implemented "strong" QLIE archives encryption.

This commit is contained in:
morkt 2015-11-07 03:11:26 +04:00
parent 2d2da5e3e5
commit d23a67ea08
11 changed files with 286 additions and 22 deletions

View File

@ -87,6 +87,9 @@
<Compile Include="Qlie\ArcABMP.cs" />
<Compile Include="Qlie\ImageDPNG.cs" />
<Compile Include="Qlie\QlieMersenneTwister.cs" />
<Compile Include="Qlie\WidgetQLIE.xaml.cs">
<DependentUpon>WidgetQLIE.xaml</DependentUpon>
</Compile>
<Compile Include="Sas5\ArcIAR.cs" />
<Compile Include="Sas5\ArcSec5.cs" />
<Compile Include="Sas5\ArcWAR.cs" />
@ -393,6 +396,10 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Qlie\WidgetQLIE.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="RenPy\CreateRPAWidget.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>

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@ -453,5 +453,17 @@ namespace GameRes.Formats.Properties {
this["RPMScheme"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string QLIEScheme {
get {
return ((string)(this["QLIEScheme"]));
}
set {
this["QLIEScheme"] = value;
}
}
}
}

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@ -110,5 +110,8 @@
<Setting Name="RPMScheme" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="QLIEScheme" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
</Settings>
</SettingsFile>

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@ -23,12 +23,15 @@
// IN THE SOFTWARE.
//
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System;
using System.Diagnostics;
using System.Linq;
using GameRes.Utility;
using GameRes.Formats.Properties;
using GameRes.Formats.Strings;
namespace GameRes.Formats.Qlie
{
@ -36,7 +39,46 @@ namespace GameRes.Formats.Qlie
{
public bool IsEncrypted;
public uint Hash;
public uint Key;
public byte[] RawName;
/// <summary>
/// Data from a separate key file "key.fkey" that comes with installed game.
/// null if not used.
/// </summary>
public byte[] KeyFile;
}
internal class QlieArchive : ArcFile
{
/// <summary>
/// Hash generated from the key data contained within archive index.
/// </summary>
public uint Hash;
/// <summary>
/// Internal game data used to decrypt encrypted entries.
/// null if not used.
/// </summary>
public byte[] GameKeyData;
public QlieArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir,
uint hash, byte[] key_data)
: base (arc, impl, dir)
{
Hash = hash;
GameKeyData = key_data;
}
}
internal class QlieOptions : ResourceOptions
{
public byte[] GameKeyData;
}
[Serializable]
public class QlieScheme : ResourceScheme
{
public Dictionary<string, byte[]> KnownKeys;
}
[Export(typeof(ArchiveFormat))]
@ -53,6 +95,19 @@ namespace GameRes.Formats.Qlie
Extensions = new string [] { "pack" };
}
/// <summary>
/// Possible locations of the 'key.fkey' file relative to an archive being accessed.
/// </summary>
static readonly string[] KeyLocations = { ".", "..", @"..\DLL", "DLL" };
public static Dictionary<string, byte[]> KnownKeys = new Dictionary<string, byte[]>();
public override ResourceScheme Scheme
{
get { return new QlieScheme { KnownKeys = KnownKeys }; }
set { KnownKeys = ((QlieScheme)value).KnownKeys; }
}
public override ArcFile TryOpen (ArcView file)
{
if (file.MaxOffset <= 0x1c)
@ -71,15 +126,20 @@ namespace GameRes.Formats.Qlie
if (index_offset < 0 || index_offset >= file.MaxOffset)
return null;
uint pack_key;
byte[] arc_key = null;
byte[] key_file = null;
uint name_key = 0xC4; // default name encryption key for versions 1 and 2
if (3 == pack_version)
{
key_file = FindKeyFile (file);
// currently, user is prompted to choose encryption scheme only if there's 'key.fkey' file found.
if (key_file != null)
arc_key = QueryEncryption();
var key_data = new byte[0x100];
file.View.Read (file.MaxOffset-0x41C, key_data, 0, 0x100);
pack_key = GenerateKey (key_data) & 0x0FFFFFFFu;
name_key = GenerateKey (key_data) & 0x0FFFFFFFu;
}
else
pack_key = 0xC4;
var name_buffer = new byte[0x100];
var dir = new List<Entry> (count);
@ -91,12 +151,14 @@ namespace GameRes.Formats.Qlie
if (name_length != file.View.Read (index_offset+2, name_buffer, 0, (uint)name_length))
return null;
int key = name_length + ((int)pack_key ^ 0x3e);
int key = name_length + ((int)name_key ^ 0x3e);
for (int k = 0; k < name_length; ++k)
name_buffer[k] ^= (byte)(((k + 1) ^ key) + k + 1);
string name = Encodings.cp932.GetString (name_buffer, 0, name_length);
var entry = FormatCatalog.Instance.Create<QlieEntry> (name);
if (key_file != null)
entry.RawName = name_buffer.Take (name_length).ToArray();
index_offset += 2 + name_length;
entry.Offset = file.View.ReadInt64 (index_offset);
@ -107,34 +169,48 @@ namespace GameRes.Formats.Qlie
entry.IsPacked = 0 != file.View.ReadInt32 (index_offset+0x10);
entry.IsEncrypted = 0 != file.View.ReadInt32 (index_offset+0x14);
entry.Hash = file.View.ReadUInt32 (index_offset+0x18);
if (3 == pack_version)
entry.Key = pack_key;
else
entry.Key = 0;
entry.KeyFile = key_file;
if (3 == pack_version && entry.Name.Contains ("pack_keyfile"))
{
// note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents.
key_file = ReadEntryBytes (file, entry, name_key, arc_key);
}
dir.Add (entry);
index_offset += 0x1c;
}
return new ArcFile (file, this, dir);
if (pack_version < 3)
name_key = 0;
return new QlieArchive (file, this, dir, name_key, arc_key);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var qent = entry as QlieEntry;
if (null == qent || (!qent.IsEncrypted && !qent.IsPacked))
return arc.File.CreateStream (entry.Offset, entry.Size);
var data = new byte[entry.Size];
if (entry.Size != arc.File.View.Read (entry.Offset, data, 0, entry.Size))
var qarc = arc as QlieArchive;
if (null == qent || null == qarc || (!qent.IsEncrypted && !qent.IsPacked))
return arc.File.CreateStream (entry.Offset, entry.Size);
var data = ReadEntryBytes (arc.File, qent, qarc.Hash, qarc.GameKeyData);
return new MemoryStream (data);
}
if (qent.IsEncrypted)
Decrypt (data, 0, data.Length, qent.Key);
if (qent.IsPacked)
private byte[] ReadEntryBytes (ArcView file, QlieEntry entry, uint hash, byte[] game_key)
{
var data = new byte[entry.Size];
file.View.Read (entry.Offset, data, 0, entry.Size);
if (entry.IsEncrypted)
{
if (entry.KeyFile != null)
DecryptV3 (data, 0, data.Length, entry.RawName, hash, entry.KeyFile, game_key);
else
Decrypt (data, 0, data.Length, hash);
}
if (entry.IsPacked)
{
var unpacked = Decompress (data);
if (null != unpacked)
data = unpacked;
}
return new MemoryStream (data);
return data;
}
private void Decrypt (byte[] buffer, int offset, int length, uint key)
@ -162,6 +238,74 @@ namespace GameRes.Formats.Qlie
}
}
private void DecryptV3 (byte[] data, int offset, int length, byte[] file_name,
uint arc_hash, byte[] key_file, byte[] game_key)
{
// play it safe with 'unsafe' sections
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset");
if (length > data.Length || offset > data.Length - length)
throw new ArgumentOutOfRangeException ("length");
if (length < 8)
return;
uint hash = 0x85F532;
uint seed = 0x33F641;
for (uint i = 0; i < file_name.Length; i++)
{
hash += (i & 0xFF) * file_name[i];
seed ^= hash;
}
seed += arc_hash ^ (7 * ((uint)data.Length & 0xFFFFFF) + (uint)data.Length
+ hash + (hash ^ (uint)data.Length ^ 0x8F32DCu));
seed = 9 * (seed & 0xFFFFFF);
if (game_key != null)
seed ^= 0x453A;
var mt = new QlieMersenneTwister (seed);
if (key_file != null)
mt.XorState (key_file);
if (game_key != null)
mt.XorState (game_key);
// game code fills dword[41] table, but only the first 16 qwords are used
ulong[] table = new ulong[16];
for (int i = 0; i < table.Length; ++i)
table[i] = mt.Rand64();
// compensate for 9 discarded dwords
for (int i = 0; i < 9; ++i)
mt.Rand();
ulong hash64 = mt.Rand64();
uint t = mt.Rand() & 0xF;
unsafe
{
fixed (byte* raw_data = &data[offset])
{
ulong* data64 = (ulong*)raw_data;
int qword_length = length / 8;
for (int i = 0; i < qword_length; ++i)
{
hash64 = MMX.PAddD (hash64 ^ table[t], table[t]);
ulong d = data64[i] ^ hash64;
data64[i] = d;
hash64 = MMX.PAddB (hash64, d) ^ d;
hash64 = MMX.PAddW (MMX.PSllD (hash64, 1), d);
t++;
t &= 0xF;
}
}
}
}
internal static byte[] Decompress (byte[] input)
{
if (LittleEndian.ToUInt32 (input, 0) != 0xFF435031)
@ -265,5 +409,52 @@ namespace GameRes.Formats.Qlie
}
return (uint)(key ^ (key >> 32));
}
public override ResourceOptions GetDefaultOptions ()
{
return new QlieOptions {
GameKeyData = GetKeyData (Settings.Default.QLIEScheme)
};
}
public override object GetAccessWidget ()
{
return new GUI.WidgetQLIE();
}
byte[] QueryEncryption ()
{
var options = Query<QlieOptions> (arcStrings.ArcEncryptedNotice);
return options.GameKeyData;
}
static byte[] GetKeyData (string scheme)
{
byte[] key;
if (KnownKeys.TryGetValue (scheme, out key))
return key;
return null;
}
/// <summary>
/// Look for 'key.fkey' file within nearby directories specified by KeyLocations.
/// </summary>
static byte[] FindKeyFile (ArcView arc_file)
{
// QLIE archives with key could be opened at the physical file system level only
if (VFS.IsVirtual)
return null;
var dir_name = Path.GetDirectoryName (arc_file.Name);
foreach (var path in KeyLocations)
{
var name = Path.Combine (dir_name, path, "key.fkey");
if (File.Exists (name))
{
Trace.WriteLine ("reading key from "+name, "[QLIE]");
return File.ReadAllBytes (name);
}
}
return null;
}
}
}

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@ -0,0 +1,9 @@
<StackPanel x:Class="GameRes.Formats.GUI.WidgetQLIE"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:p="clr-namespace:GameRes.Formats.Properties"
Orientation="Vertical" MaxWidth="250">
<ComboBox Name="Scheme" ItemsSource="{Binding}"
SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=QLIEScheme, Mode=TwoWay}"
Width="200" Grid.Row="0"/>
</StackPanel>

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@ -0,0 +1,22 @@
using GameRes.Formats.Qlie;
using GameRes.Formats.Strings;
using System.Windows.Controls;
using System.Linq;
namespace GameRes.Formats.GUI
{
/// <summary>
/// Interaction logic for WidgetQLIE.xaml
/// </summary>
public partial class WidgetQLIE : StackPanel
{
public WidgetQLIE ()
{
InitializeComponent ();
var keys = new string[] { arcStrings.QLIEDefaultScheme };
Scheme.ItemsSource = keys.Concat (PackOpener.KnownKeys.Keys.OrderBy (x => x));
if (-1 == Scheme.SelectedIndex)
Scheme.SelectedIndex = 0;
}
}
}

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@ -533,6 +533,15 @@ namespace GameRes.Formats.Strings {
}
}
/// <summary>
/// Looks up a localized string similar to Use default encryption scheme.
/// </summary>
public static string QLIEDefaultScheme {
get {
return ResourceManager.GetString("QLIEDefaultScheme", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose title or enter a password.
/// </summary>

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@ -339,4 +339,7 @@ Choose encryption scheme or enter a passphrase.</value>
but encryption key guess failed.
Choose appropriate encryption scheme.</value>
</data>
<data name="QLIEDefaultScheme" xml:space="preserve">
<value>Use default encryption scheme</value>
</data>
</root>

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@ -248,6 +248,9 @@
<data name="PDScrambleContents" xml:space="preserve">
<value>Шифровать содержимое</value>
</data>
<data name="QLIEDefaultScheme" xml:space="preserve">
<value>"Старый" метод шифрования</value>
</data>
<data name="RCTChoose" xml:space="preserve">
<value>Выберите наименование или введите пароль</value>
</data>

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@ -112,6 +112,9 @@
<setting name="RPMScheme" serializeAs="String">
<value />
</setting>
<setting name="QLIEScheme" serializeAs="String">
<value />
</setting>
</GameRes.Formats.Properties.Settings>
</userSettings>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>

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@ -313,11 +313,13 @@ Ryoujoku Gojuusou<br/>
<tr class="odd"><td>*.cwd</td><td><tt>cwd</tt></td><td>No</td></tr>
<tr class="odd"><td>*.eog</td><td><tt>CRM</tt></td><td>No</td></tr>
<tr class="odd"><td>*.zbm<br/>*.cwl</td><td><tt>SZDD</tt></td><td>No</td></tr>
<tr><td>*.pack</td><td><tt>FilePackVer1.0</tt><br/><tt>FilePackVer2.0</tt><br/><tt>FilePackVer3.0</tt></td><td>No</td><td rowspan="2">QLIE</td><td rowspan="2">
<tr><td>*.pack</td><td><tt>FilePackVer1.0</tt><br/><tt>FilePackVer2.0</tt><br/><tt>FilePackVer3.0</tt></td><td>No</td><td rowspan="3">QLIE</td><td rowspan="3">
Mehime no Toriko<br/>
Nanatsu no Fushigi no Owaru Toki<br/>
Soshite Ashita no Sekai yori<br/>
</td></tr>
<tr><td>*.b</td><td><tt>ABMP7</tt><br/><tt>abmp10</tt><br/><tt>abmp11</tt></td><td>No</td></tr>
<tr><td>*.png</td><td><tt>DPNG</tt></td><td>No</td></tr>
<tr class="odd"><td>*.dat</td><td>-</td><td>No</td><td rowspan="3">Circus</td><td rowspan="3">
Maid no Yakata ~Zetsubou Hen~<br/>
</td></tr>