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implemented GAX images.
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@ -79,6 +79,7 @@
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<Compile Include="Cmvs\ArcPBZ.cs" />
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<Compile Include="Cmvs\AudioMV.cs" />
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<Compile Include="Cmvs\ImagePSB.cs" />
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<Compile Include="Crowd\ImageGAX.cs" />
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<Compile Include="Cyberworks\ArcDAT.cs" />
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<Compile Include="Cyberworks\AudioTINK.cs" />
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<Compile Include="Bruns\AudioUM3.cs" />
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181
ArcFormats/Crowd/ImageGAX.cs
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181
ArcFormats/Crowd/ImageGAX.cs
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@ -0,0 +1,181 @@
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//! \file ImageGAX.cs
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//! \date Fri Jul 22 04:07:09 2016
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//! \brief ANIM encrypted image.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Security.Cryptography;
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namespace GameRes.Formats.Crowd
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{
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internal class GaxMetaData : ImageMetaData
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{
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public byte[] Key;
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}
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[Export(typeof(ImageFormat))]
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public class GaxFormat : ImageFormat
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{
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public override string Tag { get { return "GAX"; } }
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public override string Description { get { return "ANIM encrypted image"; } }
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public override uint Signature { get { return 0x01000000; } }
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public override ImageMetaData ReadMetaData (Stream stream)
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{
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var key = new byte[0x10];
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stream.Position = 4;
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if (key.Length != stream.Read (key, 0, key.Length))
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return null;
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using (var enc = new InputProxyStream (stream, true))
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using (var input = new CryptoStream (enc, new GaxTransform (key), CryptoStreamMode.Read))
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{
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var info = Png.ReadMetaData (input);
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if (null == info)
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return null;
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return new GaxMetaData
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{
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OffsetX = info.OffsetX,
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OffsetY = info.OffsetY,
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Width = info.Width,
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Height = info.Height,
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BPP = info.BPP,
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Key = key,
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};
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}
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}
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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var meta = (GaxMetaData)info;
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using (var enc = new StreamRegion (stream, 0x14, true))
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using (var input = new CryptoStream (enc, new GaxTransform (meta.Key), CryptoStreamMode.Read))
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return Png.Read (input, info);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("GaxFormat.Write not implemented");
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}
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}
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internal sealed class GaxTransform : ICryptoTransform
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{
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private const int BlockSize = 16;
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private byte[] m_key;
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public bool CanReuseTransform { get { return false; } }
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public bool CanTransformMultipleBlocks { get { return true; } }
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public int InputBlockSize { get { return BlockSize; } }
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public int OutputBlockSize { get { return BlockSize; } }
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public GaxTransform (byte[] key)
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{
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m_key = key.Clone() as byte[];
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}
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public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount,
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byte[] outputBuffer, int outputOffset)
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{
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int inputEnd = inputOffset + inputCount;
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while (inputOffset < inputEnd)
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{
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int k;
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for (k = 0; k < BlockSize && inputOffset < inputEnd; ++k)
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{
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outputBuffer[outputOffset++] = (byte)(inputBuffer[inputOffset++] ^ m_key[k]);
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}
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if (k < BlockSize)
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break;
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byte m = outputBuffer[outputOffset-2];
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switch (m & 7)
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{
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case 0:
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m_key[0] += m;
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m_key[3] += (byte)(m + 2);
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m_key[4] = (byte)(m_key[2] + m + 11);
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m_key[8] = (byte)(m_key[6] + 7);
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break;
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case 1:
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m_key[2] = (byte)(m_key[9] + m_key[10]);
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m_key[6] = (byte)(m_key[7] + m_key[15]);
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m_key[8] += m_key[1];
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m_key[15] = (byte)(m_key[3] + m_key[5]);
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break;
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case 2:
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m_key[1] += m_key[2];
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m_key[5] += m_key[6];
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m_key[7] += m_key[8];
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m_key[10]+= m_key[11];
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break;
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case 3:
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m_key[9] = (byte)(m_key[1] + m_key[2]);
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m_key[11] = (byte)(m_key[5] + m_key[6]);
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m_key[12] = (byte)(m_key[7] + m_key[8]);
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m_key[13] = (byte)(m_key[10] + m_key[11]);
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break;
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case 4:
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m_key[0] = (byte)(m_key[1] + 0x6F);
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m_key[3] = (byte)(m_key[4] + 0x47);
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m_key[4] = (byte)(m_key[5] + 0x11);
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m_key[14] = (byte)(m_key[15] + 0x40);
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break;
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case 5:
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m_key[2] += m_key[10];
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m_key[4] = (byte)(m_key[5] + m_key[12]);
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m_key[6] = (byte)(m_key[8] + m_key[14]);
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m_key[8] = (byte)(m_key[0] + m_key[11]);
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break;
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case 6:
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m_key[9] = (byte)(m_key[1] + m_key[11]);
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m_key[11] = (byte)(m_key[3] + m_key[13]);
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m_key[13] = (byte)(m_key[5] + m_key[15]);
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m_key[15] = (byte)(m_key[7] + m_key[9]);
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goto case 7;
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case 7:
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m_key[1] = (byte)(m_key[5] + m_key[9]);
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m_key[2] = (byte)(m_key[6] + m_key[10]);
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m_key[3] = (byte)(m_key[7] + m_key[11]);
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m_key[4] = (byte)(m_key[8] + m_key[12]);
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break;
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}
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}
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return inputCount;
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}
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public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount)
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{
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byte[] outputBuffer = new byte[inputCount];
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for (int i = 0; i < inputCount; ++i)
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{
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outputBuffer[i] = (byte)(inputBuffer[inputOffset+i] ^ m_key[i]);
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}
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return outputBuffer;
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}
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public void Dispose ()
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{
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System.GC.SuppressFinalize (this);
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}
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}
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}
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@ -117,6 +117,7 @@ Anata o Otoko ni Shite Ageru!<br/>
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Arpeggio ~Kimi Iro no Melody~<br/>
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Chikan Kizoku<br/>
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Futagoza no Paradox<br/>
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Happy Princess<br/>
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Narimono<br/>
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Reconquista<br/>
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White ~blanche comme la lune~<br/>
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@ -488,12 +489,13 @@ Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
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<tr class="odd"><td>*.bg_<br/>*.cg_<br/>*.sp_</td><td><tt>AP</tt><br/><tt>AO</tt></td><td>Yes</td></tr>
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<tr><td>*.dpk</td><td><tt>DPK</tt></td><td>No</td><td rowspan="2">DAC</td><td rowspan="2">Yumemiru Tsuki no Lunalutia</td></tr>
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<tr><td>*.dgc</td><td><tt>DGC</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.pck</td><td>-</td><td>No</td><td rowspan="5">Crowd<br/>Anim</td><td rowspan="5">
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<tr class="odd"><td>*.pck</td><td>-</td><td>No</td><td rowspan="6">Crowd<br/>Anim</td><td rowspan="6">
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X Change R<br/>
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X Change<br/>
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X Change 2<br/>
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X Change 2R<br/>
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Eve to Iu Na no Omocha<br/>
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Hirusagari no Danchi In Tsuma<br/>
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Hissatsu Chikannin II<br/>
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Otomegari<br/>
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Ryoujoku Gojuusou<br/>
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@ -506,6 +508,7 @@ Zetsuboushi<br/>
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<tr class="odd"><td>*.cwd</td><td><tt>cwd</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.eog</td><td><tt>CRM</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.zbm<br/>*.cwl</td><td><tt>SZDD</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.gax</td><td><tt>\x00\x00\x00\x01</tt></td><td>No</td></tr>
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<tr><td>*.pack</td><td><tt>FilePackVer1.0</tt><br/><tt>FilePackVer2.0</tt><br/><tt>FilePackVer3.0</tt></td><td>No</td><td rowspan="3">QLIE</td><td rowspan="3">
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Bishoujo Mangekyou -Kami ga Tsukuritamouta Shoujo-tachi-<br/>
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Hidamari Basket<br/>
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