add license and update readme
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README.md
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README.md
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# ITHVNR
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## Compiling
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Before compiling *ITHVNR*, You should get CMake, [Windows Driver Kit 7.1](http://www.microsoft.com/en-us/download/details.aspx?id=11800), and Visual Studio.
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## Downloads
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Releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/releases).
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~~mireado build server can be found [here](http://mireado.blog.me).~~
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Previous releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/releases).
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## Overview
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@ -16,28 +12,37 @@ Releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/relea
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Basically, ITHVNR base on [Stomp](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine)'s version.
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## Activity Graph
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[![Throughput Graph](https://graphs.waffle.io/mireado/ITHVNR/throughput.svg)](https://waffle.io/mireado/ITHVNR/metrics/throughput)
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## Features
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- Open-source
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- Hook text
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- Hook text (AGTH hook codes supported)
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- Extensions (WIP)
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## License
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GPL v3
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## Developers
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- Copyright (C) 2010-2012 [kaosu](qiupf2000@gmail.com)
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- Copyright (C) 2015 [zorkzero](zorkzero@hotmail.com)
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- VNR engine making by [jichi](http://sakuradite.com/topic)
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- ITH updating by [Andys](http://www.hongfire.com/forum/member/126633-andys)
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- ITHVNR new GUI & VNR engine migration by [Stomp](http://www.hongfire.com/forum/member/325894-stomp)
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- ITHVNR updating by [mireado](http://blog.naver.com/mireado) and [Eguni](https://github.com/Eguni)
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- Korean GUI by [IJEMIN](https://github.com/IJEMIN)
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## Special Thanks
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- Everybody adding issues!
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- [IJEMIN](https://github.com/IJEMIN)
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- [Eguni](https://github.com/Eguni)
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## Compiling
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Before compiling *ITHVNR*, You should get CMake, [Windows Driver Kit 7.1](http://www.microsoft.com/en-us/download/details.aspx?id=11800), and Visual Studio.
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## Project Architecture
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The GUI links to vnrhost.dll (created from the texthook folder) which injects vnrhook.dll (created from the vnrhook folder) and connects to it via 2 pipe files.<br>
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vnrhost writes to hostPipe, vnrhook writes to hookPipe (duh?)<br>
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vnrhook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.<br>
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Additional information about hooks is shared through a section object that is mapped to a reference to the Hook class.<br>
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The text that vnrhost receives through the pipe is then processed a little before being dispatched back to the GUI and displayed.
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