implemented AnimeGameSystem resources.

This commit is contained in:
morkt 2015-11-05 21:46:15 +04:00
parent 379dab350d
commit bb3a0af09d
3 changed files with 87 additions and 2 deletions

View File

@ -0,0 +1,73 @@
//! \file ArcDAT.cs
//! \date Thu Nov 05 04:40:35 2015
//! \brief AnimeGameSystem resource archive.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using GameRes.Utility;
namespace GameRes.Formats.Ags
{
[Export(typeof(ArchiveFormat))]
public class DatOpener : ArchiveFormat
{
public override string Tag { get { return "DAT/AGS"; } }
public override string Description { get { return "AnimeGameSystem resource archive"; } }
public override uint Signature { get { return 0x6B636170; } } // 'pack'
public override bool IsHierarchic { get { return false; } }
public override bool CanCreate { get { return false; } }
public DatOpener ()
{
Extensions = new string[] { "dat" };
}
public override ArcFile TryOpen (ArcView file)
{
int count = file.View.ReadInt16 (4);
if (!IsSaneCount (count))
return null;
uint index_offset = 6;
uint index_size = (uint)count*0x18;
if (index_size > file.View.Reserve (index_offset, index_size))
return null;
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var name = file.View.ReadString (index_offset, 0x10);
var entry = FormatCatalog.Instance.Create<Entry> (name);
entry.Offset = file.View.ReadUInt32 (index_offset+0x10);
entry.Size = file.View.ReadUInt32 (index_offset+0x14);
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
index_offset += 0x18;
}
return new ArcFile (file, this, dir);
}
}
}

View File

@ -64,6 +64,8 @@
<ItemGroup>
<Compile Include="Actgs\ArcDAT.cs" />
<Compile Include="Amaterasu\ImageGRP.cs" />
<Compile Include="AnimeGameSystem\ArcDAT.cs" />
<Compile Include="AnimeGameSystem\AudioPCM.cs" />
<Compile Include="ArcDX.cs" />
<Compile Include="ArcMiris.cs" />
<Compile Include="Bishop\ArcBSA.cs" />
@ -87,6 +89,7 @@
<Compile Include="Sas5\ArcSec5.cs" />
<Compile Include="Sas5\ArcWAR.cs" />
<Compile Include="Sas5\ImageIAR.cs" />
<Compile Include="Silky\ArcAWF.cs" />
<Compile Include="Silky\ImageMSK.cs" />
<Compile Include="Emic\ArcPACK.cs" />
<Compile Include="Emic\ImageMWP.cs" />
@ -246,7 +249,7 @@
</Compile>
<Compile Include="FC01\ImageACD.cs" />
<Compile Include="Masys\ImageAG.cs" />
<Compile Include="ImageAinos.cs" />
<Compile Include="AnimeGameSystem\ImageAinos.cs" />
<Compile Include="Kaguya\ImageAP.cs" />
<Compile Include="Ethornell\ImageBGI.cs" />
<Compile Include="ImageBIP.cs" />

View File

@ -199,15 +199,17 @@ Nikutai Ten'i<br/>
</td></tr>
<tr class="odd"><td>*.grd</td><td><tt>CMP_</tt></td><td>No</td></tr>
<tr class="odd"><td>*.igf</td><td><tt>ZEUS</tt></td><td>No</td></tr>
<tr><td>*.dat<br/>*.arc</td><td>-<br/><tt>M2TYPE</tt></td><td>No</td><td rowspan="2">FFA System/G-SYS</td><td rowspan="2">
<tr><td>*.dat<br/>*.arc</td><td>-<br/><tt>M2TYPE</tt></td><td>No</td><td rowspan="3">FFA System/G-SYS</td><td rowspan="3">
Dokusen Kango<br/>
Hensai Keikaku<br/>
Inran OL Sawatari Tokiko<br/>
Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
Momo x Momi<br/>
Michibikareshi Mono-tachi no Rakuen ~BEDLAM~<br/>
Onsen Kankou Yukemuri Chijou<br/>
</td></tr>
<tr><td>*.pt1</td><td>-</td><td>No</td></tr>
<tr><td>*.wa1</td><td>-</td><td>No</td></tr>
<tr class="odd"><td>*.pak</td><td><tt>DataPack5</tt><br/><tt>GsPack4</tt></td><td>No</td><td rowspan="2">Autobahn<br/>Root<br/>Clover</td><td rowspan="2">
Aiyoku no Apron<br/>
Para-Sol<br/>
@ -465,6 +467,13 @@ Fuyu no Rondo<br/>
Oreiro Ganbou<br/>
Tadashiki Himehajime<br/>
</td></tr>
<tr><td>*.dat</td><td><tt>pack</tt></td><td>No</td><td rowspan="4">AnimeGameSystem</td><td rowspan="4">
Eye's Only ~Sono Kagayaki wa Mabushisa ni Michite~<br/>
Love Fetish series<br/>
</td></tr>
<tr><td>*.ani</td><td>-</td><td>No</td></tr>
<tr><td>*.cg</td><td>-</td><td>No</td></tr>
<tr><td>*.pcm</td><td>WAV</td><td>No</td></tr>
</table>
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
</body>