mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-29 22:34:13 +08:00
121 lines
4.6 KiB
C#
121 lines
4.6 KiB
C#
//! \file ArcRLZ.cs
|
|
//! \date 2017 Dec 11
|
|
//! \brief DiceSystem resource archive.
|
|
//
|
|
// Copyright (C) 2017 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
|
|
// [000623][Marimo] Setsunai
|
|
|
|
namespace GameRes.Formats.Dice
|
|
{
|
|
[Export(typeof(ArchiveFormat))]
|
|
public class RlzOpener : ArchiveFormat
|
|
{
|
|
public override string Tag { get { return "RLZ"; } }
|
|
public override string Description { get { return "DiceSystem resource archive"; } }
|
|
public override uint Signature { get { return 0x325A4C52; } } // 'RLZ2'
|
|
public override bool IsHierarchic { get { return false; } }
|
|
public override bool CanWrite { get { return false; } }
|
|
|
|
public override ArcFile TryOpen (ArcView file)
|
|
{
|
|
int count = file.View.ReadInt32 (4);
|
|
if (!IsSaneCount (count))
|
|
return null;
|
|
|
|
uint index_offset = 0x10;
|
|
long data_offset = index_offset + count * 0x34;
|
|
var dir = new List<Entry> (count);
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
var name = file.View.ReadString (index_offset, 0x20);
|
|
var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
|
|
entry.Size = file.View.ReadUInt32 (index_offset+0x20);
|
|
entry.UnpackedSize = file.View.ReadUInt32 (index_offset+0x24);
|
|
entry.Offset = file.View.ReadUInt32 (index_offset+0x2C) + data_offset;
|
|
if (!entry.CheckPlacement (file.MaxOffset))
|
|
return null;
|
|
entry.IsPacked = file.View.ReadInt32 (index_offset+0x28) != 0;
|
|
dir.Add (entry);
|
|
index_offset += 0x34;
|
|
}
|
|
return new ArcFile (file, this, dir);
|
|
}
|
|
|
|
public override Stream OpenEntry (ArcFile arc, Entry entry)
|
|
{
|
|
var input = arc.File.CreateStream (entry.Offset, entry.Size);
|
|
var pent = entry as PackedEntry;
|
|
if (null == pent || !pent.IsPacked)
|
|
return input;
|
|
using (input)
|
|
{
|
|
var output = new byte[pent.UnpackedSize];
|
|
LzUnpack (input, output);
|
|
return new BinMemoryStream (output, entry.Name);
|
|
}
|
|
}
|
|
|
|
void LzUnpack (IBinaryStream input, byte[] output)
|
|
{
|
|
var frame = new byte[0x800];
|
|
int frame_pos = 0x7EF;
|
|
int dst = 0;
|
|
int ctl_bits = 2;
|
|
while (dst < output.Length)
|
|
{
|
|
ctl_bits >>= 1;
|
|
if (1 == ctl_bits)
|
|
{
|
|
ctl_bits = input.ReadByte();
|
|
if (-1 == ctl_bits)
|
|
break;
|
|
ctl_bits |= 0x100;
|
|
}
|
|
if (0 != (ctl_bits & 1))
|
|
{
|
|
byte v = input.ReadUInt8();
|
|
output[dst++] = v;
|
|
frame[frame_pos++ & 0x7FF] = v;
|
|
}
|
|
else
|
|
{
|
|
byte lo = input.ReadUInt8();
|
|
byte hi = input.ReadUInt8();
|
|
int offset = (hi & 0xF0) << 4 | lo;
|
|
int count = (hi & 0xF) + 2;
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
byte v = frame[(offset + i) & 0x7FF];
|
|
output[dst++] = v;
|
|
frame[frame_pos++ & 0x7FF] = v;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|