mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-27 07:34:00 +08:00
implemented "strong" QLIE archives encryption.
This commit is contained in:
parent
2d2da5e3e5
commit
d23a67ea08
@ -87,6 +87,9 @@
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<Compile Include="Qlie\ArcABMP.cs" />
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<Compile Include="Qlie\ImageDPNG.cs" />
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<Compile Include="Qlie\QlieMersenneTwister.cs" />
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<Compile Include="Qlie\WidgetQLIE.xaml.cs">
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<DependentUpon>WidgetQLIE.xaml</DependentUpon>
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</Compile>
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<Compile Include="Sas5\ArcIAR.cs" />
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<Compile Include="Sas5\ArcSec5.cs" />
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<Compile Include="Sas5\ArcWAR.cs" />
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@ -393,6 +396,10 @@
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="Qlie\WidgetQLIE.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="RenPy\CreateRPAWidget.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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12
ArcFormats/Properties/Settings.Designer.cs
generated
12
ArcFormats/Properties/Settings.Designer.cs
generated
@ -453,5 +453,17 @@ namespace GameRes.Formats.Properties {
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this["RPMScheme"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string QLIEScheme {
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get {
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return ((string)(this["QLIEScheme"]));
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}
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set {
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this["QLIEScheme"] = value;
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}
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}
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}
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}
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@ -110,5 +110,8 @@
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<Setting Name="RPMScheme" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="QLIEScheme" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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</Settings>
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</SettingsFile>
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@ -23,12 +23,15 @@
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// IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using System.Text;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using GameRes.Utility;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats.Qlie
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{
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@ -36,7 +39,46 @@ namespace GameRes.Formats.Qlie
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{
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public bool IsEncrypted;
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public uint Hash;
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public uint Key;
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public byte[] RawName;
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/// <summary>
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/// Data from a separate key file "key.fkey" that comes with installed game.
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/// null if not used.
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/// </summary>
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public byte[] KeyFile;
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}
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internal class QlieArchive : ArcFile
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{
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/// <summary>
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/// Hash generated from the key data contained within archive index.
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/// </summary>
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public uint Hash;
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/// <summary>
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/// Internal game data used to decrypt encrypted entries.
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/// null if not used.
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/// </summary>
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public byte[] GameKeyData;
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public QlieArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir,
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uint hash, byte[] key_data)
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: base (arc, impl, dir)
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{
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Hash = hash;
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GameKeyData = key_data;
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}
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}
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internal class QlieOptions : ResourceOptions
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{
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public byte[] GameKeyData;
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}
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[Serializable]
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public class QlieScheme : ResourceScheme
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{
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public Dictionary<string, byte[]> KnownKeys;
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}
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[Export(typeof(ArchiveFormat))]
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@ -53,6 +95,19 @@ namespace GameRes.Formats.Qlie
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Extensions = new string [] { "pack" };
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}
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/// <summary>
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/// Possible locations of the 'key.fkey' file relative to an archive being accessed.
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/// </summary>
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static readonly string[] KeyLocations = { ".", "..", @"..\DLL", "DLL" };
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public static Dictionary<string, byte[]> KnownKeys = new Dictionary<string, byte[]>();
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public override ResourceScheme Scheme
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{
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get { return new QlieScheme { KnownKeys = KnownKeys }; }
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set { KnownKeys = ((QlieScheme)value).KnownKeys; }
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}
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public override ArcFile TryOpen (ArcView file)
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{
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if (file.MaxOffset <= 0x1c)
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@ -71,15 +126,20 @@ namespace GameRes.Formats.Qlie
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if (index_offset < 0 || index_offset >= file.MaxOffset)
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return null;
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uint pack_key;
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byte[] arc_key = null;
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byte[] key_file = null;
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uint name_key = 0xC4; // default name encryption key for versions 1 and 2
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if (3 == pack_version)
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{
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key_file = FindKeyFile (file);
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// currently, user is prompted to choose encryption scheme only if there's 'key.fkey' file found.
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if (key_file != null)
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arc_key = QueryEncryption();
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var key_data = new byte[0x100];
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file.View.Read (file.MaxOffset-0x41C, key_data, 0, 0x100);
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pack_key = GenerateKey (key_data) & 0x0FFFFFFFu;
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name_key = GenerateKey (key_data) & 0x0FFFFFFFu;
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}
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else
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pack_key = 0xC4;
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var name_buffer = new byte[0x100];
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var dir = new List<Entry> (count);
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@ -91,12 +151,14 @@ namespace GameRes.Formats.Qlie
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if (name_length != file.View.Read (index_offset+2, name_buffer, 0, (uint)name_length))
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return null;
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int key = name_length + ((int)pack_key ^ 0x3e);
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int key = name_length + ((int)name_key ^ 0x3e);
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for (int k = 0; k < name_length; ++k)
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name_buffer[k] ^= (byte)(((k + 1) ^ key) + k + 1);
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string name = Encodings.cp932.GetString (name_buffer, 0, name_length);
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var entry = FormatCatalog.Instance.Create<QlieEntry> (name);
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if (key_file != null)
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entry.RawName = name_buffer.Take (name_length).ToArray();
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index_offset += 2 + name_length;
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entry.Offset = file.View.ReadInt64 (index_offset);
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@ -107,34 +169,48 @@ namespace GameRes.Formats.Qlie
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entry.IsPacked = 0 != file.View.ReadInt32 (index_offset+0x10);
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entry.IsEncrypted = 0 != file.View.ReadInt32 (index_offset+0x14);
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entry.Hash = file.View.ReadUInt32 (index_offset+0x18);
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if (3 == pack_version)
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entry.Key = pack_key;
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else
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entry.Key = 0;
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entry.KeyFile = key_file;
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if (3 == pack_version && entry.Name.Contains ("pack_keyfile"))
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{
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// note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents.
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key_file = ReadEntryBytes (file, entry, name_key, arc_key);
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}
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dir.Add (entry);
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index_offset += 0x1c;
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}
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return new ArcFile (file, this, dir);
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if (pack_version < 3)
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name_key = 0;
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return new QlieArchive (file, this, dir, name_key, arc_key);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var qent = entry as QlieEntry;
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if (null == qent || (!qent.IsEncrypted && !qent.IsPacked))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var data = new byte[entry.Size];
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if (entry.Size != arc.File.View.Read (entry.Offset, data, 0, entry.Size))
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var qarc = arc as QlieArchive;
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if (null == qent || null == qarc || (!qent.IsEncrypted && !qent.IsPacked))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var data = ReadEntryBytes (arc.File, qent, qarc.Hash, qarc.GameKeyData);
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return new MemoryStream (data);
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}
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if (qent.IsEncrypted)
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Decrypt (data, 0, data.Length, qent.Key);
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if (qent.IsPacked)
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private byte[] ReadEntryBytes (ArcView file, QlieEntry entry, uint hash, byte[] game_key)
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{
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var data = new byte[entry.Size];
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file.View.Read (entry.Offset, data, 0, entry.Size);
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if (entry.IsEncrypted)
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{
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if (entry.KeyFile != null)
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DecryptV3 (data, 0, data.Length, entry.RawName, hash, entry.KeyFile, game_key);
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else
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Decrypt (data, 0, data.Length, hash);
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}
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if (entry.IsPacked)
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{
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var unpacked = Decompress (data);
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if (null != unpacked)
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data = unpacked;
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}
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return new MemoryStream (data);
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return data;
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}
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private void Decrypt (byte[] buffer, int offset, int length, uint key)
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@ -162,6 +238,74 @@ namespace GameRes.Formats.Qlie
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}
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}
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private void DecryptV3 (byte[] data, int offset, int length, byte[] file_name,
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uint arc_hash, byte[] key_file, byte[] game_key)
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{
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// play it safe with 'unsafe' sections
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if (offset < 0)
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throw new ArgumentOutOfRangeException ("offset");
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if (length > data.Length || offset > data.Length - length)
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throw new ArgumentOutOfRangeException ("length");
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if (length < 8)
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return;
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uint hash = 0x85F532;
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uint seed = 0x33F641;
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for (uint i = 0; i < file_name.Length; i++)
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{
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hash += (i & 0xFF) * file_name[i];
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seed ^= hash;
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}
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seed += arc_hash ^ (7 * ((uint)data.Length & 0xFFFFFF) + (uint)data.Length
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+ hash + (hash ^ (uint)data.Length ^ 0x8F32DCu));
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seed = 9 * (seed & 0xFFFFFF);
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if (game_key != null)
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seed ^= 0x453A;
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var mt = new QlieMersenneTwister (seed);
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if (key_file != null)
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mt.XorState (key_file);
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if (game_key != null)
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mt.XorState (game_key);
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// game code fills dword[41] table, but only the first 16 qwords are used
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ulong[] table = new ulong[16];
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for (int i = 0; i < table.Length; ++i)
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table[i] = mt.Rand64();
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// compensate for 9 discarded dwords
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for (int i = 0; i < 9; ++i)
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mt.Rand();
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ulong hash64 = mt.Rand64();
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uint t = mt.Rand() & 0xF;
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unsafe
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{
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fixed (byte* raw_data = &data[offset])
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{
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ulong* data64 = (ulong*)raw_data;
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int qword_length = length / 8;
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for (int i = 0; i < qword_length; ++i)
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{
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hash64 = MMX.PAddD (hash64 ^ table[t], table[t]);
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ulong d = data64[i] ^ hash64;
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data64[i] = d;
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hash64 = MMX.PAddB (hash64, d) ^ d;
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hash64 = MMX.PAddW (MMX.PSllD (hash64, 1), d);
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t++;
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t &= 0xF;
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}
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}
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}
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}
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internal static byte[] Decompress (byte[] input)
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{
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if (LittleEndian.ToUInt32 (input, 0) != 0xFF435031)
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@ -265,5 +409,52 @@ namespace GameRes.Formats.Qlie
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}
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return (uint)(key ^ (key >> 32));
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}
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public override ResourceOptions GetDefaultOptions ()
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{
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return new QlieOptions {
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GameKeyData = GetKeyData (Settings.Default.QLIEScheme)
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};
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}
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public override object GetAccessWidget ()
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{
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return new GUI.WidgetQLIE();
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}
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byte[] QueryEncryption ()
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{
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var options = Query<QlieOptions> (arcStrings.ArcEncryptedNotice);
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return options.GameKeyData;
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}
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static byte[] GetKeyData (string scheme)
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{
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byte[] key;
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if (KnownKeys.TryGetValue (scheme, out key))
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return key;
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return null;
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}
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/// <summary>
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/// Look for 'key.fkey' file within nearby directories specified by KeyLocations.
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/// </summary>
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static byte[] FindKeyFile (ArcView arc_file)
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{
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// QLIE archives with key could be opened at the physical file system level only
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if (VFS.IsVirtual)
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return null;
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var dir_name = Path.GetDirectoryName (arc_file.Name);
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foreach (var path in KeyLocations)
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{
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var name = Path.Combine (dir_name, path, "key.fkey");
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if (File.Exists (name))
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{
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Trace.WriteLine ("reading key from "+name, "[QLIE]");
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return File.ReadAllBytes (name);
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}
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}
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return null;
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}
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}
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}
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9
ArcFormats/Qlie/WidgetQLIE.xaml
Normal file
9
ArcFormats/Qlie/WidgetQLIE.xaml
Normal file
@ -0,0 +1,9 @@
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<StackPanel x:Class="GameRes.Formats.GUI.WidgetQLIE"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:p="clr-namespace:GameRes.Formats.Properties"
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Orientation="Vertical" MaxWidth="250">
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<ComboBox Name="Scheme" ItemsSource="{Binding}"
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SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=QLIEScheme, Mode=TwoWay}"
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Width="200" Grid.Row="0"/>
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</StackPanel>
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22
ArcFormats/Qlie/WidgetQLIE.xaml.cs
Normal file
22
ArcFormats/Qlie/WidgetQLIE.xaml.cs
Normal file
@ -0,0 +1,22 @@
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using GameRes.Formats.Qlie;
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using GameRes.Formats.Strings;
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using System.Windows.Controls;
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using System.Linq;
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namespace GameRes.Formats.GUI
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{
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/// <summary>
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/// Interaction logic for WidgetQLIE.xaml
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/// </summary>
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public partial class WidgetQLIE : StackPanel
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{
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public WidgetQLIE ()
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{
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InitializeComponent ();
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var keys = new string[] { arcStrings.QLIEDefaultScheme };
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Scheme.ItemsSource = keys.Concat (PackOpener.KnownKeys.Keys.OrderBy (x => x));
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if (-1 == Scheme.SelectedIndex)
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Scheme.SelectedIndex = 0;
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}
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}
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}
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9
ArcFormats/Strings/arcStrings.Designer.cs
generated
9
ArcFormats/Strings/arcStrings.Designer.cs
generated
@ -533,6 +533,15 @@ namespace GameRes.Formats.Strings {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Use default encryption scheme.
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/// </summary>
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public static string QLIEDefaultScheme {
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get {
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return ResourceManager.GetString("QLIEDefaultScheme", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Choose title or enter a password.
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/// </summary>
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@ -339,4 +339,7 @@ Choose encryption scheme or enter a passphrase.</value>
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but encryption key guess failed.
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Choose appropriate encryption scheme.</value>
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</data>
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<data name="QLIEDefaultScheme" xml:space="preserve">
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<value>Use default encryption scheme</value>
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</data>
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</root>
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@ -248,6 +248,9 @@
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<data name="PDScrambleContents" xml:space="preserve">
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<value>Шифровать содержимое</value>
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</data>
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<data name="QLIEDefaultScheme" xml:space="preserve">
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<value>"Старый" метод шифрования</value>
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</data>
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<data name="RCTChoose" xml:space="preserve">
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<value>Выберите наименование или введите пароль</value>
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</data>
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@ -112,6 +112,9 @@
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<setting name="RPMScheme" serializeAs="String">
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<value />
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</setting>
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<setting name="QLIEScheme" serializeAs="String">
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<value />
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</setting>
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</GameRes.Formats.Properties.Settings>
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</userSettings>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
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@ -313,11 +313,13 @@ Ryoujoku Gojuusou<br/>
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<tr class="odd"><td>*.cwd</td><td><tt>cwd</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.eog</td><td><tt>CRM</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.zbm<br/>*.cwl</td><td><tt>SZDD</tt></td><td>No</td></tr>
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<tr><td>*.pack</td><td><tt>FilePackVer1.0</tt><br/><tt>FilePackVer2.0</tt><br/><tt>FilePackVer3.0</tt></td><td>No</td><td rowspan="2">QLIE</td><td rowspan="2">
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<tr><td>*.pack</td><td><tt>FilePackVer1.0</tt><br/><tt>FilePackVer2.0</tt><br/><tt>FilePackVer3.0</tt></td><td>No</td><td rowspan="3">QLIE</td><td rowspan="3">
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Mehime no Toriko<br/>
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Nanatsu no Fushigi no Owaru Toki<br/>
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||||
Soshite Ashita no Sekai yori<br/>
|
||||
</td></tr>
|
||||
<tr><td>*.b</td><td><tt>ABMP7</tt><br/><tt>abmp10</tt><br/><tt>abmp11</tt></td><td>No</td></tr>
|
||||
<tr><td>*.png</td><td><tt>DPNG</tt></td><td>No</td></tr>
|
||||
<tr class="odd"><td>*.dat</td><td>-</td><td>No</td><td rowspan="3">Circus</td><td rowspan="3">
|
||||
Maid no Yakata ~Zetsubou Hen~<br/>
|
||||
</td></tr>
|
||||
|
Loading…
Reference in New Issue
Block a user