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implemented RHA audio.
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@ -108,6 +108,7 @@
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<Compile Include="Qlie\DelphiDeserializer.cs" />
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<Compile Include="Qlie\Encryption.cs" />
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<Compile Include="RealLive\ArcKOE.cs" />
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<Compile Include="rUGP\AudioRHA.cs" />
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<Compile Include="Software House Parsley\ArcCG.cs" />
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<Compile Include="Artemis\ArcPFS.cs" />
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<Compile Include="AudioWMA.cs" />
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142
ArcFormats/rUGP/AudioRHA.cs
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142
ArcFormats/rUGP/AudioRHA.cs
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@ -0,0 +1,142 @@
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//! \file AudioRHA.cs
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//! \date Tue Nov 08 16:33:10 2016
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//! \brief rUGP engine audio object.
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//
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// Copyright (C) 2016-2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.Rugp
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{
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[Export(typeof(AudioFormat))]
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public class RhaAudio : AudioFormat
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{
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public override string Tag { get { return "RHA"; } }
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public override string Description { get { return "rUGP engine compressed audio (MP3)"; } }
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public override uint Signature { get { return 0; } }
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public override bool CanWrite { get { return false; } }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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ushort schema = Binary.BigEndian (file.ReadUInt16());
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if (4 == (schema & 0x10F))
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{
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file.Position = 0;
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schema = 0;
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}
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else if (0x10B != schema)
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return null;
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var mp3 = new MemoryStream();
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try
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{
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if (!ConvertToMp3 (file, mp3, schema))
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{
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mp3.Dispose();
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return null;
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}
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mp3.Position = 0;
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var sound = new Mp3Input (mp3);
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file.Dispose();
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return sound;
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}
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catch
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{
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mp3.Dispose();
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throw;
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}
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}
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bool ConvertToMp3 (IBinaryStream input, Stream mp3, ushort schema)
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{
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byte[] frame_buffer = null;
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using (var output = new BinaryWriter (mp3, System.Text.Encoding.Default, true))
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{
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while (input.PeekByte() != -1)
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{
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ushort rha_header = Binary.BigEndian (input.ReadUInt16());
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uint header;
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if (0 == schema)
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{
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header = 0xFFFB0000u | rha_header;
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}
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else
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{
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if (0 != (rha_header & 0x3000))
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{
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input.ReadUInt16();
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}
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header = RhaToMp3Header (rha_header);
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}
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int frame_length = GetFrameLength (header);
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if (0 == frame_length)
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return false;
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if (null == frame_buffer || frame_length > frame_buffer.Length)
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frame_buffer = new byte[frame_length];
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if (0 == (header & (1 << 16)))
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frame_length += 2;
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if (frame_length != input.Read (frame_buffer, 0, frame_length))
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break;
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output.Write (Binary.BigEndian (header));
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output.Write (frame_buffer, 0, frame_length);
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}
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}
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return mp3.Length > 0;
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}
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internal static uint RhaToMp3Header (uint header)
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{
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return (header & 0xF) << 4 | (header & 0x7F0) << 5 | (header & 0x800) << 8 | 0xFFF30004;
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}
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internal static int GetFrameLength (uint header)
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{
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int lsf, freq;
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if (0 == (header & (1 << 20)))
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{
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lsf = 1;
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freq = (int)((header >> 10 ) & 3) + 6;
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}
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else
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{
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lsf = (int)~(header >> 19) & 1;
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freq = (int)((header >> 10 ) & 3) + (lsf * 3);
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}
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int bitrate_index = (int)((header >> 12) & 0xF);
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if (0 == bitrate_index || 0xF == bitrate_index)
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return 0;
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int padding = (int)((header >> 9) & 1);
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int frame_length = BitRates[lsf, bitrate_index] * 144000;
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frame_length /= Mp3Freqs[freq] << lsf;
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frame_length += padding - 4;
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return frame_length;
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}
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static readonly int[] Mp3Freqs = { 44100, 48000, 32000, 22050, 24000, 16000, 11025, 12000, 8000 };
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static readonly short[,] BitRates = {
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{ 0, 32, 40, 48, 56, 64, 80, 96,112,128,160,192,224,256,320 },
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{ 0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96,112,128,144,160 }
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};
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}
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}
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