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AIFF audio.
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107
ArcFormats/AudioAIFF.cs
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107
ArcFormats/AudioAIFF.cs
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//! \file AudioAIFF.cs
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//! \date 2018 Jul 04
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//! \brief Audio Interchange File Format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using NAudio.Wave;
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namespace GameRes.Formats
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{
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[Export(typeof(AudioFormat))]
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public class AiffAudio : AudioFormat
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{
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public override string Tag { get { return "AIFF"; } }
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public override string Description { get { return "Audio Interchange File Format"; } }
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public override uint Signature { get { return 0x4D524F46; } } // 'FORM'
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public override bool CanWrite { get { return false; } }
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public AiffAudio ()
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{
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Extensions = new string[] { "aif", "aiff" };
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}
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public override SoundInput TryOpen (IBinaryStream file)
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{
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return new AiffInput (file.AsStream);
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}
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}
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public class AiffInput : SoundInput
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{
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int m_bitrate = 0;
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AiffFileReader m_reader;
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public override long Position
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{
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get { return m_reader.Position; }
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set { m_reader.Position = value; }
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}
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public override bool CanSeek { get { return true; } }
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public override int SourceBitrate
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{
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get { return m_bitrate; }
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}
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public override string SourceFormat { get { return "aiff"; } }
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public AiffInput (Stream file) : base (file)
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{
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m_reader = new AiffFileReader (file);
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var format = new GameRes.WaveFormat {
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FormatTag = (ushort)m_reader.WaveFormat.Encoding,
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Channels = (ushort)m_reader.WaveFormat.Channels,
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SamplesPerSecond = (uint)m_reader.WaveFormat.SampleRate,
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BitsPerSample = (ushort)m_reader.WaveFormat.BitsPerSample,
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BlockAlign = (ushort)m_reader.BlockAlign,
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AverageBytesPerSecond = (uint)m_reader.WaveFormat.AverageBytesPerSecond,
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};
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this.Format = format;
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this.PcmSize = m_reader.Length;
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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return m_reader.Read (buffer, offset, count);
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}
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#region IDisposable Members
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bool m_disposed;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (disposing)
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{
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m_reader.Dispose();
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}
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m_disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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}
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