mirror of
https://github.com/crskycode/GARbro.git
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461 lines
16 KiB
C#
461 lines
16 KiB
C#
//! \file ArcQLIE.cs
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//! \date Mon Jun 15 04:03:18 2015
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//! \brief QLIE engine archives implementation.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Diagnostics;
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using System.Linq;
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using GameRes.Utility;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats.Qlie
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{
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internal class QlieEntry : PackedEntry
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{
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public bool IsEncrypted;
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public uint Hash;
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public byte[] RawName;
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/// <summary>
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/// Data from a separate key file "key.fkey" that comes with installed game.
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/// null if not used.
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/// </summary>
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public byte[] KeyFile;
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}
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internal class QlieArchive : ArcFile
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{
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/// <summary>
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/// Hash generated from the key data contained within archive index.
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/// </summary>
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public uint Hash;
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/// <summary>
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/// Internal game data used to decrypt encrypted entries.
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/// null if not used.
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/// </summary>
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public byte[] GameKeyData;
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public QlieArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir,
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uint hash, byte[] key_data)
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: base (arc, impl, dir)
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{
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Hash = hash;
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GameKeyData = key_data;
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}
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}
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internal class QlieOptions : ResourceOptions
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{
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public byte[] GameKeyData;
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}
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[Serializable]
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public class QlieScheme : ResourceScheme
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{
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public Dictionary<string, byte[]> KnownKeys;
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}
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[Export(typeof(ArchiveFormat))]
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public class PackOpener : ArchiveFormat
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{
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public override string Tag { get { return "PACK/QLIE"; } }
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public override string Description { get { return "QLIE engine resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanCreate { get { return false; } }
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public PackOpener ()
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{
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Extensions = new string [] { "pack" };
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}
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/// <summary>
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/// Possible locations of the 'key.fkey' file relative to an archive being accessed.
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/// </summary>
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static readonly string[] KeyLocations = { ".", "..", @"..\DLL", "DLL" };
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public static Dictionary<string, byte[]> KnownKeys = new Dictionary<string, byte[]>();
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public override ResourceScheme Scheme
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{
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get { return new QlieScheme { KnownKeys = KnownKeys }; }
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set { KnownKeys = ((QlieScheme)value).KnownKeys; }
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}
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public override ArcFile TryOpen (ArcView file)
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{
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if (file.MaxOffset <= 0x1c)
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return null;
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long index_offset = file.MaxOffset - 0x1c;
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if (!file.View.AsciiEqual (index_offset, "FilePackVer")
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|| !file.View.AsciiEqual (index_offset+0xC, ".0"))
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return null;
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int pack_version = file.View.ReadByte (index_offset+0xB) - '0';
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if (pack_version < 1 || pack_version > 3)
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throw new NotSupportedException ("Not supported QLIE archive version");
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int count = file.View.ReadInt32 (index_offset+0x10);
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if (!IsSaneCount (count))
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return null;
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index_offset = file.View.ReadInt64 (index_offset+0x14);
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if (index_offset < 0 || index_offset >= file.MaxOffset)
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return null;
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byte[] arc_key = null;
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byte[] key_file = null;
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uint name_key = 0xC4; // default name encryption key for versions 1 and 2
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if (3 == pack_version)
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{
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key_file = FindKeyFile (file);
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// currently, user is prompted to choose encryption scheme only if there's 'key.fkey' file found.
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if (key_file != null)
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arc_key = QueryEncryption();
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var key_data = new byte[0x100];
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file.View.Read (file.MaxOffset-0x41C, key_data, 0, 0x100);
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name_key = GenerateKey (key_data) & 0x0FFFFFFFu;
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}
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var name_buffer = new byte[0x100];
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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int name_length = file.View.ReadUInt16 (index_offset);
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if (name_length > name_buffer.Length)
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name_buffer = new byte[name_length];
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if (name_length != file.View.Read (index_offset+2, name_buffer, 0, (uint)name_length))
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return null;
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int key = name_length + ((int)name_key ^ 0x3e);
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for (int k = 0; k < name_length; ++k)
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name_buffer[k] ^= (byte)(((k + 1) ^ key) + k + 1);
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string name = Encodings.cp932.GetString (name_buffer, 0, name_length);
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var entry = FormatCatalog.Instance.Create<QlieEntry> (name);
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if (key_file != null)
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entry.RawName = name_buffer.Take (name_length).ToArray();
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index_offset += 2 + name_length;
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entry.Offset = file.View.ReadInt64 (index_offset);
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entry.Size = file.View.ReadUInt32 (index_offset+8);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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entry.UnpackedSize = file.View.ReadUInt32 (index_offset+12);
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entry.IsPacked = 0 != file.View.ReadInt32 (index_offset+0x10);
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entry.IsEncrypted = 0 != file.View.ReadInt32 (index_offset+0x14);
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entry.Hash = file.View.ReadUInt32 (index_offset+0x18);
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entry.KeyFile = key_file;
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if (3 == pack_version && entry.Name.Contains ("pack_keyfile"))
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{
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// note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents.
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key_file = ReadEntryBytes (file, entry, name_key, arc_key);
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}
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dir.Add (entry);
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index_offset += 0x1c;
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}
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if (pack_version < 3)
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name_key = 0;
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return new QlieArchive (file, this, dir, name_key, arc_key);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var qent = entry as QlieEntry;
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var qarc = arc as QlieArchive;
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if (null == qent || null == qarc || (!qent.IsEncrypted && !qent.IsPacked))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var data = ReadEntryBytes (arc.File, qent, qarc.Hash, qarc.GameKeyData);
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return new MemoryStream (data);
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}
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private byte[] ReadEntryBytes (ArcView file, QlieEntry entry, uint hash, byte[] game_key)
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{
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var data = new byte[entry.Size];
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file.View.Read (entry.Offset, data, 0, entry.Size);
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if (entry.IsEncrypted)
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{
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if (entry.KeyFile != null)
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DecryptV3 (data, 0, data.Length, entry.RawName, hash, entry.KeyFile, game_key);
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else
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Decrypt (data, 0, data.Length, hash);
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}
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if (entry.IsPacked)
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{
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var unpacked = Decompress (data);
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if (null != unpacked)
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data = unpacked;
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}
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return data;
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}
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private void Decrypt (byte[] buffer, int offset, int length, uint key)
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{
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if (offset < 0)
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throw new ArgumentOutOfRangeException ("offset");
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if (length > buffer.Length || offset > buffer.Length - length)
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throw new ArgumentOutOfRangeException ("length");
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ulong hash = 0xA73C5F9DA73C5F9Dul;
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ulong xor = ((uint)length + key) ^ 0xFEC9753Eu;
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xor |= xor << 32;
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unsafe
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{
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fixed (byte* raw = buffer)
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{
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ulong* encoded = (ulong*)(raw + offset);
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for (int i = 0; i < length / 8; ++i)
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{
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hash = MMX.PAddD (hash, 0xCE24F523CE24F523ul) ^ xor;
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xor = *encoded ^ hash;
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*encoded++ = xor;
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}
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}
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}
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}
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private void DecryptV3 (byte[] data, int offset, int length, byte[] file_name,
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uint arc_hash, byte[] key_file, byte[] game_key)
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{
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// play it safe with 'unsafe' sections
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if (offset < 0)
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throw new ArgumentOutOfRangeException ("offset");
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if (length > data.Length || offset > data.Length - length)
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throw new ArgumentOutOfRangeException ("length");
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if (length < 8)
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return;
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uint hash = 0x85F532;
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uint seed = 0x33F641;
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for (uint i = 0; i < file_name.Length; i++)
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{
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hash += (i & 0xFF) * file_name[i];
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seed ^= hash;
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}
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seed += arc_hash ^ (7 * ((uint)data.Length & 0xFFFFFF) + (uint)data.Length
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+ hash + (hash ^ (uint)data.Length ^ 0x8F32DCu));
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seed = 9 * (seed & 0xFFFFFF);
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if (game_key != null)
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seed ^= 0x453A;
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var mt = new QlieMersenneTwister (seed);
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if (key_file != null)
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mt.XorState (key_file);
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if (game_key != null)
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mt.XorState (game_key);
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// game code fills dword[41] table, but only the first 16 qwords are used
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ulong[] table = new ulong[16];
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for (int i = 0; i < table.Length; ++i)
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table[i] = mt.Rand64();
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// compensate for 9 discarded dwords
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for (int i = 0; i < 9; ++i)
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mt.Rand();
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ulong hash64 = mt.Rand64();
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uint t = mt.Rand() & 0xF;
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unsafe
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{
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fixed (byte* raw_data = &data[offset])
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{
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ulong* data64 = (ulong*)raw_data;
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int qword_length = length / 8;
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for (int i = 0; i < qword_length; ++i)
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{
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hash64 = MMX.PAddD (hash64 ^ table[t], table[t]);
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ulong d = data64[i] ^ hash64;
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data64[i] = d;
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hash64 = MMX.PAddB (hash64, d) ^ d;
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hash64 = MMX.PAddW (MMX.PSllD (hash64, 1), d);
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t++;
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t &= 0xF;
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}
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}
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}
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}
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internal static byte[] Decompress (byte[] input)
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{
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if (LittleEndian.ToUInt32 (input, 0) != 0xFF435031)
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return null;
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bool is_16bit = 0 != (input[4] & 1);
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var node = new byte[2,256];
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var child_node = new byte[256];
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int output_length = LittleEndian.ToInt32 (input, 8);
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var output = new byte[output_length];
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int src = 12;
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int dst = 0;
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while (src < input.Length)
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{
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int i, k, count, index;
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for (i = 0; i < 256; i++)
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node[0,i] = (byte)i;
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for (i = 0; i < 256; )
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{
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count = input[src++];
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if (count > 127)
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{
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int step = count - 127;
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i += step;
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count = 0;
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}
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if (i > 255)
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break;
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count++;
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for (k = 0; k < count; k++)
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{
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node[0,i] = input[src++];
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if (node[0,i] != i)
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node[1,i] = input[src++];
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i++;
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}
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}
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if (is_16bit)
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{
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count = LittleEndian.ToUInt16 (input, src);
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src += 2;
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}
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else
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{
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count = LittleEndian.ToInt32 (input, src);
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src += 4;
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}
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k = 0;
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for (;;)
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{
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if (k > 0)
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index = child_node[--k];
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else
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{
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if (0 == count)
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break;
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count--;
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index = input[src++];
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}
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if (node[0,index] == index)
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output[dst++] = (byte)index;
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else
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{
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child_node[k++] = node[1,index];
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child_node[k++] = node[0,index];
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}
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}
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}
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if (dst != output.Length)
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return null;
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return output;
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}
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uint GenerateKey (byte[] key_data)
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{
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ulong hash = 0;
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ulong key = 0;
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unsafe
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{
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fixed (byte* data = key_data)
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{
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ulong* data64 = (ulong*)data;
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for (int i = key_data.Length / 8; i > 0; --i)
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{
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hash = MMX.PAddW (hash, 0x0307030703070307);
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key = MMX.PAddW (key, *data64++ ^ hash);
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}
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}
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}
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return (uint)(key ^ (key >> 32));
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}
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public override ResourceOptions GetDefaultOptions ()
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{
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return new QlieOptions {
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GameKeyData = GetKeyData (Settings.Default.QLIEScheme)
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};
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}
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public override object GetAccessWidget ()
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{
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return new GUI.WidgetQLIE();
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}
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byte[] QueryEncryption ()
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{
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var options = Query<QlieOptions> (arcStrings.ArcEncryptedNotice);
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return options.GameKeyData;
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}
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static byte[] GetKeyData (string scheme)
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{
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byte[] key;
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if (KnownKeys.TryGetValue (scheme, out key))
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return key;
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return null;
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}
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/// <summary>
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/// Look for 'key.fkey' file within nearby directories specified by KeyLocations.
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/// </summary>
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static byte[] FindKeyFile (ArcView arc_file)
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{
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// QLIE archives with key could be opened at the physical file system level only
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if (VFS.IsVirtual)
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return null;
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var dir_name = Path.GetDirectoryName (arc_file.Name);
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foreach (var path in KeyLocations)
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{
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var name = Path.Combine (dir_name, path, "key.fkey");
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if (File.Exists (name))
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{
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Trace.WriteLine ("reading key from "+name, "[QLIE]");
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return File.ReadAllBytes (name);
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}
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}
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return null;
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}
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}
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}
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