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125 lines
5.0 KiB
C#
125 lines
5.0 KiB
C#
//! \file GarOperation.cs
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//! \date Fri Feb 03 19:06:52 2017
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//! \brief Base class for GARbro file operation.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using GARbro.GUI.Strings;
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namespace GARbro.GUI
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{
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internal class GarOperation
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{
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internal MainWindow m_main;
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internal ProgressDialog m_progress_dialog;
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internal Exception m_pending_error;
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internal FileExistsDialogResult m_duplicate_action;
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internal string m_title;
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const int MaxRenameAttempts = 100;
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protected GarOperation (MainWindow parent, string dialog_title)
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{
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m_main = parent;
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m_title = dialog_title;
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}
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/// <summary>
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/// Create file <paramref name="filename"/>. Also create path to file if <paramref name="create_path"/> is true.
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/// If file aready exists, popup dialog asking for necessary action.
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/// </summary>
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/// <remarks>
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/// WARNING: path to file should be relative, ArchiveFormat.CreatePath strips drive/root specification.
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/// </remarks>
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protected Stream CreateNewFile (string filename, bool create_path = false)
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{
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if (create_path)
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filename = GameRes.PhysicalFileSystem.CreatePath (filename);
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FileMode open_mode = FileMode.CreateNew;
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if (m_duplicate_action.ApplyToAll &&
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m_duplicate_action.Action == ExistingFileAction.Overwrite)
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open_mode = FileMode.Create;
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try
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{
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return File.Open (filename, open_mode);
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}
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catch (IOException) // file already exists?
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{
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if (!File.Exists (filename) || FileMode.Create == open_mode) // some unforseen I/O error, give up
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throw;
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}
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if (!m_duplicate_action.ApplyToAll)
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{
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var msg_text = string.Format (guiStrings.TextFileAlreadyExists, Path.GetFileName (filename));
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m_duplicate_action = m_main.Dispatcher.Invoke (() => m_main.ShowFileExistsDialog (m_title, msg_text, m_progress_dialog.GetWindowHandle()));
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}
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switch (m_duplicate_action.Action)
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{
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default:
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case ExistingFileAction.Abort:
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throw new OperationCanceledException();
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case ExistingFileAction.Skip:
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throw new SkipExistingFileException();
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case ExistingFileAction.Rename:
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return CreateRenamedFile (filename);
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case ExistingFileAction.Overwrite:
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return File.Open (filename, FileMode.Create);
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}
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}
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/// <summary>
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/// Creates new file with specified filename, or, if it's already exists, tries to open
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/// files named "FILENAME.1.EXT", "FILENAME.2.EXT" and so on.
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/// <exception cref="System.IOException">Throws exception after 100th failed attempt.</exception>
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/// </summary>
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public static Stream CreateRenamedFile (string filename)
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{
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var ext = Path.GetExtension (filename);
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for (int attempt = 1; ; ++attempt)
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{
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var name = Path.ChangeExtension (filename, attempt.ToString()+ext);
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try
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{
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return File.Open (name, FileMode.CreateNew);
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}
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catch (IOException) // file already exists
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{
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if (MaxRenameAttempts == attempt) // limit number of attempts
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throw;
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}
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}
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}
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protected FileErrorDialogResult ShowErrorDialog (string error_text)
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{
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return m_main.Dispatcher.Invoke (() => m_main.ShowErrorDialog (m_title, error_text, m_progress_dialog.GetWindowHandle()));
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}
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}
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internal class SkipExistingFileException : ApplicationException
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{
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}
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}
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