// 18 - Portuguese
(const char *)u8"WARNING",
// 19 - Brazilian Portuguese
(const char *)u8"AVISO",
// 20 - Romanian
(const char *)u8"WARNING",
// 21 - Russian
(const char *)u8"ВНИМАНИЕ",
// 22 - Spanish
(const char *)u8"ADVERTENCIA",
// 23 - Latin American
(const char *)u8"WARNING",
// 24 - Swedish
(const char *)u8"WARNING",
// 25 - Thai
(const char *)u8"WARNING",
// 26 - Turkish
(const char *)u8"WARNING",
// 27 - Ukrainian
(const char *)u8"WARNING",
// 28 - Vietnamese
(const char *)u8"WARNING",
// 29 - Croatian
(const char *)u8"UPOZORENJE"
};
const char translationWarningWarningWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"WARNING WARNING WARNING",
// 1 - Arabic
(const char *)u8"WARNING WARNING WARNING",
// 2 - Bulgarian
(const char *)u8"WARNING WARNING WARNING",
// 3 - Simplified Chinese
(const char *)u8"WARNING WARNING WARNING",
// 4 - Traditional Chinese
(const char *)u8"WARNING WARNING WARNING",
// 5 - Czech
(const char *)u8"VAROVÁNÍ VAROVÁNÍ VAROVÁNÍ",
// 6 - Danish
(const char *)u8"WARNING WARNING WARNING",
// 7 - Dutch
(const char *)u8"WARNING WARNING WARNING",
// 8 - Finnish
(const char *)u8"WARNING WARNING WARNING",
// 9 - French
(const char *)u8"WARNING WARNING WARNING",
// 10 - German
(const char *)u8"WARNING WARNING WARNING",
// 11 - Greek
(const char *)u8"WARNING WARNING WARNING",
// 12 - Hungarian
(const char *)u8"WARNING WARNING WARNING",
// 13 - Italian
(const char *)u8"WARNING WARNING WARNING",
// 14 - Japanese
(const char *)u8"WARNING WARNING WARNING",
// 15 - Korean
(const char *)u8"WARNING WARNING WARNING",
// 16 - Norwegian
(const char *)u8"WARNING WARNING WARNING",
// 17 - Polish
(const char *)u8"WARNING WARNING WARNING",
// 18 - Portuguese
(const char *)u8"WARNING WARNING WARNING",
// 19 - Brazilian Portuguese
(const char *)u8"AVISO AVISO AVISO",
// 20 - Romanian
(const char *)u8"WARNING WARNING WARNING",
// 21 - Russian
(const char *)u8"ВНИМАНИЕ ВНИМАНИЕ ВНИМАНИЕ",
// 22 - Spanish
(const char *)u8"ADVERTENCIA ADVERTENCIA ADVERTENCIA",
// 23 - Latin American
(const char *)u8"WARNING WARNING WARNING",
// 24 - Swedish
(const char *)u8"WARNING WARNING WARNING",
// 25 - Thai
(const char *)u8"WARNING WARNING WARNING",
// 26 - Turkish
(const char *)u8"WARNING WARNING WARNING",
// 27 - Ukrainian
(const char *)u8"WARNING WARNING WARNING",
// 28 - Vietnamese
(const char *)u8"WARNING WARNING WARNING",
// 29 - Croatian
(const char *)u8"UPOZORENJE UPOZORENJE UPOZORENJE"
};
const char translationWarningDescription1[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 1 - Arabic
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 2 - Bulgarian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 3 - Simplified Chinese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 4 - Traditional Chinese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 5 - Czech
(const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Pokud chcete, aby toto menu fungovalo, odstraňte je.",
// 6 - Danish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 7 - Dutch
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 8 - Finnish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 9 - French
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 10 - German
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 11 - Greek
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 12 - Hungarian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 13 - Italian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 14 - Japanese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 15 - Korean
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 16 - Norwegian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 17 - Polish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 18 - Portuguese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 19 - Brazilian Portuguese
(const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Exclua-os se quiser que este menu funcione.",
// 20 - Romanian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 21 - Russian
(const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Пожалуйста, удалите их, если хотите, чтобы это меню работало.",
// 22 - Spanish
(const char *)u8"Un archivo de steam_settings/force_*.txt ha sido detectado. Por favor bórralo si quieres que el menu funcione.",
// 23 - Latin American
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 24 - Swedish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 25 - Thai
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 26 - Turkish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 27 - Ukrainian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 28 - Vietnamese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.",
// 29 - Croatian
(const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Molimo da ih izbrišete ako želite da ovaj izbornik radi."
};
const char translationWarningDescription2[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 1 - Arabic
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 2 - Bulgarian
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 3 - Simplified Chinese
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 4 - Traditional Chinese
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 5 - Czech
(const char *)u8"AppID je 0, vytvořte, prosím, steam_appid.txt se správným appid a restartujte hru.",
// 6 - Danish
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 7 - Dutch
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 8 - Finnish
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 9 - French
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 10 - German
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 11 - Greek
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 12 - Hungarian
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 13 - Italian
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 14 - Japanese
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 15 - Korean
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 16 - Norwegian
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 17 - Polish
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 18 - Portuguese
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 19 - Brazilian Portuguese
(const char *)u8"AppID é 0, crie um steam_appid.txt com o appid correto e reinicie o jogo.",
// 20 - Romanian
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 21 - Russian
(const char *)u8"AppID равен 0, пожалуйста, создайте файл steam_appid.txt с правильным appid и перезапустите игру.",
// 22 - Spanish
(const char *)u8"AppID es 0, por favor crea un steam_appid.txt con la appid correcta y reinicia el juego.",
// 23 - Latin American
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 24 - Swedish
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 25 - Thai
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 26 - Turkish
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 27 - Ukrainian
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 28 - Vietnamese
(const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.",
// 29 - Croatian
(const char *)u8"AppID je 0, molimo napravite steam_appid.txt sa točnim appid-em i ponovo pokrenite igru."
};
const char translationWarningDescription3[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 1 - Arabic
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 2 - Bulgarian
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 3 - Simplified Chinese
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 4 - Traditional Chinese
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 5 - Czech
(const char *)u8"Zjištěn local_save.txt, emulátor ukládá lokálně do složky hry. Pokud to nechcete, odstraňte ho.",
// 6 - Danish
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 7 - Dutch
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 8 - Finnish
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 9 - French
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 10 - German
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 11 - Greek
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 12 - Hungarian
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 13 - Italian
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 14 - Japanese
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 15 - Korean
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 16 - Norwegian
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 17 - Polish
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 18 - Portuguese
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 19 - Brazilian Portuguese
(const char *)u8"local_save.txt detectado, o emu está salvando localmente na pasta do jogo. Por favor, exclua-o se você não quiser isso.",
// 20 - Romanian
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 21 - Russian
(const char *)u8"Обнаружен файл local_save.txt, эмулятор сохраняет локально в папку с игрой, если вам это не нужно, удалите его.",
// 22 - Spanish
(const char *)u8"local_save.txt detectado, el emulador está guardando en la carpeta del juego. Por favor bórralo si no quieres esto.",
// 23 - Latin American
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 24 - Swedish
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 25 - Thai
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 26 - Turkish
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 27 - Ukrainian
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 28 - Vietnamese
(const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.",
// 29 - Croatian
(const char *)u8"Datoteka local_save.txt je otkrivena u mapi igre. Molimo vas da je obiršete ako ne želite ovo."
};
const char translationWarningDescription4[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 1 - Arabic
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 2 - Bulgarian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 3 - Simplified Chinese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 4 - Traditional Chinese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 5 - Czech
(const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Některá nastavení nebude možné uložit.",
// 6 - Danish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 7 - Dutch
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 8 - Finnish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 9 - French
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 10 - German
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 11 - Greek
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 12 - Hungarian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 13 - Italian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 14 - Japanese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 15 - Korean
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 16 - Norwegian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 17 - Polish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 18 - Portuguese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 19 - Brazilian Portuguese
(const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Você não poderá salvar algumas configurações.",
// 20 - Romanian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 21 - Russian
(const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Вы не сможете сохранить некоторые настройки.",
// 22 - Spanish
(const char *)u8"Un archivo steam_settings/force_*.txt ha sido detectado. No podrás guardar ciertas configuraciones.",
// 23 - Latin American
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 24 - Swedish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 25 - Thai
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 26 - Turkish
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 27 - Ukrainian
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 28 - Vietnamese
(const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.",
// 29 - Croatian
(const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Možda nećete moći spremiti neke postavke."
};
const char translationSteamOverlayURL[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 1 - Arabic
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 2 - Bulgarian
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 3 - Simplified Chinese
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 4 - Traditional Chinese
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 5 - Czech
(const char *)u8"Hra se pokusila otevřít v rozhraní překrytí služby Steam tuto webovou adresu:",
// 6 - Danish
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 7 - Dutch
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 8 - Finnish
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 9 - French
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 10 - German
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 11 - Greek
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 12 - Hungarian
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 13 - Italian
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 14 - Japanese
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 15 - Korean
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 16 - Norwegian
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 17 - Polish
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 18 - Portuguese
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 19 - Brazilian Portuguese
(const char *)u8"O jogo tentou fazer com que a sobreposição do Steam abrisse este URL:",
// 20 - Romanian
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 21 - Russian
(const char *)u8"Игра пыталась заставить оверлей Steam открыть этот url:",
// 22 - Spanish
(const char *)u8"El juego intentó abrir una interfaz de steam en esta url:",
// 23 - Latin American
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 24 - Swedish
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 25 - Thai
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 26 - Turkish
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 27 - Ukrainian
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 28 - Vietnamese
(const char *)u8"The game tried to get the steam overlay to open this url:",
// 29 - Croatian
(const char *)u8"Igra je pokušala otvoriti ovaj URL pomoću steam overlaya:"
};
// C:\Program Files (x86)\Steam\resource\vgui_*.txt
// vgui_close
const char translationClose[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Close",
// 1 - Arabic
(const char *)u8"Close",
// 2 - Bulgarian
(const char *)u8"Затваряне",
// 3 - Simplified Chinese
(const char *)u8"关闭",
// 4 - Traditional Chinese
(const char *)u8"關閉",
// 5 - Czech
(const char *)u8"Zavřít",
// 6 - Danish
(const char *)u8"Luk",
// 7 - Dutch
(const char *)u8"Sluiten",
// 8 - Finnish
(const char *)u8"Sulje",
// 9 - French
(const char *)u8"Fermer",
// 10 - German
(const char *)u8"Schliessen",
// 11 - Greek
(const char *)u8"ΚΛΕΙΣΙΜΟ",
// 12 - Hungarian
(const char *)u8"Bezárás",
// 13 - Italian
(const char *)u8"Chiudi",
// 14 - Japanese
(const char *)u8"閉じる",
// 15 - Korean
(const char *)u8"닫기",
// 16 - Norwegian
(const char *)u8"Lukk",
// 17 - Polish
(const char *)u8"Zamknij",
// 18 - Portuguese
(const char *)u8"Fechar",
// 19 - Brazilian Portuguese
(const char *)u8"Fechar",
// 20 - Romanian
(const char *)u8"Închide",
// 21 - Russian
(const char *)u8"Закрыть",
// 22 - Spanish
(const char *)u8"Cerrar",
// 23 - Latin American
(const char *)u8"Cerrar",
// 24 - Swedish
(const char *)u8"Stäng",
// 25 - Thai
(const char *)u8"ปิด",
// 26 - Turkish
(const char *)u8"Kapat",
// 27 - Ukrainian
(const char *)u8"Закрити",
// 28 - Vietnamese
(const char *)u8"Đóng",
// 29 - Croatian
(const char *)u8"Zatvori"
};
const char translationPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8" playing ",
// 1 - Arabic
(const char *)u8" playing ",
// 2 - Bulgarian
(const char *)u8" playing ",
// 3 - Simplified Chinese
(const char *)u8" playing ",
// 4 - Traditional Chinese
(const char *)u8" playing ",
// 5 - Czech
(const char *)u8" hraje ",
// 6 - Danish
(const char *)u8" playing ",
// 7 - Dutch
(const char *)u8" playing ",
// 8 - Finnish
(const char *)u8" playing ",
// 9 - French
(const char *)u8" playing ",
// 10 - German
(const char *)u8" playing ",
// 11 - Greek
(const char *)u8" playing ",
// 12 - Hungarian
(const char *)u8" playing ",
// 13 - Italian
(const char *)u8" playing ",
// 14 - Japanese
(const char *)u8" playing ",
// 15 - Korean
(const char *)u8" playing ",
// 16 - Norwegian
(const char *)u8" playing ",
// 17 - Polish
(const char *)u8" playing ",
// 18 - Portuguese
(const char *)u8" playing ",
// 19 - Brazilian Portuguese
(const char *)u8" jogando ",
// 20 - Romanian
(const char *)u8" playing ",
// 21 - Russian
(const char *)u8" играет в ",
// 22 - Spanish
(const char *)u8" jugando ",
// 23 - Latin American
(const char *)u8" jugando ",
// 24 - Swedish
(const char *)u8" playing ",
// 25 - Thai
(const char *)u8" playing ",
// 26 - Turkish
(const char *)u8" playing ",
// 27 - Ukrainian
(const char *)u8" playing ",
// 28 - Vietnamese
(const char *)u8" playing ",
// 29 - Croatian
(const char *)u8" igra "
};
const char translationAutoAcceptFriendInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
// 0 - English
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 1 - Arabic
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 2 - Bulgarian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 3 - Simplified Chinese
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 4 - Traditional Chinese
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 5 - Czech
(const char *)u8"Pozvánky se řídí podle auto_accept_invite.txt!",
// 6 - Danish
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 7 - Dutch
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 8 - Finnish
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 9 - French
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 10 - German
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 11 - Greek
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 12 - Hungarian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 13 - Italian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 14 - Japanese
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 15 - Korean
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 16 - Norwegian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 17 - Polish
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 18 - Portuguese
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 19 - Brazilian Portuguese
(const char *)u8"Os convites são controlados por auto_accept_invite.txt!",
// 20 - Romanian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 21 - Russian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 22 - Spanish
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 23 - Latin American
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 24 - Swedish
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 25 - Thai
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 26 - Turkish
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 27 - Ukrainian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 28 - Vietnamese
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
// 29 - Croatian
(const char *)u8"Invitations are controlled by auto_accept_invite.txt!",
};