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(OpenImage): dispose input on exception.
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@ -67,8 +67,16 @@ namespace GameRes
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public virtual IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var input = arc.OpenBinaryEntry (entry);
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try
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{
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return new ImageFormatDecoder (input);
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}
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catch
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{
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input.Dispose();
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throw;
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}
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}
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/// <summary>
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/// Create file corresponding to <paramref name="entry"/> in current directory and open it
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@ -730,8 +730,16 @@ namespace GameRes
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return arc_fs.Source.OpenImage (entry);
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var input = fs.OpenBinaryStream (entry);
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try
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{
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return new ImageFormatDecoder (input);
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}
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catch
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{
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input.Dispose();
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throw;
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}
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}
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public static Stream OpenStream (string filename)
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{
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