mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-23 19:34:15 +08:00
108 lines
3.7 KiB
C#
108 lines
3.7 KiB
C#
//! \file AudioAIFF.cs
|
|
//! \date 2018 Jul 04
|
|
//! \brief Audio Interchange File Format.
|
|
//
|
|
// Copyright (C) 2018 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using NAudio.Wave;
|
|
|
|
namespace GameRes.Formats
|
|
{
|
|
[Export(typeof(AudioFormat))]
|
|
public class AiffAudio : AudioFormat
|
|
{
|
|
public override string Tag { get { return "AIFF"; } }
|
|
public override string Description { get { return "Audio Interchange File Format"; } }
|
|
public override uint Signature { get { return 0x4D524F46; } } // 'FORM'
|
|
public override bool CanWrite { get { return false; } }
|
|
|
|
public AiffAudio ()
|
|
{
|
|
Extensions = new string[] { "aif", "aiff" };
|
|
}
|
|
|
|
public override SoundInput TryOpen (IBinaryStream file)
|
|
{
|
|
return new AiffInput (file.AsStream);
|
|
}
|
|
}
|
|
|
|
public class AiffInput : SoundInput
|
|
{
|
|
int m_bitrate = 0;
|
|
AiffFileReader m_reader;
|
|
|
|
public override long Position
|
|
{
|
|
get { return m_reader.Position; }
|
|
set { m_reader.Position = value; }
|
|
}
|
|
|
|
public override bool CanSeek { get { return true; } }
|
|
|
|
public override int SourceBitrate
|
|
{
|
|
get { return m_bitrate; }
|
|
}
|
|
|
|
public override string SourceFormat { get { return "aiff"; } }
|
|
|
|
public AiffInput (Stream file) : base (file)
|
|
{
|
|
m_reader = new AiffFileReader (file);
|
|
var format = new GameRes.WaveFormat {
|
|
FormatTag = (ushort)m_reader.WaveFormat.Encoding,
|
|
Channels = (ushort)m_reader.WaveFormat.Channels,
|
|
SamplesPerSecond = (uint)m_reader.WaveFormat.SampleRate,
|
|
BitsPerSample = (ushort)m_reader.WaveFormat.BitsPerSample,
|
|
BlockAlign = (ushort)m_reader.BlockAlign,
|
|
AverageBytesPerSecond = (uint)m_reader.WaveFormat.AverageBytesPerSecond,
|
|
};
|
|
this.Format = format;
|
|
this.PcmSize = m_reader.Length;
|
|
}
|
|
|
|
public override int Read (byte[] buffer, int offset, int count)
|
|
{
|
|
return m_reader.Read (buffer, offset, count);
|
|
}
|
|
|
|
#region IDisposable Members
|
|
bool m_disposed;
|
|
protected override void Dispose (bool disposing)
|
|
{
|
|
if (!m_disposed)
|
|
{
|
|
if (disposing)
|
|
{
|
|
m_reader.Dispose();
|
|
}
|
|
m_disposed = true;
|
|
base.Dispose (disposing);
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
}
|