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(DREF): perform rectangle arithmetics when blending.
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@ -26,10 +26,12 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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@ -51,6 +53,7 @@ namespace GameRes.Formats.Emote
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public DrefFormat ()
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{
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// 'psb:' string with possible byte-order-mark prepended
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Signatures = new uint[] { 0x0070FEFF, 0x70BFBBEF, 0x3A627370, 0x00730070 };
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}
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@ -152,49 +155,61 @@ namespace GameRes.Formats.Emote
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BitmapSource source = layer.Bitmap;
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if (source.Format.BitsPerPixel != 32)
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source = new FormatConvertedBitmap (source, PixelFormats.Bgra32, null, 0);
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int src_height = layer.Bitmap.PixelHeight;
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int src_width = layer.Bitmap.PixelWidth;
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int src_stride = src_width * 4;
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var pixels = new byte[src_stride * src_height];
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layer.Bitmap.CopyPixels (pixels, src_stride, 0);
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// determine coordinates of the intersection of layer and canvas
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var src_rect = new Int32Rect (0, 0, source.PixelWidth, source.PixelHeight);
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if (layer.OffsetX < 0)
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{
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src_rect.X = -layer.OffsetX;
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src_rect.Width += layer.OffsetX;
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}
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if (layer.OffsetY < 0)
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{
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src_rect.Y = -layer.OffsetY;
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src_rect.Height += layer.OffsetY;
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}
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if (!src_rect.HasArea)
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return;
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var layer_rect = new Rectangle (layer.OffsetX, layer.OffsetY, source.PixelWidth, source.PixelHeight);
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var canvas_rect = new Rectangle (0, 0, canvas.PixelWidth, canvas.PixelHeight);
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layer_rect.Intersect (canvas_rect);
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if (layer_rect.Width <= 0 || layer_rect.Height <= 0)
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return;
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// copy out layer area
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int src_stride = src_rect.Width * 4;
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var pixels = new byte[src_stride * src_rect.Height];
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source.CopyPixels (src_rect, pixels, src_stride, 0);
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// perform blending within established coordinates
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int pixel_size = (canvas.Format.BitsPerPixel + 7) / 8;
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int canvas_stride = canvas.BackBufferStride;
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int dst_row = layer.OffsetY * canvas_stride + layer.OffsetX * pixel_size;
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if (dst_row < 0)
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throw new InvalidFormatException();
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// FIXME
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// check layer dimensions more thoroughly before entering unsafe block
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int dst_row = layer_rect.Y * canvas_stride + layer_rect.X * pixel_size;
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canvas.Lock();
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unsafe
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{
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int src = 0;
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byte* buffer = (byte*)canvas.BackBuffer;
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for (int y = 0; y < src_height; ++y)
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for (int src = 0; src < pixels.Length; src += src_stride)
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{
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int dst = dst_row;
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byte* dst = buffer+dst_row;
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for (int x = 0; x < src_stride; x += 4)
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{
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byte src_alpha = pixels[src+x+3];
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if (0xFF == src_alpha)
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{
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for (int i = 0; i < pixel_size; ++i)
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buffer[dst+i] = pixels[src+x+i];
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dst[i] = pixels[src+x+i];
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}
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else if (src_alpha > 0)
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{
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buffer[dst+0] = (byte)((pixels[src+x+0] * src_alpha
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+ buffer[dst+0] * (0xFF - src_alpha)) / 0xFF);
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buffer[dst+1] = (byte)((pixels[src+x+1] * src_alpha
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+ buffer[dst+1] * (0xFF - src_alpha)) / 0xFF);
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buffer[dst+2] = (byte)((pixels[src+x+2] * src_alpha
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+ buffer[dst+2] * (0xFF - src_alpha)) / 0xFF);
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dst[0] = (byte)((pixels[src+x+0] * src_alpha + dst[0] * (0xFF - src_alpha)) / 0xFF);
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dst[1] = (byte)((pixels[src+x+1] * src_alpha + dst[1] * (0xFF - src_alpha)) / 0xFF);
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dst[2] = (byte)((pixels[src+x+2] * src_alpha + dst[2] * (0xFF - src_alpha)) / 0xFF);
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if (pixel_size > 3)
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buffer[dst+3] = (byte)Math.Max (src_alpha, buffer[dst+3]);
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dst[3] = (byte)Math.Max (src_alpha, dst[3]);
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}
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dst += pixel_size;
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}
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src += src_stride;
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dst_row += canvas_stride;
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}
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}
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