Implement construction of DxLib's Huffman tree

This commit is contained in:
Sławomir Śpiewak 2024-08-02 19:29:19 +02:00
parent 881e5f1e3f
commit aa2900f15b
3 changed files with 209 additions and 21 deletions

View File

@ -126,6 +126,7 @@
<Compile Include="Artemis\ImageNekoPNG.cs" />
<Compile Include="CsWare\AudioWAV.cs" />
<Compile Include="CsWare\ImageGDT.cs" />
<Compile Include="DxLib\HuffmanDecoder.cs" />
<Compile Include="DxLib\WidgetDXA.xaml.cs">
<DependentUpon>WidgetDXA.xaml</DependentUpon>
</Compile>

View File

@ -39,18 +39,10 @@ namespace GameRes.Formats.DxLib
internal class DXA8PackedEntry : PackedEntry {
public bool HuffmanCompressed { get; set; }
public uint HuffmanSize { get; set; }
}
internal struct DXA8HuffmanNode
{
UInt64 Weight;
int bitNumber;
byte[] bitArray; //32 bytes here
int Index;
int ParentNode; // index of parent node.
int[] ChildNode; //two children nodes, -1 if not existent.
}
[Export(typeof(ArchiveFormat))]
public class Dx8Opener : DxOpener
@ -67,7 +59,7 @@ namespace GameRes.Formats.DxLib
Signatures = new[] { 0x00085844u };
}
static readonly byte[] DefaultKey = new byte[] { 0xBE, 0xC8, 0x8A, 0xF5, 0x28, 0x50, 0xC9 };
//static readonly byte[] DefaultKey = new byte[] { 0xBE, 0xC8, 0x8A, 0xF5, 0x28, 0x50, 0xC9 };
DxScheme DefaultScheme = new DxScheme { KnownKeys = new List<IDxKey>() };
@ -100,11 +92,8 @@ namespace GameRes.Formats.DxLib
};
}
string QueryPassword(ArcView file)
{
var options = Query<DXAOpts>(arcStrings.ZIPEncryptedNotice);
return options.Keyword;
}
public override ResourceOptions GetOptions(object widget)
{
@ -191,11 +180,13 @@ namespace GameRes.Formats.DxLib
DxDirectory ReadDirEntry()
{
var dir = new DxDirectory();
dir.DirOffset = m_input.ReadInt64();
dir.ParentDirOffset = m_input.ReadInt64();
dir.FileCount = (int)m_input.ReadInt64();
dir.FileTable = m_input.ReadInt64();
var dir = new DxDirectory
{
DirOffset = m_input.ReadInt64(),
ParentDirOffset = m_input.ReadInt64(),
FileCount = (int)m_input.ReadInt64(),
FileTable = m_input.ReadInt64()
};
return dir;
}
@ -232,6 +223,7 @@ namespace GameRes.Formats.DxLib
entry.UnpackedSize = (uint)size;
entry.IsPacked = -1 != packed_size;
entry.HuffmanCompressed = -1 != huffman_packed_size;
entry.HuffmanSize = (uint)huffman_packed_size;
if (entry.IsPacked)
entry.Size = (uint)(huffman_packed_size!=-1 ? huffman_packed_size:packed_size);
else

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@ -0,0 +1,195 @@
//! \file HuffmanDecoder.cs
//! \date 2024 Aug 2
//! \brief Custom Huffman decoder for DXA archives.
//
// Copyright (C) 2017 by morkt - GetBits function
// Copyright (C) 2024 by MrSoup678
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.IO;
using System.Runtime.CompilerServices;
using GameRes.Utility;
namespace GameRes.Formats.DxLib
{
internal struct DXA8HuffmanNode
{
public UInt64 Weight;
public int bitNumber;
public byte[] bitArray; //32 bytes here
public int Index;
public int ParentNode; // index of parent node.
public int[] ChildNode; //two children nodes, -1 if not existent.
}
internal sealed class HuffmanDecoder
{
byte[] m_input;
byte[] m_output;
int m_src;
ulong m_bits;
int m_bit_count;
ulong m_readBytes;
ulong m_readBits;
DXA8HuffmanNode[] nodes; //256+255 nodes
ulong originalSize;
ulong compressedSize;
ulong headerSize;
//ushort token = 256;
public HuffmanDecoder (byte[] src, byte[] dst)
{
m_input = src;
m_output = dst;
m_src = 0;
m_bit_count = 0;
m_readBytes = 0;
m_readBits = 0;
originalSize = compressedSize = headerSize = 0;
ushort[] weights = new ushort[256];
nodes = new DXA8HuffmanNode[256+255]; //256 "base" nodes, then 255 nodes making a pyramid.
}
public byte[] Unpack ()
{
for (int i=0; i<nodes.Length; i++)
{
nodes[i].ParentNode = -1;
nodes[i].ChildNode[0] = -1;
nodes[i].ChildNode[1] = -1;
}
SetupWeights();
CreateTree();
throw new NotImplementedException();
}
private void SetupWeights()
{
int sizeA, sizeB;
byte BitNum;
byte Minus;
ushort SaveData;
ushort[] weights = new ushort[256];
sizeA = (int)GetBits(6) + 1;
originalSize = GetBits(sizeA);
sizeB = (int)GetBits(6)+1;
compressedSize = GetBits(sizeB);
BitNum = (byte)(((int)GetBits(3) + 1) * 2);
Minus = (byte)GetBits(1);
SaveData = (ushort)GetBits(BitNum);
nodes[0].Weight = SaveData;
for (int i = 1; i < 256; i++)
{
BitNum = (byte)(((int)GetBits(3) + 1) * 2);
Minus = (byte)GetBits(1);
SaveData = (ushort)GetBits(BitNum);
weights[i] = (ushort)(Minus == 1 ? weights[i - 1] - SaveData : weights[i - 1] + SaveData);
}
for (int i = 0;i < 256; i++)
{
nodes[i].Weight = weights[i];
}
}
void CreateTree()
{
int NodeNum=256, DataNum=256;
while (DataNum > 1)
{
int MinNode1 = -1;
int MinNode2 = -1;
int NodeIndex = 0;
for (int i = 0; i < DataNum; NodeIndex++) {
//don't do anything if we already have a parent set.
if (nodes[NodeIndex].ParentNode != -1) continue;
i++;
//we need to get the two lowest numbers for parenting.
if (MinNode1 == -1 || nodes[MinNode1].Weight > nodes[NodeIndex].Weight)
{
{
MinNode2 = MinNode1;
MinNode1 = NodeIndex;
}
} else if (MinNode2 == -1 || nodes[MinNode2].Weight > nodes[NodeIndex].Weight)
{
MinNode2 = NodeIndex;
}
}
nodes[NodeNum].ParentNode = -1;
nodes[NodeNum].Weight = nodes[MinNode1].Weight + nodes[MinNode2].Weight;
nodes[NodeNum].ChildNode[0] = MinNode1;
nodes[NodeNum].ChildNode[1] = MinNode2;
nodes[MinNode1].Index = 0;
nodes[MinNode2].Index = 1;
nodes[MinNode1].ParentNode = NodeNum;
nodes[MinNode2].ParentNode = NodeNum;
NodeNum++;
DataNum--;
}
}
ulong GetBits (int count)
{
ulong bits = 0;
while (count --> 0)
{
if (0 == m_bit_count)
{
m_bits = LittleEndian.ToUInt64 (m_input, m_src);
m_src += 8;
m_bit_count = 64;
}
bits = bits << 1 | (m_bits & 1);
m_bits >>= 1;
--m_bit_count;
m_readBits++;
if (m_readBits ==8)
{
m_readBits = 0;
m_readBytes++;
}
}
return bits;
}
ulong GetReadBytes()
{
return m_readBytes + (m_readBits != 0 ? 1ul : 0ul);
}
}
}