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Update ArcDX8.cs
Start work on huffman compression.
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@ -24,7 +24,6 @@
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//
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using GameRes.Formats.Strings;
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using NAudio.SoundFont;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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@ -42,6 +41,17 @@ namespace GameRes.Formats.DxLib
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public bool HuffmanCompressed { get; set; }
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}
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internal struct DXA8HuffmanNode
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{
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UInt64 Weight;
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int bitNumber;
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byte[] bitArray; //32 bytes here
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int Index;
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int ParentNode; // index of parent node.
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int[] ChildNode; //two children nodes, -1 if not existent.
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}
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[Export(typeof(ArchiveFormat))]
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public class Dx8Opener : DxOpener
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{
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@ -153,7 +163,7 @@ namespace GameRes.Formats.DxLib
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var readyStr = new MemoryStream(headerBuffer);
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ArcView arcView = new ArcView(readyStr, "hdr",(uint)headerBuffer.LongLength);
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List<Entry> entries;
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//TODO: Try to memmap files with over 4GB.
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//There MAY be the case where the singular file is over 4GB, but it's very rare.
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using (var indexStr = arcView.CreateStream(0, (uint)dx.IndexSize))
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using (var reader = IndexReader.Create(dx, 8, indexStr))
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{
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