mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-28 05:44:12 +08:00
released v1.5.35
This commit is contained in:
parent
a3f4d7bcc8
commit
118504e620
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.2.38.1650")]
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[assembly: AssemblyFileVersion ("1.2.38.1650")]
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[assembly: AssemblyVersion ("1.2.39.1685")]
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[assembly: AssemblyFileVersion ("1.2.39.1685")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.9.29")]
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[assembly: AssemblyFileVersion ("1.0.9.29")]
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[assembly: AssemblyVersion ("1.0.10.30")]
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[assembly: AssemblyFileVersion ("1.0.10.30")]
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@ -67,6 +67,8 @@ Section "install"
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File "${RELEASE_DIR}\NAudio.dll"
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File "${RELEASE_DIR}\NVorbis.dll"
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File "${RELEASE_DIR}\System.Data.SQLite.dll"
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File "${RELEASE_DIR}\System.IO.FileSystem.dll"
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File "${RELEASE_DIR}\System.Security.Cryptography.Primitives.dll"
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File "${RELEASE_DIR}\System.Windows.Controls.Input.Toolkit.dll"
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File "${RELEASE_DIR}\WPFToolkit.dll"
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File "${RELEASE_DIR}\README.txt"
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@ -74,6 +76,7 @@ Section "install"
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File "${RELEASE_DIR}\supported.html"
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!insertmacro InstallSubDir GameData
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!insertmacro InstallSubDir ja-JP
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!insertmacro InstallSubDir ko-KR
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!insertmacro InstallSubDir ru-RU
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!insertmacro InstallSubDir zh-Hans
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@ -122,6 +125,8 @@ Section "uninstall"
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Delete $INSTDIR\NAudio.dll
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Delete $INSTDIR\NVorbis.dll
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Delete $INSTDIR\System.Data.SQLite.dll
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Delete $INSTDIR\System.IO.FileSystem.dll
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Delete $INSTDIR\System.Security.Cryptography.Primitives.dll
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Delete $INSTDIR\System.Windows.Controls.Input.Toolkit.dll
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Delete $INSTDIR\WPFToolkit.dll
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Delete $INSTDIR\README.txt
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@ -129,6 +134,7 @@ Section "uninstall"
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Delete $INSTDIR\supported.html
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Delete $INSTDIR\uninstall.exe
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RMDir /r $INSTDIR\GameData
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RMDir /r $INSTDIR\ja-JP
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RMDir /r $INSTDIR\ko-KR
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RMDir /r $INSTDIR\ru-RU
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RMDir /r $INSTDIR\zh-Hans
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@ -51,5 +51,5 @@ using System.Windows;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.5.34.2195")]
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[assembly: AssemblyFileVersion ("1.5.34.2195")]
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[assembly: AssemblyVersion ("1.5.35.2260")]
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[assembly: AssemblyFileVersion ("1.5.35.2260")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.5.35.281")]
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[assembly: AssemblyFileVersion ("1.5.35.281")]
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[assembly: AssemblyVersion ("1.5.36.286")]
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[assembly: AssemblyFileVersion ("1.5.36.286")]
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@ -27,6 +27,8 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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// [000623][Marimo] Setsunai
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namespace GameRes.Formats.Dice
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{
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[Export(typeof(ArchiveFormat))]
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@ -26,6 +26,8 @@
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using System.ComponentModel.Composition;
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using System.IO;
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// [000225][Mink] Wonpara Wars
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namespace GameRes.Formats.Mink
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{
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[Export(typeof(ImageFormat))]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.1.41")]
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[assembly: AssemblyFileVersion ("1.0.1.41")]
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[assembly: AssemblyVersion ("1.0.2.49")]
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[assembly: AssemblyFileVersion ("1.0.2.49")]
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@ -28,6 +28,8 @@ using System.IO;
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using System.Windows.Media;
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using GameRes.Compression;
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// [000225][Sorciere] Karei
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namespace GameRes.Formats.Sorciere
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{
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[Export(typeof(ImageFormat))]
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@ -28,6 +28,8 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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// [000114][Excellents] Thanksgiving Special
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namespace GameRes.Formats.System21
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{
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[Export(typeof(ArchiveFormat))]
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@ -29,6 +29,8 @@ using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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// [000224][Uran] P.S. 3 ~Harem Night~
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namespace GameRes.Formats.Uran
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{
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internal class NclEntry : PackedEntry
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@ -368,6 +368,7 @@ Senren*Banka<br/>
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Serifu de Kanjite! Seiyuu Doushi<br/>
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Sharin no Kuni, Himawari no Shoujo<br/>
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Shokusai no Miyako<br/>
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Shoujo to Toshi no Sa, Futamawari.<br/>
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Shugaten! -sugarfull tempering-<br/>
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Sis Koi<br/>
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Smile Cubic!<br/>
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@ -532,6 +533,7 @@ Bitch Shimai ga Seijun na Hazu ga Nai!! <span class="footnote">ShiinaRio v2.50</
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Bitch Gakuen ga Seijun na Hazu ga Nai!!? <span class="footnote">ShiinaRio v2.50</span><br/>
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Calendar Girl <span class="footnote">ShiinaRio v2.02</span><br/>
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Can Fes! ~Itazura Majo to Naisho no Gakuensai~ <span class="footnote">ShiinaRio v2.47</span><br/>
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CC Hospital <span class="footnote">ShiinaRio v2.36</span><br/>
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Chiccha na Hanayome ~Mada Mada Tsubomi da mon~ <span class="footnote">ShiinaRio v2.50</span><br/>
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Chikan Circle <span class="footnote">ShiinaRio v2.46</span><br/>
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Chikan Circle 2 <span class="footnote">ShiinaRio v2.47</span><br/>
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@ -588,6 +590,7 @@ Saimin Seikatsu ~Kousoku Dakara Shikatanai!?~ <span class="footnote">ShiinaRio v
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Shinigami no Testament <span class="footnote">ShiinaRio v2.49</span><br/>
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Shinseki no Oba-san ~Hanare no Netsujo, Honke no Gosai~ <span class="footnote">ShiinaRio v2.36</span><br/>
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Shojo Mama<span class="footnote">ShiinaRio v2.49</span><br/>
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Shokuinshitsu <span class="footnote">ShiinaRio v2.46</span><br/>
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Signalist Stars!!<span class="footnote">ShiinaRio v2.50</span><br/>
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Sorcery Jokers<span class="footnote">ShiinaRio v2.50</span><br/>
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Stage <span class="footnote">ShiinaRio v2.20</span><br/>
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@ -1661,6 +1664,7 @@ femme fatale<br/>
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</td></tr>
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<tr><td>*.cdt<br/>*.pdt<br/>*.vdt<br/>*.ovd</td><td><tt>RK1</tt></td><td></td><td rowspan="2">NEJII</td><td rowspan="2">
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Kidou Houshinki<br/>
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Soeur ~Shibarareru Ai, Chiriyuku Ai~<br/>
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Sutadoru!<br/>
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</td></tr>
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<tr class="last"><td>*.pcd</td><td>-</td><td></td></tr>
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@ -1803,6 +1807,11 @@ Yumemishi<br/>
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<tr class="odd"><td>*.pak</td><td><tt>MD002</tt></td><td></td><td>ADVScripter</td><td>
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Pinku no Ayumi!<br/>
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</td></tr>
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<tr><td>*.caf</td><td><tt>CAF0</tt></td><td></td><td rowspan="2">Raccoon<br/>Tail</td><td rowspan="2">
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Koijibashi<br/>
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Rimlet<br/>
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</td></tr>
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<tr class="last"><td>*.cfp</td><td><tt>REP</tt><br/><tt>REP2</tt></td><td></td></tr>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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@ -1,18 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<GARbro>
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<Release>
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<Version>1.5.34</Version>
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<Version>1.5.35</Version>
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<Url>https://github.com/morkt/GARbro/releases/latest</Url>
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<Notes>Lifted .Net framework requirement up to v4.6.
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Added GUI preferences window.
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<Notes>Added Japanese translation.
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New formats:
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- DAI_SYSTEM archives
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- PCG archives
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- LAX archives and 'CLS_TEXFILE' images
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- TPF archives
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- DREF images
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- DDS DXT3 textures
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- PACK archives and OPF images
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- MD002 archives
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- More KiriKiri and ShiinaRio encryption schemes
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Additions:
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- optionally fix checksums of OGG audio files
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- query password for encrypted ZIP files
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</Notes>
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</Release>
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<FormatsData>
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@ -40,7 +40,7 @@ New formats:
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</Requires>
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</FormatsData>
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<FormatsData>
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<FileVersion>104</FileVersion>
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<FileVersion>105</FileVersion>
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<Url>https://github.com/morkt/GARbro/raw/master/ArcFormats/Resources/Formats.dat</Url>
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<Requires>
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<Assembly Name="ArcFormats" Version="1.2.38.1669"/>
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