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update willplus hook
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@ -9302,6 +9302,7 @@ bool InsertWillPlusWHook()
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Hook code for first game: /HQ-8*0@43D620. This seems fairly stable: __thiscall calling convention and first member points to string
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Hook code for first game: /HQ-8*0@43D620. This seems fairly stable: __thiscall calling convention and first member points to string
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Method to find hook code: trace call stack from GetGlyphOutlineW
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Method to find hook code: trace call stack from GetGlyphOutlineW
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Disassembly from first game (damekoi). The first few instructions are actually a common function prologue: not enough to locate hook
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Disassembly from first game (damekoi). The first few instructions are actually a common function prologue: not enough to locate hook
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Hooking SysAllocString also seems to work, but has some garbage
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0043D61D - C2 0800 - ret 0008 { 8 }
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0043D61D - C2 0800 - ret 0008 { 8 }
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0043D620 - 55 - push ebp
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0043D620 - 55 - push ebp
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0043D621 - 8B EC - mov ebp,esp
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0043D621 - 8B EC - mov ebp,esp
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@ -9358,11 +9359,10 @@ static bool InsertNewWillPlusHook()
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hp.type = USING_STRING | USING_UNICODE | DATA_INDIRECT;
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hp.type = USING_STRING | USING_UNICODE | DATA_INDIRECT;
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hp.offset = pusha_ecx_off - 4;
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hp.offset = pusha_ecx_off - 4;
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hp.index = 0;
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hp.index = 0;
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ConsoleOutput("Textractor: INSERT New WillPlus (ADVHD) hook");
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NewHook(hp, "WillPlus2");
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NewHook(hp, "WillPlus2");
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found = true;
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found = true;
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}
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}
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if (!found) ConsoleOutput("New WillPlus: failed to find instructions");
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if (!found) ConsoleOutput("Textractor: WillPlus2: failed to find instructions");
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return found;
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return found;
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}
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}
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@ -9372,6 +9372,7 @@ bool InsertWillPlusHook()
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{
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{
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bool ok = InsertOldWillPlusHook();
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bool ok = InsertOldWillPlusHook();
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ok = InsertWillPlusWHook() || InsertWillPlusAHook() || InsertNewWillPlusHook() || ok;
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ok = InsertWillPlusWHook() || InsertWillPlusAHook() || InsertNewWillPlusHook() || ok;
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if (!ok) PcHooks::hookOtherPcFunctions();
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return ok;
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return ok;
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}
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}
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