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(XorTransform, NotTransform): set BlockSize to 1.
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@ -30,7 +30,7 @@ namespace GameRes.Formats
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{
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public sealed class NotTransform : ICryptoTransform
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{
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private const int BlockSize = 256;
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private const int BlockSize = 1;
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public bool CanReuseTransform { get { return true; } }
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public bool CanTransformMultipleBlocks { get { return true; } }
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@ -62,7 +62,7 @@ namespace GameRes.Formats
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public sealed class XorTransform : ICryptoTransform
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{
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private const int BlockSize = 256;
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private const int BlockSize = 1;
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private byte m_key;
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public bool CanReuseTransform { get { return true; } }
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