added some comments.

This commit is contained in:
morkt 2017-01-17 18:18:11 +04:00
parent b4e05ff2db
commit 1013fa059e

View File

@ -61,11 +61,22 @@ namespace GameRes.Utility
return AsciiEqual (name1, 0, name2);
}
/// <summary>
/// Check if sequence of ASCII characters in array <paramref name="name1"/> is equal to string <paramref name="name2"/>.
/// This methods avoids costly construction of the string object from byte array for a mere purpose of
/// comparison.
/// </summary>
public static bool AsciiEqual (byte[] name1, int offset, string name2)
{
return name1.AsciiEqual (offset, name2);
}
/// <summary>
/// Copy potentially overlapping sequence of <paramref name="count"/> bytes in array
/// <paramref name="data"/> from <paramref name="src"/> to <paramref name="dst"/>.
/// If destination offset resides within source region then sequence will repeat itself. Widely used
/// in various compression techniques.
/// </summary>
public static void CopyOverlapped (byte[] data, int src, int dst, int count)
{
if (dst > src)
@ -84,6 +95,11 @@ namespace GameRes.Utility
}
}
/// <summary>
/// Extract null-terminated string (a "C string") from array <paramref name="data"/> starting
/// at offset <paramref name="index"/> up to <paramref name="length_limit"/> bytes long, stored in
/// encoding <paramref name="enc"/>.
/// </summary>
public static string GetCString (byte[] data, int index, int length_limit, Encoding enc)
{
int name_length = 0;