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(LzssStream): use FrameFill property.
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@ -79,6 +79,9 @@ namespace GameRes.Compression
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private IEnumerator<int> Unpack ()
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private IEnumerator<int> Unpack ()
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{
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{
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byte[] frame = new byte[FrameSize];
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byte[] frame = new byte[FrameSize];
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if (FrameFill != 0)
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for (int i = 0; i < frame.Length; ++i)
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frame[i] = FrameFill;
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int frame_pos = FrameInitPos;
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int frame_pos = FrameInitPos;
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int frame_mask = FrameSize-1;
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int frame_mask = FrameSize-1;
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for (;;)
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for (;;)
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