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54 lines
3.3 KiB
Markdown
54 lines
3.3 KiB
Markdown
# Textractor
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![How it looks](screenshot.png)
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[English](README.md) ● [Español](README_ES.md) ● [简体中文](README_SC.md) ● [Русский](README_RU.md) ● [한국어](README_KR.md) ● [ภาษาไทย](README_TH.md) ● [Français](README_FR.md) ● [Italiano](README_IT.md) ● [日本語](README_JP.md) ● [Bahasa](README_ID.md) ● [Português](README_PT.md)
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**Textractor** (a.k.a. NextHooker) is an open-source x86/x64 video game text hooker for Windows 7+ (and Wine) based off of [ITHVNR](https://web.archive.org/web/20160202084144/http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine).<br>
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Watch the [tutorial video](https://tinyurl.com/textractor-tutorial) for a quick rundown on using it.
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## Download
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Official stable releases of Textractor can be found [here](https://github.com/Artikash/Textractor/releases).<br>
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The last release of ITHVNR can be found [here](https://drive.google.com/open?id=13aHF4uIXWn-3YML_k2YCDWhtGgn5-tnO).<br>
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Experimental builds of Textractor (with debug info) from the latest source can be found [here](https://ci.appveyor.com/project/Artikash/textractor/history) in the 'Artifacts' section of each job.<br>
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Try running vcredist if you get an error when starting Textractor or if nothing happens when you try attaching to a game.
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## Features
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- Highly extensible and customizable
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- Auto hook many game engines (including some not supported by VNR!)
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- Hook text using /H "hook" codes (most AGTH codes supported)
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- Automatically search for possible hook codes
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## Support
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Let me know of any bugs, games that Textractor has trouble hooking, feature requests, or other suggestions by posting an issue.<br>
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If you have trouble hooking a game, please show me a way to freely download it or gift it to me on [Steam](https://steamcommunity.com/profiles/76561198097566313/).
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## Extensions
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See my [Example Extension project](https://github.com/Artikash/ExampleExtension) to see how to build an extension.<br>
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See the extensions folder for examples of what extensions can do.
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## Contributing
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All contributions are appreciated! Please email me at akashmozumdar@gmail.com if you have any questions about the codebase.<br>
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You should use the standard process of making a pull request (fork, branch, commit changes, make PR from your branch to my master).<br>
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Contributing a translation is easy: just translate the strings in text.cpp as well as this README and the subtitles of the tutorial video.
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## Compiling
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Before compiling Textractor, you need Qt version 5.13 and Visual Studio with CMake support.
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Clone Textractor's source and initialize submodules with `git clone https://github.com/Artikash/Textractor.git` and `git submodule update --init`.
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You should then be able to just open the source folder in Visual Studio and build.
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## Project Architecture
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The host injects texthook into the target process and connects to it via 2 pipe files.
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texthook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.<br>
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Additional information about hooks is exchanged via shared memory.<br>
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The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI.<br>
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Finally, the GUI dispatches the text to extensions before displaying it.
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## [Developers](CREDITS.md)
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