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feat: MAGES PS3/PSV Image Format encoding
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parent
d4cde67f43
commit
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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Diagnostics.Eventing.Reader;
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using System.IO;
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using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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@ -14,7 +16,8 @@ namespace GameRes.Formats.MAGES
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public override string Tag { get { return "MAGES PS3/PSV Image Format"; } }
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public override string Description { get { return "MAGES PS3/PSV Image Format"; } }
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public override uint Signature { get { return 0; } }
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public override bool CanWrite { get { return true; } }
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public BinFormat()
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{
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Extensions = new string[] { "" };
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@ -98,9 +101,43 @@ namespace GameRes.Formats.MAGES
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else
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throw new NotSupportedException(string.Format("Not BIN texture format."));
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}
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public override void Write(Stream file, ImageData image)
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public override void Write(Stream stream, ImageData image)
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{
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throw new System.NotImplementedException("BINFormat.Write not implemented");
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//throw new System.NotImplementedException("BINFormat.Write not implemented");
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using (var file = new BinaryWriter(stream, Encoding.ASCII, true))
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{
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if (image.Width > ushort.MaxValue || image.Height > ushort.MaxValue)
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{
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throw new NotSupportedException(string.Format("Image width or height oversize."));
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}
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if (image.BPP != 32)
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{
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throw new NotSupportedException(string.Format("Image bitdepth not supported, should be 32."));
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}
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file.Write((ushort)image.Width);
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file.Write((ushort)image.Height);
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file.Write(image.BPP);
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var bitmap = image.Bitmap;
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if (bitmap.Format != PixelFormats.Bgra32)
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{
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bitmap = new FormatConvertedBitmap(image.Bitmap, PixelFormats.Bgra32, null, 0);
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}
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int stride = (int)image.Width * 4;
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byte[] row_data = new byte[stride];
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Int32Rect rect = new Int32Rect(0, 0, (int)image.Width, 1);
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for (uint row = 0; row < image.Height; ++row)
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{
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bitmap.CopyPixels(rect, row_data, stride, 0);
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for (uint col = 0; col < image.Width; ++col)
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{
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(row_data[(col * 4) + 3], row_data[col * 4]) = (row_data[col * 4], row_data[(col * 4) + 3]);
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(row_data[(col * 4) + 2], row_data[(col * 4) + 1]) = (row_data[(col * 4) + 1], row_data[(col * 4) + 2]);
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}
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file.Write(row_data);
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rect.Y++;
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}
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}
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}
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}
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}
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