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implemented AnimeGameSystem resources.
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73
ArcFormats/AnimeGameSystem/ArcDAT.cs
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73
ArcFormats/AnimeGameSystem/ArcDAT.cs
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//! \file ArcDAT.cs
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//! \date Thu Nov 05 04:40:35 2015
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//! \brief AnimeGameSystem resource archive.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.Ags
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{
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[Export(typeof(ArchiveFormat))]
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public class DatOpener : ArchiveFormat
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{
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public override string Tag { get { return "DAT/AGS"; } }
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public override string Description { get { return "AnimeGameSystem resource archive"; } }
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public override uint Signature { get { return 0x6B636170; } } // 'pack'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public DatOpener ()
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{
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Extensions = new string[] { "dat" };
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}
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt16 (4);
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if (!IsSaneCount (count))
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return null;
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uint index_offset = 6;
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uint index_size = (uint)count*0x18;
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if (index_size > file.View.Reserve (index_offset, index_size))
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return null;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = file.View.ReadString (index_offset, 0x10);
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Offset = file.View.ReadUInt32 (index_offset+0x10);
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entry.Size = file.View.ReadUInt32 (index_offset+0x14);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0x18;
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}
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return new ArcFile (file, this, dir);
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}
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}
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}
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@ -64,6 +64,8 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Actgs\ArcDAT.cs" />
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<Compile Include="Actgs\ArcDAT.cs" />
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<Compile Include="Amaterasu\ImageGRP.cs" />
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<Compile Include="Amaterasu\ImageGRP.cs" />
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<Compile Include="AnimeGameSystem\ArcDAT.cs" />
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<Compile Include="AnimeGameSystem\AudioPCM.cs" />
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<Compile Include="ArcDX.cs" />
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<Compile Include="ArcDX.cs" />
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<Compile Include="ArcMiris.cs" />
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<Compile Include="ArcMiris.cs" />
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<Compile Include="Bishop\ArcBSA.cs" />
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<Compile Include="Bishop\ArcBSA.cs" />
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@ -87,6 +89,7 @@
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<Compile Include="Sas5\ArcSec5.cs" />
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<Compile Include="Sas5\ArcSec5.cs" />
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<Compile Include="Sas5\ArcWAR.cs" />
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<Compile Include="Sas5\ArcWAR.cs" />
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<Compile Include="Sas5\ImageIAR.cs" />
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<Compile Include="Sas5\ImageIAR.cs" />
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<Compile Include="Silky\ArcAWF.cs" />
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<Compile Include="Silky\ImageMSK.cs" />
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<Compile Include="Silky\ImageMSK.cs" />
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<Compile Include="Emic\ArcPACK.cs" />
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<Compile Include="Emic\ArcPACK.cs" />
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<Compile Include="Emic\ImageMWP.cs" />
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<Compile Include="Emic\ImageMWP.cs" />
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@ -246,7 +249,7 @@
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</Compile>
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</Compile>
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<Compile Include="FC01\ImageACD.cs" />
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<Compile Include="FC01\ImageACD.cs" />
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<Compile Include="Masys\ImageAG.cs" />
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<Compile Include="Masys\ImageAG.cs" />
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<Compile Include="ImageAinos.cs" />
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<Compile Include="AnimeGameSystem\ImageAinos.cs" />
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<Compile Include="Kaguya\ImageAP.cs" />
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<Compile Include="Kaguya\ImageAP.cs" />
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<Compile Include="Ethornell\ImageBGI.cs" />
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<Compile Include="Ethornell\ImageBGI.cs" />
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<Compile Include="ImageBIP.cs" />
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<Compile Include="ImageBIP.cs" />
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@ -199,15 +199,17 @@ Nikutai Ten'i<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.grd</td><td><tt>CMP_</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.grd</td><td><tt>CMP_</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.igf</td><td><tt>ZEUS</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.igf</td><td><tt>ZEUS</tt></td><td>No</td></tr>
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<tr><td>*.dat<br/>*.arc</td><td>-<br/><tt>M2TYPE</tt></td><td>No</td><td rowspan="2">FFA System/G-SYS</td><td rowspan="2">
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<tr><td>*.dat<br/>*.arc</td><td>-<br/><tt>M2TYPE</tt></td><td>No</td><td rowspan="3">FFA System/G-SYS</td><td rowspan="3">
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Dokusen Kango<br/>
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Dokusen Kango<br/>
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Hensai Keikaku<br/>
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Hensai Keikaku<br/>
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Inran OL Sawatari Tokiko<br/>
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Inran OL Sawatari Tokiko<br/>
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Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
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Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
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Momo x Momi<br/>
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Momo x Momi<br/>
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Michibikareshi Mono-tachi no Rakuen ~BEDLAM~<br/>
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Onsen Kankou Yukemuri Chijou<br/>
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Onsen Kankou Yukemuri Chijou<br/>
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</td></tr>
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</td></tr>
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<tr><td>*.pt1</td><td>-</td><td>No</td></tr>
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<tr><td>*.pt1</td><td>-</td><td>No</td></tr>
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<tr><td>*.wa1</td><td>-</td><td>No</td></tr>
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<tr class="odd"><td>*.pak</td><td><tt>DataPack5</tt><br/><tt>GsPack4</tt></td><td>No</td><td rowspan="2">Autobahn<br/>Root<br/>Clover</td><td rowspan="2">
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<tr class="odd"><td>*.pak</td><td><tt>DataPack5</tt><br/><tt>GsPack4</tt></td><td>No</td><td rowspan="2">Autobahn<br/>Root<br/>Clover</td><td rowspan="2">
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Aiyoku no Apron<br/>
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Aiyoku no Apron<br/>
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Para-Sol<br/>
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Para-Sol<br/>
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@ -465,6 +467,13 @@ Fuyu no Rondo<br/>
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Oreiro Ganbou<br/>
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Oreiro Ganbou<br/>
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Tadashiki Himehajime<br/>
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Tadashiki Himehajime<br/>
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</td></tr>
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</td></tr>
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<tr><td>*.dat</td><td><tt>pack</tt></td><td>No</td><td rowspan="4">AnimeGameSystem</td><td rowspan="4">
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Eye's Only ~Sono Kagayaki wa Mabushisa ni Michite~<br/>
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Love Fetish series<br/>
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</td></tr>
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<tr><td>*.ani</td><td>-</td><td>No</td></tr>
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<tr><td>*.cg</td><td>-</td><td>No</td></tr>
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<tr><td>*.pcm</td><td>WAV</td><td>No</td></tr>
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</table>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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</body>
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