implemented Tactics archive file.

This commit is contained in:
morkt 2015-07-23 20:25:12 +04:00
parent ce54fb1a4e
commit 8df51d152f
2 changed files with 127 additions and 0 deletions

124
ArcFormats/ArcTactics.cs Normal file
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@ -0,0 +1,124 @@
//! \file ArcTactics.cs
//! \date Thu Jul 23 16:27:55 2015
//! \brief Tactics archive file implementation.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using GameRes.Utility;
namespace GameRes.Formats.Tactics
{
internal class TacticsArcFile : ArcFile
{
public byte[] Password;
public TacticsArcFile (ArcView file, ArchiveFormat format, ICollection<Entry> dir, byte[] pass)
: base (file, format, dir)
{
Password = pass;
}
}
[Export(typeof(ArchiveFormat))]
public class ArcOpener : ArchiveFormat
{
public override string Tag { get { return "ARC/Tactics"; } }
public override string Description { get { return "Tactics archive file"; } }
public override uint Signature { get { return 0x54434154; } } // 'TACT'
public override bool IsHierarchic { get { return true; } }
public override bool CanCreate { get { return false; } }
public ArcOpener ()
{
Extensions = new string[] { "arc" };
}
public override ArcFile TryOpen (ArcView file)
{
if (!file.View.AsciiEqual (4, "ICS_ARC_FILE"))
return null;
uint packed_size = file.View.ReadUInt32 (0x10);
uint unpacked_size = file.View.ReadUInt32 (0x14);
int count = file.View.ReadInt32 (0x18);
if (!IsSaneCount (count))
return null;
var index = new byte[unpacked_size];
using (var input = file.CreateStream (0x20, packed_size))
using (var xored = new CryptoStream (input, new NotTransform(), CryptoStreamMode.Read))
using (var lzss = new LzssStream (xored))
lzss.Read (index, 0, index.Length);
int index_offset = Array.IndexOf (index, (byte)0);
if (-1 == index_offset || 0 == index_offset)
return null;
var password = index.Take (index_offset++).ToArray();
long base_offset = 0x20 + packed_size;
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var entry = new PackedEntry();
entry.Offset = LittleEndian.ToUInt32 (index, index_offset) + base_offset;
entry.Size = LittleEndian.ToUInt32 (index, index_offset + 4);
entry.UnpackedSize = LittleEndian.ToUInt32 (index, index_offset + 8);
entry.IsPacked = entry.UnpackedSize != 0;
int name_len = LittleEndian.ToInt32 (index, index_offset + 0xC);
entry.Name = Encodings.cp932.GetString (index, index_offset+0x18, name_len);
entry.Type = FormatCatalog.Instance.GetTypeFromName (entry.Name);
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
index_offset += 0x18 + name_len;
}
return new TacticsArcFile (file, this, dir, password);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var tarc = arc as TacticsArcFile;
if (null == tarc)
return arc.File.CreateStream (entry.Offset, entry.Size);
var data = new byte[entry.Size];
arc.File.View.Read (entry.Offset, data, 0, entry.Size);
int p = 0;
for (int i = 0; i < data.Length; ++i)
{
data[i] ^= tarc.Password[p++];
if (p == tarc.Password.Length)
p = 0;
}
var input = new MemoryStream (data);
var tent = entry as PackedEntry;
if (null == tent || !tent.IsPacked)
return input;
return new LzssStream (input);
}
}
}

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@ -264,6 +264,9 @@ Fetish 2: Omote no Kioku/Ura no Kioku<br/>
Shinsetsu Ryouki no Ori<br/>
</td></tr>
<tr><td>*.gr2</td><td><tt>GR2_</tt><br/><tt>*Pola*</tt></td><td>No</td></tr>
<tr class="odd"><td>*.arc</td><td><tt>TACTICS_ARC_FILE</tt></td><td>No</td><td>Nexton/Tactics</td><td>
Gokudou no Hanayome<br/>
</td></tr>
</table>
<p><a name="note-1">[1]</a> Non-encrypted only</p>
</body>