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(PLT): another Kaguya animation resource.
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@ -211,6 +211,7 @@
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<Compile Include="Interheart\ArcFPK2.cs" />
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<Compile Include="Interheart\ImageCandy.cs" />
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<Compile Include="Ivory\ArcSG.cs" />
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<Compile Include="Kaguya\ArcPLT.cs" />
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<Compile Include="Key\ArcPAK.cs" />
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<Compile Include="Key\AudioOGGPAK.cs" />
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<Compile Include="Key\ImageCZ.cs" />
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101
ArcFormats/Kaguya/ArcPLT.cs
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101
ArcFormats/Kaguya/ArcPLT.cs
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@ -0,0 +1,101 @@
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//! \file ArcPLT.cs
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//! \date 2022 May 03
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//! \brief KaGuYa script engine animation resource.
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//
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// Copyright (C) 2022 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Windows.Media;
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namespace GameRes.Formats.Kaguya
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{
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[Export(typeof(ArchiveFormat))]
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public class Pl00Opener : AnmOpenerBase
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{
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public override string Tag { get { return "PLT/KAGUYA"; } }
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public override uint Signature { get { return 0x30304C50; } } // 'PL00'
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public Pl00Opener ()
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{
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Extensions = new string[] { "plt" };
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}
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public override List<Entry> GetFramesList (IBinaryStream file)
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{
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file.Position = 4;
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int count = file.ReadInt16();
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if (!IsSaneCount (count))
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return null;
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file.Position = 0x16;
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var current_offset = file.Position;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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file.Position = current_offset + 8;
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uint width = file.ReadUInt32();
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uint height = file.ReadUInt32();
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uint depth = file.ReadUInt32();
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uint image_size = depth*width*height;
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var entry = new AnmEntry
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{
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Offset = current_offset,
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Size = 0x14 + image_size,
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ImageDataOffset = current_offset + 0x14,
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ImageDataSize = image_size,
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};
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dir.Add (entry);
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current_offset += entry.Size;
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}
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return dir;
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}
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public override IImageDecoder CreateDecoder (IBinaryStream input, ImageMetaData info)
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{
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return new Pl00Decoder (input, info);
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}
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}
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internal class Pl00Decoder : BinaryImageDecoder
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{
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public Pl00Decoder (IBinaryStream input, ImageMetaData base_info) : base (input)
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{
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Info = new ImageMetaData
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{
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OffsetX = base_info.OffsetX + m_input.ReadInt32(),
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OffsetY = base_info.OffsetY + m_input.ReadInt32(),
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Width = m_input.ReadUInt32(),
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Height = m_input.ReadUInt32(),
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BPP = m_input.ReadInt32() * 8,
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};
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}
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protected override ImageData GetImageData ()
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{
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m_input.Position = 0x14;
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int stride = Info.BPP * Info.iWidth / 8;
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var pixels = m_input.ReadBytes (stride*Info.iHeight);
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PixelFormat format = 24 == Info.BPP ? PixelFormats.Bgr24 : PixelFormats.Bgra32;
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return ImageData.CreateFlipped (Info, format, null, pixels, stride);
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}
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}
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}
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