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(WwaInput): implemented WWA decoder.
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@ -133,26 +133,81 @@ namespace GameRes.Formats.WildBug
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#endregion
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}
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internal class WwaReader
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internal class WwaReader : WpxDecoder
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{
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Stream m_input;
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int m_packed_size;
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byte[] m_output;
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public byte[] Data { get { return m_output; } }
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public WwaReader (Stream input, WpxSection section)
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public WwaReader (Stream input, WpxSection section) : base (input, section)
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{
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m_input = input;
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m_input.Position = section.Offset;
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m_packed_size = section.PackedSize;
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m_output = new byte[section.UnpackedSize];
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ResetInput();
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}
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public byte[] Unpack (int format)
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public byte[] Unpack (int flags) // sub_46B16C
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{
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throw new NotImplementedException();
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// sub_46B9B7 ??
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if (0 == (flags & 0x80) && 0 != PackedSize)
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{
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if (0 != (flags & 8))
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{
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if (0 != (flags & 4))
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throw new NotImplementedException ();
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else if (0 != (flags & 2))
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return UnpackVB(); // sub_461B34
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}
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throw new NotImplementedException ();
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}
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else
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return ReadUncompressed();
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}
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byte[] UnpackVB ()
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{
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m_available = FillBuffer();
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if (0 == m_available)
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return null;
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var ref_table = new byte[0x10000];
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int v6 = -1 & 3;
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m_output[0] = m_buffer[0];
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int dst = 1;
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int remaining = m_output.Length - 1;
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m_current = 1 + v6 + 128;
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if (!FillRefTable (ref_table, 1 + v6))
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return null;
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while (remaining > 0)
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{
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while (0 != GetNextBit())
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{
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int v23 = 0;
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int v24 = 0;
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int v25 = 16384;
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for (;;)
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{
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++v23;
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if (0 != GetNextBit())
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v24 |= v25;
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if (ref_table[2 * v24] == v23)
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break;
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v25 >>= 1;
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if (0 == v25)
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return null;
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}
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m_output[dst++] = ref_table[2 * v24 + 1];
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--remaining;
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if (0 == remaining)
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return m_output;
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}
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int v26 = ReadNext();
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int src_offset = dst - v26 - 1;
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int count = 2;
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if (0 == GetNextBit())
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{
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count += ReadCount();
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}
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if (remaining < count)
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return null;
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Binary.CopyOverlapped (m_output, src_offset, dst, count);
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dst += count;
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remaining -= count;
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}
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return m_output;
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}
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}
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}
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