2023-10-20 22:21:55 +08:00
|
|
|
//! \file ImageUG.cs
|
|
|
|
//! \date 2023 Oct 16
|
|
|
|
//! \brief Ucom image format (PC-98).
|
|
|
|
//
|
|
|
|
// Copyright (C) 2023 by morkt
|
|
|
|
//
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
// of this software and associated documentation files (the "Software"), to
|
|
|
|
// deal in the Software without restriction, including without limitation the
|
|
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
//
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
//
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
|
// IN THE SOFTWARE.
|
|
|
|
//
|
|
|
|
|
2023-10-27 08:14:57 +08:00
|
|
|
using System;
|
2023-10-20 22:21:55 +08:00
|
|
|
using System.ComponentModel.Composition;
|
|
|
|
using System.IO;
|
|
|
|
using System.Windows.Media;
|
|
|
|
using System.Windows.Media.Imaging;
|
|
|
|
|
|
|
|
// [961220][Ucom] Bunkasai
|
|
|
|
|
|
|
|
namespace GameRes.Formats.Ucom
|
|
|
|
{
|
|
|
|
[Export(typeof(ImageFormat))]
|
|
|
|
public class UgFormat : ImageFormat
|
|
|
|
{
|
|
|
|
public override string Tag => "UG";
|
|
|
|
public override string Description => "Ucom image format";
|
|
|
|
public override uint Signature => 0;
|
|
|
|
|
|
|
|
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
|
|
|
{
|
|
|
|
if (!file.Name.HasExtension (".UG"))
|
|
|
|
return null;
|
|
|
|
int left = file.ReadUInt16();
|
|
|
|
int top = file.ReadUInt16();
|
|
|
|
int right = file.ReadUInt16();
|
|
|
|
int bottom = file.ReadUInt16();
|
|
|
|
int width = (right - left + 1) << 3;
|
|
|
|
int height = bottom - top + 1;
|
|
|
|
if (width <= 0 || height <= 0 || width > 640 || height > 512)
|
|
|
|
return null;
|
|
|
|
return new ImageMetaData
|
|
|
|
{
|
|
|
|
Width = (uint)width,
|
|
|
|
Height = (uint)height,
|
|
|
|
OffsetX = left,
|
|
|
|
OffsetY = top,
|
|
|
|
BPP = 4,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
|
|
|
{
|
|
|
|
var reader = new UgReader (file, info);
|
|
|
|
return reader.Unpack();
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void Write (Stream file, ImageData image)
|
|
|
|
{
|
|
|
|
throw new System.NotImplementedException ("UgFormat.Write not implemented");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-10-27 08:14:57 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Same compression algorithm as the base, but scanlines are vertical
|
|
|
|
/// </summary>
|
2023-10-20 22:21:55 +08:00
|
|
|
internal class UgReader : System98.GraBaseReader
|
|
|
|
{
|
|
|
|
public UgReader (IBinaryStream input, ImageMetaData info) : base (input, info)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
public ImageData Unpack ()
|
|
|
|
{
|
|
|
|
m_input.Position = 8;
|
|
|
|
var palette = ReadPalette();
|
2023-10-27 08:14:57 +08:00
|
|
|
m_input.Position = 0x28;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
UnpackBitsInternal();
|
|
|
|
}
|
|
|
|
catch (EndOfStreamException)
|
|
|
|
{
|
|
|
|
FlushBuffer();
|
|
|
|
}
|
2023-10-20 22:21:55 +08:00
|
|
|
return ImageData.Create (m_info, PixelFormats.Indexed4, palette, Pixels, Stride);
|
|
|
|
}
|
|
|
|
|
2023-10-27 08:14:57 +08:00
|
|
|
void UnpackBitsInternal ()
|
|
|
|
{
|
|
|
|
int height = m_info.iHeight;
|
|
|
|
int hTimes2 = height << 1;
|
|
|
|
int hTimes4 = height << 2;
|
|
|
|
int buffer_size = hTimes4 * 3;
|
|
|
|
m_buffer = new ushort[buffer_size >> 1];
|
|
|
|
m_dst = 0;
|
|
|
|
InitFrame();
|
|
|
|
InitBitReader();
|
|
|
|
ushort p = ReadPair (0);
|
|
|
|
for (int i = 0; i < hTimes2+1; ++i)
|
|
|
|
m_buffer[i] = p;
|
|
|
|
int dst = hTimes4;
|
|
|
|
int prev_src = 0;
|
|
|
|
while (m_dst < m_pixels.Length)
|
|
|
|
{
|
|
|
|
bool same_line = false;
|
|
|
|
int src = -hTimes2;
|
|
|
|
if (GetNextBit() != 0) // @1@
|
|
|
|
{
|
|
|
|
if (GetNextBit() == 0) // @4@
|
|
|
|
src += 4;
|
|
|
|
else if (GetNextBit() == 0) // @5@
|
|
|
|
src -= 4;
|
|
|
|
else
|
|
|
|
src <<= 1;
|
|
|
|
}
|
|
|
|
else if (GetNextBit() == 0) // @2@
|
|
|
|
{
|
|
|
|
src = -4;
|
|
|
|
p = m_buffer[dst/2-1];
|
|
|
|
if ((p & 0xFF) == (p >> 8))
|
|
|
|
same_line = src != prev_src;
|
|
|
|
}
|
|
|
|
if (src != prev_src) // @6@
|
|
|
|
{
|
|
|
|
prev_src = src;
|
|
|
|
if (!same_line)
|
|
|
|
src += dst;
|
|
|
|
else
|
|
|
|
src = dst - 2;
|
|
|
|
if (GetNextBit() != 0) // @3@
|
|
|
|
{
|
|
|
|
int bitlength = 0;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
++bitlength;
|
|
|
|
}
|
|
|
|
while (GetNextBit() != 0);
|
|
|
|
int count = 1;
|
|
|
|
while (bitlength --> 0)
|
|
|
|
count = count << 1 | GetNextBit();
|
|
|
|
MovePixels (m_buffer, src, dst, count);
|
|
|
|
dst += count << 1;
|
|
|
|
if (dst == buffer_size)
|
|
|
|
{
|
|
|
|
if (FlushBuffer())
|
|
|
|
return;
|
|
|
|
dst = hTimes4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MovePixels (m_buffer, src, dst, 1);
|
|
|
|
dst += 2;
|
|
|
|
if (dst == buffer_size)
|
|
|
|
{
|
|
|
|
if (FlushBuffer())
|
|
|
|
return;
|
|
|
|
dst = hTimes4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
p = m_buffer[dst/2-1];
|
|
|
|
do
|
|
|
|
{
|
|
|
|
byte prev = (byte)(p >> 8);
|
|
|
|
p = ReadPair (prev);
|
|
|
|
m_buffer[dst >> 1] = p;
|
|
|
|
dst += 2;
|
|
|
|
if (dst == buffer_size)
|
|
|
|
{
|
|
|
|
if (FlushBuffer())
|
|
|
|
return;
|
|
|
|
dst = hTimes4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
while (GetNextBit() != 0);
|
|
|
|
prev_src = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool FlushBuffer ()
|
|
|
|
{
|
|
|
|
int height = m_info.iHeight;
|
|
|
|
int src_line = height << 1;
|
|
|
|
int dst = m_dst;
|
|
|
|
for (int i = 0; i < height; ++i)
|
|
|
|
{
|
|
|
|
int src = src_line;
|
|
|
|
for (int j = 0; j < 4; ++j)
|
|
|
|
{
|
|
|
|
ushort p = m_buffer[src];
|
|
|
|
m_pixels[dst+j] = (byte)((p & 0xF0) | p >> 12);
|
|
|
|
src += height;
|
|
|
|
}
|
|
|
|
src_line++;
|
|
|
|
dst += m_output_stride;
|
|
|
|
}
|
|
|
|
m_dst += 4;
|
|
|
|
MovePixels (m_buffer, height << 3, 0, height << 1);
|
|
|
|
return m_dst >= m_output_stride;
|
|
|
|
}
|
|
|
|
|
2023-10-20 22:21:55 +08:00
|
|
|
BitmapPalette ReadPalette ()
|
|
|
|
{
|
|
|
|
var colors = new Color[16];
|
|
|
|
for (int i = 0; i < 16; ++i)
|
|
|
|
{
|
|
|
|
ushort rgb = m_input.ReadUInt16();
|
|
|
|
int b = (rgb & 0xF) * 0x11;
|
|
|
|
int r = ((rgb >> 4) & 0xF) * 0x11;
|
|
|
|
int g = ((rgb >> 8) & 0xF) * 0x11;
|
|
|
|
colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b);
|
|
|
|
}
|
|
|
|
return new BitmapPalette (colors);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|