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UCG archives.
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@ -311,6 +311,7 @@
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<Compile Include="ShiinaRio\ArcWARC1.0.cs" />
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<Compile Include="ShiinaRio\ImageCHD.cs" />
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<Compile Include="Slg\ImageTIM.cs" />
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<Compile Include="Software House Parsley\ArcUCG.cs" />
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<Compile Include="Speed\ArcARC.cs" />
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<Compile Include="Stack\ArcGPK.cs" />
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<Compile Include="StudioJikkenshitsu\ImageDAT.cs" />
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@ -759,6 +760,7 @@
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<Compile Include="Unity\BundleStream.cs" />
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<Compile Include="Unity\Gx4Lib\ArcDAT.cs" />
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<Compile Include="Unity\OggStream.cs" />
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<Compile Include="Unity\PMaster\ArcDAT.cs" />
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<Compile Include="Unity\ResourcesAssets.cs" />
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<Compile Include="Unity\Texture2D.cs" />
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<Compile Include="Unity\Utage\ImageUTAGE.cs" />
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117
ArcFormats/Software House Parsley/ArcUCG.cs
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117
ArcFormats/Software House Parsley/ArcUCG.cs
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//! \file ArcUCG.cs
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//! \date 2019 Mar 01
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//! \brief Software House Parsley CG archive.
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//
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// Copyright (C) 2019 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using GameRes.Compression;
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namespace GameRes.Formats.Parsley
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{
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[Export(typeof(ArchiveFormat))]
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public class UcgOpener : ArchiveFormat
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{
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public override string Tag { get { return "UCG"; } }
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public override string Description { get { return "Software House Parsley CG archive"; } }
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public override uint Signature { get { return 0x64; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public UcgOpener ()
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{
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Extensions = new string[] { "" };
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}
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (4);
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if (!IsSaneCount (count))
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return null;
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var arc_name = Path.GetFileName (file.Name);
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bool is_cg = arc_name.Contains ("CG");
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uint index_offset = 8;
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uint first_offset = 8 + (uint)count * 0x18;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 0x14);
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if (string.IsNullOrWhiteSpace (name))
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return null;
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var entry = Create<Entry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset+0x14);
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if (entry.Offset < first_offset || entry.Offset > file.MaxOffset)
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return null;
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if (is_cg)
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entry.Type = "image";
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dir.Add (entry);
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index_offset += 0x18;
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}
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for (int i = 1; i < count; ++i)
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{
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var entry = dir[i-1];
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entry.Size = (uint)(dir[i].Offset - entry.Offset);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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}
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dir[count - 1].Size = (uint)(file.MaxOffset - dir[count - 1].Offset);
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return new ArcFile (file, this, dir);
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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uint packed_size = arc.File.View.ReadUInt32 (entry.Offset);
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if (packed_size + 0x1C != entry.Size)
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return base.OpenImage (arc, entry);
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var info = new ImageMetaData {
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Width = arc.File.View.ReadUInt32 (entry.Offset+8),
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Height = arc.File.View.ReadUInt32 (entry.Offset+12),
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BPP = 32
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};
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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return new UCg32Decoder (input, info);
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}
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}
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internal class UCg32Decoder : BinaryImageDecoder
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{
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public UCg32Decoder (IBinaryStream input, ImageMetaData info) : base (input, info)
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{
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}
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protected override ImageData GetImageData ()
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{
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m_input.Position = 0x1C;
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using (var lz = new LzssStream (m_input.AsStream, LzssMode.Decompress, true))
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{
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int stride = Info.iWidth * 4;
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var pixels = new byte[stride * Info.iHeight];
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lz.Read (pixels, 0, pixels.Length);
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return ImageData.CreateFlipped (Info, PixelFormats.Bgra32, null, pixels, stride);
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}
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}
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}
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}
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