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60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
//! \file AudioAGS.cs
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//! \date 2018 Mar 28
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//! \brief AGS32i engine encrypted wave audio.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Ags32i
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{
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[Export(typeof(AudioFormat))]
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public class AgsAudio : AudioFormat
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{
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public override string Tag { get { return "WAV/AGS32I"; } }
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public override string Description { get { return "AGS32i engine encrypted wave audio"; } }
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public override uint Signature { get { return 0x66424047; } }
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public override bool CanWrite { get { return false; } }
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public AgsAudio ()
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{
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Signatures = new uint[] { 0x66424047, 0 } ;
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}
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public override SoundInput TryOpen (IBinaryStream file)
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{
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uint key = file.Signature ^ 0x46464952u;
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if (0 == key)
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return null;
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Stream input = new InputCryptoStream (file.AsStream, new Ags32Transform (key));
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input = new SeekableStream (input);
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var header = new byte[12];
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input.Read (header, 0, 12);
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if (!header.AsciiEqual (8, "WAVE"))
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return null;
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input.Position = 0;
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return new WaveInput (input);
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}
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}
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}
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