GARbro-mirror/GameRes/FormatCatalog.cs
2016-10-09 10:10:12 +04:00

293 lines
12 KiB
C#

//! \file FormatCatalog.cs
//! \date Wed Sep 16 22:51:11 2015
//! \brief game resources formats catalog class.
//
// Copyright (C) 2014-2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
using System.IO;
using System.Linq;
using GameRes.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using GameRes.Compression;
namespace GameRes
{
public sealed class FormatCatalog
{
private static readonly FormatCatalog m_instance = new FormatCatalog();
#pragma warning disable 649
[ImportMany(typeof(ArchiveFormat))]
private IEnumerable<ArchiveFormat> m_arc_formats;
[ImportMany(typeof(ImageFormat))]
private IEnumerable<ImageFormat> m_image_formats;
[ImportMany(typeof(AudioFormat))]
private IEnumerable<AudioFormat> m_audio_formats;
[ImportMany(typeof(ScriptFormat))]
private IEnumerable<ScriptFormat> m_script_formats;
#pragma warning restore 649
private MultiValueDictionary<string, IResource> m_extension_map = new MultiValueDictionary<string, IResource>();
private MultiValueDictionary<uint, IResource> m_signature_map = new MultiValueDictionary<uint, IResource>();
private Dictionary<string, string> m_game_map = new Dictionary<string, string>();
/// <summary> The only instance of this class.</summary>
public static FormatCatalog Instance { get { return m_instance; } }
public IEnumerable<ArchiveFormat> ArcFormats { get { return m_arc_formats; } }
public IEnumerable<ImageFormat> ImageFormats { get { return m_image_formats; } }
public IEnumerable<AudioFormat> AudioFormats { get { return m_audio_formats; } }
public IEnumerable<ScriptFormat> ScriptFormats { get { return m_script_formats; } }
public IEnumerable<IResource> Formats
{
get
{
return ((IEnumerable<IResource>)ArcFormats).Concat (ImageFormats).Concat (AudioFormats).Concat (ScriptFormats);
}
}
public int CurrentSchemeVersion { get; private set; }
public string SchemeID { get { return "GARbroDB"; } }
public string AssemblyLocation { get { return m_gameres_dir.Value; } }
public string DataDirectory { get { return m_gamedata_dir.Value; } }
public Exception LastError { get; set; }
public event ParametersRequestEventHandler ParametersRequest;
private Lazy<string> m_gameres_dir = new Lazy<string> (() => Path.GetDirectoryName (System.Reflection.Assembly.GetExecutingAssembly().Location));
private Lazy<string> m_gamedata_dir;
private FormatCatalog ()
{
m_gamedata_dir = new Lazy<string> (() => Path.Combine (AssemblyLocation, "GameData"));
//An aggregate catalog that combines multiple catalogs
var catalog = new AggregateCatalog();
//Adds all the parts found in the same assembly as the Program class
catalog.Catalogs.Add (new AssemblyCatalog (typeof(FormatCatalog).Assembly));
//Adds parts matching pattern found in the directory of the assembly
catalog.Catalogs.Add (new DirectoryCatalog (AssemblyLocation, "Arc*.dll"));
//Create the CompositionContainer with the parts in the catalog
using (var container = new CompositionContainer (catalog))
{
//Fill the imports of this object
container.ComposeParts (this);
AddResourceImpl (m_image_formats, container);
AddResourceImpl (m_arc_formats, container);
AddResourceImpl (m_audio_formats, container);
AddResourceImpl (m_script_formats, container);
}
}
private void AddResourceImpl (IEnumerable<IResource> formats, CompositionContainer container)
{
foreach (var impl in formats)
{
try
{
var part = AttributedModelServices.CreatePart (impl);
if (part.ImportDefinitions.Any())
container.SatisfyImportsOnce (part);
}
catch (Exception X)
{
System.Diagnostics.Trace.WriteLine (X.Message, impl.Tag);
}
foreach (var ext in impl.Extensions)
{
m_extension_map.Add (ext.ToUpperInvariant(), impl);
}
foreach (var signature in impl.Signatures)
{
m_signature_map.Add (signature, impl);
}
}
}
/// <summary>
/// Look up filename in format registry by filename extension and return corresponding interfaces.
/// if no formats available, return empty range.
/// </summary>
public IEnumerable<IResource> LookupFileName (string filename)
{
string ext = Path.GetExtension (filename);
if (string.IsNullOrEmpty (ext))
return Enumerable.Empty<IResource>();
return LookupExtension (ext.TrimStart ('.'));
}
public IEnumerable<IResource> LookupExtension (string ext)
{
return m_extension_map.GetValues (ext.ToUpperInvariant(), true);
}
public IEnumerable<Type> LookupExtension<Type> (string ext) where Type : IResource
{
return LookupExtension (ext).OfType<Type>();
}
public IEnumerable<IResource> LookupSignature (uint signature)
{
return m_signature_map.GetValues (signature, true);
}
public IEnumerable<Type> LookupSignature<Type> (uint signature) where Type : IResource
{
return LookupSignature (signature).OfType<Type>();
}
/// <summary>
/// Create GameRes.Entry corresponding to <paramref name="filename"/> extension.
/// <exception cref="System.ArgumentException">May be thrown if filename contains invalid
/// characters.</exception>
/// </summary>
public EntryType Create<EntryType> (string filename) where EntryType : Entry, new()
{
EntryType entry = null;
var formats = LookupFileName (filename);
if (formats.Any())
entry = formats.First().Create<EntryType>();
if (null == entry)
entry = new EntryType();
entry.Name = filename;
return entry;
}
public string GetTypeFromName (string filename)
{
var formats = LookupFileName (filename);
if (formats.Any())
return formats.First().Type;
return "";
}
public void InvokeParametersRequest (object source, ParametersRequestEventArgs args)
{
if (null != ParametersRequest)
ParametersRequest (source, args);
}
/// <summary>
/// Read first 4 bytes from stream and return them as 32-bit signature.
/// </summary>
public static uint ReadSignature (Stream file)
{
file.Position = 0;
uint signature = (byte)file.ReadByte();
signature |= (uint)file.ReadByte() << 8;
signature |= (uint)file.ReadByte() << 16;
signature |= (uint)file.ReadByte() << 24;
return signature;
}
/// <summary>
/// Look up game title based on archive <paramref name="arc_name"/> and files matching
/// <paramref name="pattern"/> in the same directory as archive.
/// </summary>
/// <returns>Game title, or null if no match was found.</returns>
public string LookupGame (string arc_name, string pattern = "*.exe")
{
pattern = VFS.CombinePath (VFS.GetDirectoryName (arc_name), pattern);
foreach (var file in VFS.GetFiles (pattern).Select (e => Path.GetFileName (e.Name)))
{
string title;
if (m_game_map.TryGetValue (file, out title))
return title;
}
return null;
}
public void DeserializeScheme (Stream input)
{
using (var reader = new BinaryReader (input, System.Text.Encoding.UTF8, true))
{
var header = reader.ReadChars (SchemeID.Length);
if (!header.SequenceEqual (SchemeID))
throw new FormatException ("Invalid serialization file");
int version = reader.ReadInt32();
if (version <= CurrentSchemeVersion)
return;
}
using (var zs = new ZLibStream (input, CompressionMode.Decompress, true))
{
var bin = new BinaryFormatter();
var db = (SchemeDataBase)bin.Deserialize (zs);
foreach (var format in Formats)
{
ResourceScheme scheme;
if (db.SchemeMap.TryGetValue (format.Tag, out scheme))
format.Scheme = scheme;
}
CurrentSchemeVersion = db.Version;
if (db.GameMap != null)
m_game_map = db.GameMap;
}
}
public void SerializeScheme (Stream output)
{
var db = new SchemeDataBase {
Version = CurrentSchemeVersion,
SchemeMap = new Dictionary<string, ResourceScheme>(),
GameMap = m_game_map,
};
foreach (var format in Formats)
{
var scheme = format.Scheme;
if (null != scheme)
db.SchemeMap[format.Tag] = scheme;
}
SerializeScheme (output, db);
}
public void SerializeScheme (Stream output, SchemeDataBase db)
{
using (var writer = new BinaryWriter (output, System.Text.Encoding.UTF8, true))
{
writer.Write (SchemeID.ToCharArray());
writer.Write (db.Version);
}
var bin = new BinaryFormatter();
using (var zs = new ZLibStream (output, CompressionMode.Compress, true))
bin.Serialize (zs, db);
}
}
[Serializable]
public class SchemeDataBase
{
public int Version;
public Dictionary<string, ResourceScheme> SchemeMap;
public Dictionary<string, string> GameMap;
}
}