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(NEKOPACK): force *.alp files untyped.
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@ -87,6 +87,8 @@ namespace GameRes.Formats.NekoSDK
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entry.Size = file.View.ReadUInt32 (index_offset+4) ^ (uint)key;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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if (name.EndsWith (".alp", StringComparison.InvariantCultureIgnoreCase))
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entry.Type = "";
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dir.Add (entry);
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index_offset += 8;
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}
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