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(MMX.PAddB): uint overload.
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@ -227,6 +227,13 @@ namespace GameRes.Formats
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return r;
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}
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public static uint PAddB (uint x, uint y)
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{
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uint r13 = (x & 0xFF00FF00u) + (y & 0xFF00FF00u);
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uint r02 = (x & 0x00FF00FFu) + (y & 0x00FF00FFu);
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return (r13 & 0xFF00FF00u) | (r02 & 0x00FF00FFu);
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}
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public static ulong PAddW (ulong x, ulong y)
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{
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ulong mask = 0xffff;
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